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Post by Bakchuda on Sept 28, 2005 17:28:44 GMT
Any comments as to when spells are updated to correctly use PM spell levels? The SR checks are working nicely, but casting 6 missiles from an IGMS is not particularly useful. Also, would it be possible to place more of the "hard to get" spells as scrolls in chests? I have gotten most of the spells my PM needs from nice fellow wizards willing to scribe, but waiting on crucial spells makes progressing even slower at some points.
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Post by Terragen on Sept 28, 2005 20:07:52 GMT
Ask and ye shall recieve - I can get you any spell in the book, just ask I collected spells over a few wizard characters til I had them all MWA HAHA THE SCROLL SHOP IS OPEN!!! Terragen \ Espresso "You know you love me" Fantesia
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Post by Bakchuda on Sept 28, 2005 22:06:14 GMT
I know there are a lot of generous wizards out there like you Terragen, but there is plenty of times when one is not logged in. I know this is a pretty obvious point, but I wanted to post it so a DM will still at least look into the issue.
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Post by FunkySwerve on Sept 29, 2005 8:04:04 GMT
Any comments as to when spells are updated to correctly use PM spell levels? The SR checks are working nicely, but casting 6 missiles from an IGMS is not particularly useful. IGMS WAS updated and works correctly afaik. If you post a bug report, you need to give me a little more information, like your PM levels and your other caster levels. You do know a level 10 wiz lvl 30 PM only gets 10 + 1/3(10) = 20 casterlevels in non-necro spells right? As to scrolls, there are a lot out there, and more going in in the coming update. Funky
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Post by Bakchuda on Sept 29, 2005 14:49:07 GMT
My char (Bakchuda of the Dead) is currently 6 wiz / 4 fig / 17 PM, and the last time I tried it (which was at my current level or perhaps only 16 PM), only 6 missiles appeared. By my calculations, there should be 6 + (15 / 3) = 11 missles. The same thing seems to happen with other spells, such as Cone of Cold, ILMS, Ice Storm. I haven't even cast other spells like firebrand to test them out, since I was assuming that they had a similar effect.
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Post by FunkySwerve on Oct 3, 2005 15:51:07 GMT
ALL of those spells are working correctly afaik. Are you relying on the vfx? Bad idea - verify with damages. Anyway, all non-necro spells are using the same function, which was tested extensively, so I don't see how this could be happening. You are aware the PM bonus to caster levels on kicks in at 10 levels of PM plus? I know you said you have 17, but I figured you mighta noticed the problem earlier and stopped using em before the bonus kicked in.
Funky
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jekk
Neophyte
Posts: 13
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Post by jekk on Oct 12, 2005 12:46:34 GMT
Hey guys I wanted to chime in here to backup what they are saying about PM levels not kicking in for non-necro spells. I testing IGMS on combat dummy with 11 wizard levels and 20 pm levels and got 11 missles only 3 times in a row instead of the 17 (20/3 for non-necro) missles I should be getting. I will test the other non-necro spells tommorrow. I did test with the combat window not relying on the visual fx. Thanx!
P.S
ok had some spare time so I tested maxed versions of the following spells.
Chain Lightning Cone of Cold Ice Storm Flame Arrow
all 4 correctly include the bonus from my 20 PM level in this case 6. However IGMS does NOT count the bonus levels, it seems to be the odd man out here. Thus far the spells I tested that were non-necro spells aside from IGMS are working correctly with the PM levels. I could test all the non-necro spells if you'd like? I'll be on most of the day tommorrow.
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Post by FunkySwerve on Oct 12, 2005 21:48:45 GMT
That'd be fantastic, thanks. I seem to remember some irregularity with prisimatic spray during a playtest that I haven't had time to check on, so you might want to start there. Thanks a bunch, Funky
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jekk
Neophyte
Posts: 13
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Post by jekk on Oct 13, 2005 4:40:34 GMT
Ok just finished testing all the spells that can do damage. ALL the non-necro spells that do damage work properly with the PM levels but NOT IGMS, it's still only giving me 11 missiles for my 11 wizard levels and 0 missiles for my 20 PM levels so that one is broken for sure.
