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Post by jillybean on Jul 11, 2006 1:39:07 GMT
Since this was bumped anyway, I'll add my $0.02 to the mix Im Everquest, shout (or OOC) was a place to talk to the whole zone, and it was not just limited to camp checks or lfgs. I do miss some of that in this game but I think there are some major differences. Here shout talks to the whole server, not just a zone. You also have much less control over your UI here so people have 3 choices...listen to shout, move it to the other box (good luck seeing that in a fight) or disable it. In such a small space, even 3 or 4 shouts can run your group chat right off the screen. We all get carried away sometimes so I don't mind someone reminding me nicely to take it to tells. But I think that the occasional joke or hello/goodbye in shout is nothing to be overly concerned with. On the other hand, if someone tells you to take it to tells..don't say "what's wrong with shout? shout! shout! shout!" IN the shout channel. That, I think, can get you killed.
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Post by bort on Jul 11, 2006 12:22:06 GMT
Some good points here, Spam shouts - especially where people are shouting at other people to get off shout - can ruin the experience of HG a little.. But disabling shout entirely would be a sad thing indeed. As said previously, if the players themselves take the responsibility to tell newer players the shout ettiquette on HG, then there should be very few problems... eg. Directing curious people like myself to this forum for asking questions, rather than shouting them out on the server.. (sorry about that) I guess the exception is help with questions about secrets (where to find what class secrets, where certain loot is found etc etc) ..As you can't really post spoilers on the forum, or it would read like a walkthrough.. And regarding the player scry option, although it sounds promising, would it work a) during combat, and b) when dead? The PCSCRY doesn't at the moment.. ...My thoughts...
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Post by Dannecrot on Jul 11, 2006 12:47:52 GMT
a) during combat - they can't have the conversation run in the middle while you're fighting, (even though there are places on the server when you can even start dialog while fighting) maybe it could run automatically one of the options, but anyway, which one would you want. b) when dead - you can't do anything when you're dead if you hadn't noticed , maybe the moment you die it could trigger it automatically but I'm sure this would bother more people then help, and also, what exactly do you want to see when you're dead?
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Post by bort on Jul 11, 2006 12:50:35 GMT
b) when dead - you can't do anything when you're dead if you hadn't noticed , maybe the moment you die it could trigger it automatically but I'm sure this would bother more people then help, and also, what exactly do you want to see when you're dead? exactly - you can't do anything when dead.. except use /s to shout or /p to talk to party or /t "(playername)" for a specific player... (you CAN do these when dead (press enter AFTER the 'You're dead' dialog box comes up and start typing)) - which is why the shout channel is SO useful.
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Post by bort on Jul 11, 2006 12:56:17 GMT
Having said that, when you're not immortal, the chances of having any rare items on your person (in my case anyway) are slim*, so there's no real worry in going to the fugue occasionally... I know you lose XP and Gold - gold isn't really a worry in that scenario and regarding XP, well - go somewhere easier and stop dying all the time * of the rare items i've found, most can only be used after lvl 35.. so the window between 35 and immortality is small..
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Post by Dannecrot on Jul 11, 2006 13:02:39 GMT
What? I don't get it. If you know you can't do anything when dead why did you want PC scry to be able to be used when dead?
Did you post this in the wrong place? or am I just totally out of it today?
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Post by versengeteriks on Jul 13, 2006 21:52:36 GMT
Just a note on Cluttering of the text boxes. Any chance we can stop the comments From Ai creatures like the spectres in mount P'reeth for instance ("bloood", "feed Me" etc), from appearing in the talk box. they often prevent u from seeing important shouts until its too late.
Trix
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Post by maudlin27 on Jul 17, 2006 19:27:38 GMT
In terms of shout abusers, one player I've constantly been coming across recently is "nemesis of oblivion" (player name MATTKERRIDGE). I've constantly seen messages from him in particular asking for gold, although he's also asked for tp gems, shouting random messages, etc. - the problem doesn't just stop there, as he's been known to steal loot on a number of occassions, but his constant shout messages are getting really annoying now. Furthermore he (IMO) abuses the LFG shout, as he repeatedly posts for example lvl 10 lfg, but not only refuses invitations to join a party within the range of level 10, but will repeatedly shout the lvl 10 lfg message over and over, when he only really needs to shout it a couple of times at most to see if there are any parties that will invite him.
