|
Post by Rodor on Feb 23, 2005 5:34:23 GMT
It has come to my attention that the default Dragon Shape shifts to an Adult Dragon and not an Anicent Dragon as described by the feat. Would it be possible to change this? I'm not sure what kind of stats the Ancient type has but I understand it has the fear aura which all dragons carry. Could this be possible to add for... well ..me? Since I'm the only dragon thus far =(
|
|
|
Post by FunkySwerve on Feb 24, 2005 16:32:16 GMT
Rodor - I might try implementing this, after getting the other bugs worked out, but there's little point until creature saves are all balanced and mind immune can be removed.
Funky
|
|
Dacrow99
Initiate
I beleive in One and One beleive in us. Together we are One.
Posts: 36
|
Post by Dacrow99 on Mar 1, 2005 2:11:49 GMT
I tried the shifter lately, its really fun btw . I have some suggestions (we all know about the bug no need for more on that) : In morph form shifter should be able to use items, at least the raise and rezurection scrolls. It make hard to rez someone in time and not dying while back in primary form. The Construct shape are lacking some power, compared to other shape (i.e. Death Slaag or Undead forms) it dont have more Ac, resist and AB. An idea for Demonflesh Golem (Idea from Archmage) its to have a fear aura. Dragon are definatly nice, but I think other form should react more by the lvl of the shifter.So we can play more the other form. Gaze petrification need to be nerfed against dragon and bosses (or failure at 1). If thats nerf tho we should high up the DC of some skills the shifted forms have. Thats about it, sincerly Dacrow
|
|
|
Post by Grogbot on Mar 7, 2005 11:04:05 GMT
Hey there
Two bard related issues
1) The bard-spells book in Item shops says Greater Ruin etc. has been adjusted - bards don't get Greater Ruin AT ALL because they can't cast 9th level spells
2) Anyway to make DIRGE a spell that is scribeable on a scroll?
Thanks
Grogbot
|
|
|
Post by FunkySwerve on Mar 15, 2005 3:06:12 GMT
Grog, on #1, while I've never made a bard with epic spells myself, according to both the manual and the grimoire, bards CAN get epic spells, 9th level casting ability has nothing to do with it. On #2, no, it's not, not without a hak. Funky
|
|
|
Post by FunkySwerve on Mar 15, 2005 3:11:33 GMT
Oops, sorry Dac, spaced on your reply. Shifters will NOT be able to use rez/raise, its one of the downsides that come with the territory. A petrification fix went into effect last update, though that was after your post heh. More creatures will be getting made immune as we go, though most non-bosses will still be susceptible. Funky
|
|
|
Post by Grogbot on Mar 15, 2005 7:06:18 GMT
Funky,
I *know* what the manuals and Grimoire say, but just try doing it. They are wrong as far as I can tell.
I can send you a local bard with 59 spellcraft at L38 that can't get Epic Spells at L39
If I'm wrong here, please let me know.
Also the reason Paladins and Rangers don't get Epic Spells BTW
Grogbot
|
|
|
Post by FunkySwerve on Mar 17, 2005 4:02:34 GMT
Grog- Just playtested the bard at epic levels, you are correct - no epic spells for bards. I'll take it out of the book. Thanks, Funky
|
|
|
Post by Bakchuda on Mar 18, 2005 4:00:50 GMT
My epic ShadowDancer needs some help. The shadow evade skill does not last very long, and doesn't last longer with higher levels. And the big "feature" of a ShadowDancer in my mind is the quality of shadow and Epic Shadow Lord you can summon, but with an AC of only 22, it doesn't last very long. If a DM needs to test something out, I have a char with 17 levels of SD, just look for any Bakchuda char.
Thanks, Bakchuda
|
|
|
Post by FunkySwerve on Mar 18, 2005 11:19:40 GMT
Ac 22 huh? LOL I'll get to work on an epic SL summon, but there are a few other classes in need of some help that are higher up in the list, like harper scout and PM.
Funky
|
|
|
Post by Lord FlashHeart on Mar 28, 2005 11:26:50 GMT
Just thought i'd bring this up as I think this spell is a bit overpowered now - I have seen mages soloing the abandoned farm at level 14 now using this spell almost entirely. It's certainly much more powerful than horrids now against anything without loads of electrical resistance, and horrids are supposed to be 2 spell levels higher.
Seems a bit much when you turn up to the farm with a group of 18-24s to find a 14 mage has cleared the whole area without breaking a sweat.
|
|
|
Post by archmage on Mar 28, 2005 12:59:29 GMT
Yeah we're aware of it. Thank you for the input.
|
|
Nox
Neophyte
Posts: 11
|
Post by Nox on Apr 28, 2005 19:24:27 GMT
What exactly is supposed to be the shifters role in HG? i always viewed it as a sort of rogueish class. Its not as magically inclined as a wizard but its ab is sub par to a fighter class but it has specilized abilities that make up for it. Oh course the Shifters ability dc's for the most part are really low expecially when you factor in all the item boosters and such.
[all at level 40if everything balances out at end game then each class has its own sets of peaks and slumps along the way (usually)]
If you look at wizards the Dc they achieve on thier spells is anywhere from 31-39 (10+ability mod(+14) +greater spell focus (+6)= 30 +spell level
shifters dc's average out (non feat forms) to about a 25dc so the shifters crowd control and debuffing stuff becomes useless faster.
But the mind flayer and iron golem special ability dc's are a flat 19 and 17 respectivly wich renders them useless except on a one.
Personally i feal that just making things immune to petrification is kind of cheap.(understandable though, most dms would get frustrated when and uber monster gets stopped in its tracks and becomes a pinata.)
Prehaps an item could be crafted that checks for petrification and removes if after 30 secs? Or at least could the shifters other abilities become useful
Aside from the vampire most of a shifters special abilities are(average out to be) the equivalent of a wizard casting a -4th level spell!
But of course if we want another fighter type we can just up thier abs when they shift.......
of course i'm just one person and this is my take on the class. but i kinda like the idea of a character that uses forms to meet the situation instead of always using the same form and beating things with scythes and claws
|
|
Nox
Neophyte
Posts: 11
|
Post by Nox on Apr 29, 2005 4:00:28 GMT
Oh and another thing i don't suppose it is possible allow pale masters in counterspell mode to, on a sucessfull check, learn the spell being cast? i've found the biggest difference between pale masters and wizards is ther fact that pale master gain new spell levels but no new spells.
Maybe a pale master item that checks to see if a pale master succes on a counterspell check and spellcraft check and creates a scroll of that spell in his inventory. so instead of dispelling the spell the pale master siphons it and learns it.
And a question. Its true seeing going to still stay as prevalent as it is now. in pnp hiding is not seen out bt the spell but i'm guessing thats to hard to do in the game.
Does see invis spot hiding as well?
|
|
|
Post by POTS on Apr 29, 2005 13:33:31 GMT
Ranger Danger
When I started playing NWN (and even in PNP) I almost always built ranger characters. I just thought they were fun to play, until one day someone asked me “why do you always play a ranger? They suck!” and I realized that, in fact, they were right. They have a great concept behind them and I guess solo they are ok but they really don’t shine in any aspect, but they easily could. The two areas that I think should be changed in the ranger class are:
1. Dual wield feat should actually give you the feats ambidexterity and two weapon fighting, and not a weakened version/combination. If you are building a dual wield ranger it seems you have to take ambidexterity and twf before taking improved twf. Don’t know if this can be changed in the mod somehow but I think it would be a fare/balancing addition.
2. Rangers are also very well suited to a course in archery. For the purpose of taking arcane archer levels Ranger magic should be considered arcane.
|
|