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Post by mishimayukio on Apr 27, 2006 3:17:58 GMT
I dont know if its just me, but 4 out of 5 times I want to go to the desert the spirit I need to talk to to go any farther has been despawned by some earlier group on both servers. Could the despawning anti-exploit be modified so it doesnt affect other players?
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Post by FunkySwerve on Apr 27, 2006 3:26:33 GMT
It's not an antiexploit, its to reduce lag. And he respawns within 20 minutes, but I could horten that to less I spose. Funky
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Post by FunkySwerve on Apr 27, 2006 3:40:22 GMT
I've seen him respawn, so I know it works at least some of the time - I'll have a look into it. Thanks, Funky
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Post by FunkySwerve on Apr 27, 2006 3:41:37 GMT
Better yet, I'll just set him to spawnin spawnout like other NPCS. Shoulda done it tat way earlier... Funky
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Post by Delfestra Ruinvorn on Apr 27, 2006 15:32:23 GMT
Oh yay! Accessible ghost! 'Cause, well, yes, we waited for actually *over* an hour...first waiting for him to respawn inside the zone - then waiting for him to respawn from outside the zone, then going to the other server to see if he'd come back while we were waiting for him elsewhere...then back to the original...then we tested new spells on each other...since we couldn't get into the desert...it was really goofy. And we were all getting extremely punchy at the end. Anyway, I'm glad he's more accessible now.
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