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Post by halaster on Jan 22, 2006 23:48:45 GMT
Seeing how more then half the shouts on hg is shouts that by the rules doesnt belong to shout and the spam that causes can we please disable it on hg to make it a far better place to play?
Halaster.(getting pretty tired to tell people to stop using shout)
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Post by doomsdaybringer on Jan 23, 2006 0:17:45 GMT
i dont like this idea..
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Post by Balduvard on Jan 23, 2006 1:48:53 GMT
Shout is a necessary tool that is used to broadcast information (by both player and DM alike), so I doubt we would remove it just like that. If you are tired of seeing shouts, you can just as easily disable shouting yourself by right-clicking on the top (the part with the up arrow) of the chat window (the one you see the shouts in), and selecting "Exclude Shout" from the radial menu that pops up.
Of course, you won't be able to hear when DMs are announcing events/resets, but you didn't want to hear shouting anyway, right?
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Post by Ralkain on Jan 23, 2006 2:22:12 GMT
Seeing how more then half the shouts on hg is shouts that by the rules doesnt belong to shout and the spam that causes can we please disable it on hg to make it a far better place to play? Shout didn't used to be abused. Since LLs we've had a huge influx of folks and abusive shouts started right up. Folks yell for help, res's, and everything now. It used to be the only acceptable yell for help/res was Dead on the Boat after a crash/reset and not that's not even needed. That being said, don't disable it, but please don't abuse it. For instance, I wouldn't shout to ask someone to stop shouting, I'd PM them... Dave.
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Post by FunkySwerve on Jan 23, 2006 3:32:56 GMT
Baldy pretty much said what needed to be said here. If the veteran players would please go out of their way to let people know what appropriate use of shout is, it'd help some. DMs should also be enforcing the shouting rules. I can''t be on as much as I'd like right now, because of the bar exam, but hopefully the others will pick up the slack. Funky
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Post by halaster on Jan 23, 2006 8:05:56 GMT
just one thing balduvard seem to mised is that if you disable shout dms still can shout. And if you wanna enforce the shout rules pls ban daniel2012 aka fran cause thats the worst shout abuser on hg atm and when i tried to tell him that it end up in threats about beein sued or similar silly things also is i disable shout like that i wont see dm shouts
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Post by Ironfang on Jan 23, 2006 15:13:48 GMT
If there is a big concern then the shout rules may have to be modified because it does say you can ask questions on shout. I don't like abuse or spam but the occasionally shout question or "Good Night HG!" does not bother me. Shout is a very powerful tool that helps alot.
I have been on servers without Shout and it can work especially since you have a Scry device but really this is not a RP server by any means so Shouts should not be that distracting unless it is a constant barrage.
There are however some Shout Nazis who send PM's the moment someone uses Shout for anything less than a LFG (no names will be mentioned) which I find more annoying.
P.S. that Fran was abusing Shout over and over asking for a DM.
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Post by Balduvard on Jan 23, 2006 17:29:09 GMT
just one thing balduvard seem to mised is that if you disable shout dms still can shout. I neglected to mention the Disallow Shout server setting or it's workings because of the fact that the majority of useful information comes through the shout channel via the players (or the DMs playing as players) rather than the DMs in the DM client. Setting it to 1, while ridding the server of 'useless' shouts, would ultimately be counter-productive to the continual development of the community. Now one could argue instead of shouts asking for a group, players could make use of the player scry, and if in search of a DM, players could use the DM chat option. However, most parties probably don't actively look for new players as it is, but if someone shouts that they're looking for a group in their level range, the party may choose to invite them. Also, the DMs of this server are rather fond of actually playing with what they build rather than sitting in the DM client all the time, so unless players knew all of the DM characters (possible for the veterans, but unlikely otherwise), it would make it rather hard to reach a DM unless one happened to be in the client at the time of request (I've had more requests from shouts while in the player client than I have while in the DM client). So while using the setting would eliminate much of the annoyances of using shout, it would also take away most of its benefits. As mentioned before, the growth of the module and recent addition of legendary levels has created an influx of new players into the servers, so the veterans need to try and keep an eye on them and remind players of the rules where DMs cannot be available at all hours.
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Post by hiryuu on Jan 23, 2006 20:32:46 GMT
Not that I favor disabling shout, but those could be worked around. The server can shout through scripting (dachy), so you need a Scry lfg option that feeds into the shout channel. A DM call could do similar, or a scripted msg to all of the DM player IDs, if that can be scripted.
So far, telling them to get off shout has been effective. In those times it isn't, chances are they're a problem player in other ways, too, and disabling shout just hides them all the longer.
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Post by FunkySwerve on Jan 23, 2006 22:02:00 GMT
My understanding was ONLY DMs could shout if its disabled. No dachy, no server shouts. Is that incorrect? In any case, shout is just too useful, IMO, not gonna disable. Please report abuse of shouts to DMs, we'll happily deal with it as soon as possible. Funky
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Post by halaster on Jan 24, 2006 7:53:54 GMT
all scripted shout works on no shouts servers at least the ones i played And i'm sure i'm one of the so called shout nazis since i always let people know if their shouts is breaking the rules unless i'm to busy to do so since i hate uneeded spam that clutters party chat or tells and you bet i will continue to let people know it. Halaster
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Post by hfb on Jan 24, 2006 13:21:15 GMT
Greetings,
From what I have seen, we have had a great influx of new players which is just awesome to see. It is the case that some of them bring bad habits from other servers to this one. However, in my experience, a gentle informing of the etiquette of HG is all that is required for behavior modification on the one hand and a nice welcome to the server on the other.
This is not always successful, but on the up side I have met some nice players this way. In any case, I think shouting is necessary and just requires training / education as to its proper use. So, I will help ya out Halaster, et al.
Cheers,
The Dancer
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Post by electryx on Jul 8, 2006 23:57:28 GMT
I'm brand, brand new to your servers and this game. I haven't played this type of game since MUDding years ago. Forgive me if I ask, but what's the problem with shouting? Noobs ask dumb questions, occasionally someone gets killed somewhere they shouldn't be and needs a res, but in my experience, when ppl shouted hello when entering, or goodbye when leaving or an occasional friendly barb or joke with another player on the server it was indicative of a healthy *community*. In that it's so quiet on the server (in my opinion), I feel a lack of community, just based on my past experiences. I spose I will get to know individuals as time goes on, but I always enjoyed shouting hello to ppl I knew as they joined or making a joke at someone's unfortunate expense for the amusement of all on the server.
Anyhow, thought I would share that.
-e
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Post by FunkySwerve on Jul 9, 2006 6:41:46 GMT
It clutters up the text window, with information that is often of no use to those receiving it, sort of like junk mail. In any case, we aren't disabling shout, but we do ask that its use be restricted for when you actually ARE trying to communicate to the whole server. There's nothing wrong with a shouted greeting to the server, but babbling on trying to get build advice or find out where xyz item is in shout is a problem. Funky
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Post by electryx on Jul 9, 2006 6:56:45 GMT
Thanks for clearing that up for me
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