In terms of correct use of shout, are you allowed to post a message on the shout channel warning everyone else in the game if someone has just stolen all your party loot, so they don't make the same mistake? I was just checking as the other day I did this, and was then told off by a DM for doing it. Admitedly the person I was warning people about also used the shout channel as well (along with a few other people from my party), so there was probably some justification for a DM asking people not to shout, but I felt that given I'm not allowed to undertake any action as a result of a party-loot threat (for example player killing by the server), I should at least be allowed to warn other players so they don't then make the same mistake and let the person in to their party. As an aside when asking a DM what I could do in the event that a player was to steal all the party's loot I was told to look at the rules board in town. I duly did this (although I had looked at it a while before as well), but was still unable to find anything. I found mention of several things that are "frowned upon", such as taking loot from an area cleared by another party, but nothing specifically relating to the stealing of a party's loot.
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Post by FunkySwerve on Jul 17, 2006 23:14:56 GMT
Your best bet is to post here, as others have. The only time PvP is allowed outside of Guild Warfare is when someone has pp'd you. Shouting about it just tends to produce drawn out shouting matches on the server that no one benefits from. Funky
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Post by sargasm on Jul 18, 2006 4:02:56 GMT
The way the PC Scry Player List function works now basically makes shout obsolete. It's so easy to find players who can group with you and where they are and who they are partied with so you can send a tell asking for an invite. Should cut down on shout usage a lot.
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Post by Dannecrot on Jul 18, 2006 7:57:12 GMT
I use the PC scry (opt. 1 that is) as a check to see if there is even anyone in my level range. (after all, shouting when there isn't is sort of pointless) And then if I care to join them I shout "lfg". I think it's nice first to give the people a choice to invite me, and that way if for any reason they don't feel like inviting me, the denial isn't as awkward than if I pm'd them personally. only rarely when I think they may just have missed my shout, I pm. I really like the new PC scry, way to go DMs, the only thing I'm sad about is that you can't see the char's classes. I suppose it was removed to make it a bit more tidy, but I used to enjoy looking at 60th level chars who were known to be very good and see how they divided their classes - I liked it more than using the char build thread (which I use A LOT), because I also like just getting an idea instead of the whole build, skills feats and all, spilled out in front of me. But if it's between that and the very easy to use new "look" I definitely choose the new - guess you just got to give some things up.
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Post by jillybean on Jul 18, 2006 16:36:30 GMT
I use the PC scry (opt. 1 that is) as a check to see if there is even anyone in my level range. (after all, shouting when there isn't is sort of pointless) And then if I care to join them I shout "lfg". I think it's nice first to give the people a choice to invite me, and that way if for any reason they don't feel like inviting me, the denial isn't as awkward than if I pm'd them personally. only rarely when I think they may just have missed my shout, I pm. I really like the new PC scry, way to go DMs, the only thing I'm sad about is that you can't see the char's classes. I suppose it was removed to make it a bit more tidy, but I used to enjoy looking at 60th level chars who were known to be very good and see how they divided their classes - I liked it more than using the char build thread (which I use A LOT), because I also like just getting an idea instead of the whole build, skills feats and all, spilled out in front of me. But if it's between that and the very easy to use new "look" I definitely choose the new - guess you just got to give some things up. I too used to use the scry tool to see how people divided their classes, but agree that going back to the "old" display isn't worth it. The only other comment I have about the new scry (besides how awesome it is) is the change of port to leader to #5, I keep hitting 7 then waiting for the port like a goof! So if I group with any of you and it takes me a minute to get there, now you know why! LOL
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Post by Delfestra Ruinvorn on Jul 18, 2006 17:12:46 GMT
I personally find guild and location more important than class splits...as I want to know where people are so I can join them, rather than what class splits they have. If I don't know, I can ask...
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Post by archmage on Jul 18, 2006 18:04:58 GMT
Guild location is critical, because the rules differ greatly with two players in guilds as to how they are allowed to interact. Location is also important to see if someone is in an area like farm so you know if its taken or not, and by whom.
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Post by electryx on Jul 22, 2006 8:22:23 GMT
Back in the dark ages, I used to create zones, mobs, quests and code other miscellaneous things on MUDs.
One nice bit was adding "channels" that you joined. I have no idea how communication is coded in NWN, but essentially if a player joined/was invited to a channel, a flag was placed on the char and when using /t or in this case /channelname, you could group chat privately across the server, with friends in other groups, playing at different levels or whathaveyou.
Anyone could create a channel of their own and invite their friends, it added very little in the way of overhead.
Another nice example was the "newbie" channel. There are quite a few nice people around who like to help others learning the game, the server and when they get into trouble. All players were automatically added at birth and could opt out of it at any time. Whichever higher level players who liked to help out would stay in and be available to help out when a new player going solo got a bit over his/her head.
Both of these examples proved to make the server a more lively, healthy community full of people who knew each other. Many in fact travelled over from Europe to NA, or vice-versa to meet ppl they played with.
I have no idea if this is a practical addition, but I thought I would throw it out there.
-e
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