Prismatic spray is the other exception, it is behaving very strangely. Some ranges were:
Positive Ray (formerly fire ray at 1d12(CL/3)) dmg = 23-46 avg.BUT alot of numbers were impossible to get with a 1d12 x 5 roll. odd. with 20 PM level CL would be 11 for wizard plus 6 for PM which is CL=17 for non-necro spells.
Divine Ray (formerly acid ray at 1d12(CL/4)) dmg = 8-25 avg. Again these number are not possible when rolling a 1d12 x 4. Only multiples of 4 should show up for dmg.
Magic Ray (formerly electric ray at 1d12(CL/5)) dmg = 20-34. Not only are some of the numbers rolled impossible on a d12 x 3 but you notice that magic dmg is MORE than divine dmg on average despite the fact it is 1 multiple lower than divine.
My build is 11 wizard 20 PM 1 fighter I have assumed that the engine rounds DOWN when counting the PM levels like it said in the PM changes book so necro spells get a +3 level bonus for total of 34 caster levels while non-necro spells get only 1/3 of my PM levels for a total caster level of only 17.
CL for necro should be 34 CL for others should be 17
As a side note all the necro spells seem to be working properly with the 7/6 bonus on PM levels. I'm sorry if this is a bit sloppy I've never posted anything like this and am unsure of the proper format, I apologize ahead of time. Please ask me for clarification if needed, thanks! I enjoyed helping you out.
Jekk
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Post by FunkySwerve on Oct 13, 2005 5:19:36 GMT
Ok just finished testing all the spells that can do damage. ALL the non-necro spells that do damage work properly with the PM levels but NOT IGMS, it's still only giving me 11 missiles for my 11 wizard levels and 0 missiles for my 20 PM levels so that one is broken for sure. Prismatic spray is the other exception, it is behaving very strangely. Some ranges were: Positive Ray (formerly fire ray at 1d12(CL/3)) dmg = 23-46 avg.BUT alot of numbers were impossible to get with a 1d12 x 5 roll. odd. with 20 PM level CL would be 11 for wizard plus 6 for PM which is CL=17 for non-necro spells. Divine Ray (formerly acid ray at 1d12(CL/4)) dmg = 8-25 avg. Again these number are not possible when rolling a 1d12 x 4. Only multiples of 4 should show up for dmg. Magic Ray (formerly electric ray at 1d12(CL/5)) dmg = 20-34. Not only are some of the numbers rolled impossible on a d12 x 3 but you notice that magic dmg is MORE than divine dmg on average despite the fact it is 1 multiple lower than divine. My build is 11 wizard 20 PM 1 fighter I have assumed that the engine rounds DOWN when counting the PM levels like it said in the PM changes book so necro spells get a +3 level bonus for total of 34 caster levels while non-necro spells get only 1/3 of my PM levels for a total caster level of only 17. CL for necro should be 34 CL for others should be 17 As a side note all the necro spells seem to be working properly with the 7/6 bonus on PM levels. I'm sorry if this is a bit sloppy I've never posted anything like this and am unsure of the proper format, I apologize ahead of time. Please ask me for clarification if needed, thanks! I enjoyed helping you out. Jekk Sounds like Prisimatic Spray is working normally. You are misunderstanding what the 1d12 per x caster levels means. It means 1d12 is 'rolled' a number of times, so for you the 'fire' bean would be at 5d12 (casterlevel 17/3 = 5), with a possible range of 5 - 60 points damage (and any number in between), and an average of 1+12=13 /2 = 6.5 per die x 5 = 32.5, right near the middle of the average damages you cited. I'll take another look at IGMS to see why its misbehaving, however. Any other irregularities can probably be chalked up to monster damage resists. Thanks again! Funky
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