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Post by FunkySwerve on Apr 1, 2006 16:26:01 GMT
Please post your suggestions for spell changes here. Thanks, Funky
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Post by hiryuu on Apr 1, 2006 22:20:06 GMT
Cleric: If you want to make Cure/Inflict Wounds useful, I would suggest x5 for level 20, x10 for level 30, and x15 for level 40. Monstrous Regeneration and Regenerate should do a lot more regen (like x5) or last a lot longer (x10 -- turns rather than rounds).
Arcane: Shield should also protect against igms at later levels. Tenser's Transformation is not just useless, but outright detrimental. I would suggest mapping it to Divine Power. Weird should either lose the Fort save entirely, or drastically increase the penalty for missing the Will save.
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Post by FunkySwerve on Apr 2, 2006 18:54:37 GMT
Locking this thread. New threads for suggestions have been opened in the Class Changes forum, where they will belong. Hopefully those threads are a little less confusing to people trying to help out. Funky
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