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Post by ryancian on Apr 27, 2006 5:26:45 GMT
A group and I have been fighting Dachy for... a good while now and we haven't been able to make and headway. I thought it odd so I checked it out a little bit. I noticed Dachy's SR has been beefed up and I understand that the LL progressions beefed up creatures SR, but it seems dachy is way too overpowered. Not a person in my group could touch him with spells when he had been mord'ed... and I resigned myself to using my fighter to just whittle him down slowly. I log on my fighter and find him also absolutely ineffective. I couldn't touch dachy with a +12 weapon and 70 AB? Now, challenging I understand, I want things to be challenging, but impossible? Dunno other people's experienced with dachy thus far, but not being able to hit him with 70 AB seems a tad on the ridiculous side. Am I wrong?
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Post by hiryuu on Apr 27, 2006 5:52:06 GMT
He's immune to all exotics, making him pretty well invincible, unless you can dish out 100+ elemental damage.
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Post by ZeroGravitySE on Apr 27, 2006 6:03:25 GMT
Well we are still fighting him, no one knew this, and no DM's are on? Help?
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Post by chainlink on Apr 27, 2006 8:11:10 GMT
It's all down to character builds I believe as in a group of four people we took Dachy out without too much pain (although it did take longer than before). Admittedly we did have to swap a few characters around before we found an effective mix but hey it's not like optimum character builds stay the same so why should the monsters not be able to adapt. Put it this way, if you have a 'good' mage you will be able to succeed with about 1/3 to 1/2 of your spells (and possibly more) and most of our other characters were dealing out some damage after a bit of tweaking.
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Post by tyranlthixis on Apr 27, 2006 8:13:50 GMT
Well heres the update.... We figured out that if we timed a certain spell correctly we could actually do massive damage on dachy...unfortunately most of our group was well worn out by the time we figured it out. I gave up tanking with Oreo and came on with my newer cleric who also had the spell and we "cheaped"/clawed our way to victory after about 3 hours of getting nowhere and 1 hour of perfecting out killing strategy. It was pretty horrible. In the end Dachy was taken down by a tank, a mage, a cleric and a druid! 4 people But it was an ugly win. Unfortunately just as the dragon fell to the ground there was some big system wide crash and the party got broken up. I'm not sure if the loot survived but I did manage to hang on to my tag for Oreo (who i switched in at the last moment). I don't think Dachy should be that hard. I don' t have a high level immortal (4 below level 50) and the maze and everything therein seemed to be one of the few places someone my level could get a reasonable challenge and not be utterly destroyed when alone/or take 10 hours to make progress. As it stands Dachy is more of a +50 run for only the most elite warriors. This leaves us newer immortals with..... Mana? I'm hoping this is a mistake maybe brought on by the new update. Even Challalah death spittle was doing 4 damage per round..... she can usually hit things like dragons. She left just as things were getting good in frustration (as did Ryanician). Anyway I need to sleep Tyran
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Post by FunkySwerve on Apr 27, 2006 13:18:52 GMT
Dachy SR was increased to keep him in line with new LL sr's. He was always intended to be very hard to hurt with a mage, since it was the opposite way with his predecessor MoaD. It was even built into his backstory... Funky
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Post by sabregirl on Apr 27, 2006 13:47:58 GMT
Well I do hope the magic damage immunity hasn't been spread around too much - is it really necessary with the high SR? If it has, shifters have been made absolutely useless in fighting bosses. None of their other tricks are going to work on a boss, no failing reflex/fort saves, mind immunity, and their crappy AB . . . It does seem a bit unfair to be suddenly doing 3-4 per hit at level 46. Maybe at level 55-60 she'll be able to do ten per hit Can't rez people, can't buff and harpy song just aint cutting it. I hope Dachy's drops are a little more "generous" after the changes . . . -S
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Post by archmage on Apr 27, 2006 14:52:19 GMT
Sabregirl, When fighting Dachy, your gonna pretty much have to pull the old, get out your very best weapon FOR THE SITUATION, shift into dragon, and melee her. With a good weapon and a decent gmw you should be doing dmg on par with the fighters in your party, and you effectively seal off your party's mages from danger. Granted it would be nice to be able to use the death slaad's attack, but thats the nice thing about shifters, their versatility.
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Post by sabregirl on Apr 27, 2006 15:06:43 GMT
Lets put it this way, I tried every weapon I had and zilcho damage. GMW doesn't transfer to dragon form anyway. Kobold commando typically has better AB for me but no dice there either. I'm just not used to being utterly skunked in terms of being able to do SOMETHING to a boss with a shifter. Somehow, some way . . . she must DIE by my hands But is it just me, or are mages the only ones that can actually kill Dachy? Kinda funny considering the "being mage resistant" statment -S
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Post by Delfestra Ruinvorn on Apr 27, 2006 15:28:18 GMT
Once upon a time, I had one thing I could do to dachy, then I'd go rest and do it again. Dachy was pretty much tanks only, mages go sit in a corner and play cards while you wait for your tag.
But my question is this - I fought him yesterday right after the server reset to fix the TS bug...has he gotten more vile / been altered since then?
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Post by FunkySwerve on Apr 27, 2006 15:51:36 GMT
Lets put it this way, I tried every weapon I had and zilcho damage. Get better weapons. To be effective in later areas you need to spend some time collecting items, including weapons. You should have the MoaD version, and the rare 35 version, and eventually the Dusty version of whatever weapon you may be using. With shifters, complaining about a lack of viable weapons is just silly, because you can use ANY weapon in the game - this is one of their strengths. Funky
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Post by FunkySwerve on Apr 27, 2006 15:56:48 GMT
But my question is this - I fought him yesterday right after the server reset to fix the TS bug...has he gotten more vile / been altered since then? I list all the changes of note that I make, on the update board (bugfixes get lumped together and listed as such, unless major). 1.67 may well be causing some strange stuff, but your guess is as good as mine as far as that goes. The vaguenes of your question makes it impossible to answer with any more specificity than that. Funky
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Post by sabregirl on Apr 27, 2006 16:40:20 GMT
Lets put it this way, I tried every weapon I had and zilcho damage. Get better weapons. To be effective in later areas you need to spend some time collecting items, including weapons. You should have the MoaD version, and the rare 35 version, and eventually the Dusty version of whatever weapon you may be using. With shifters, complaining about a lack of viable weapons is just silly, because you can use ANY weapon in the game - this is one of their strengths. Funky I dunno, I tried the MoAD monk gloves, and sickle plus Bilefang with the +13 attack bonus and the gloves of god for good measure. And nothing from any of them. I'm certainly NOT complaining about lack of available weapons. I'm well aware of the advantages to shifters to be able to use more or less anything - and to be essentially immune to disarm It just seems like the ones I had should've done something . . . since presumably MoAD is the step just before Dachy. I notice that the attack bonus from an actual weapon only stacks with armed forms and the attack bonus from monk gloves always stacks in unarmed forms - although usually only about 3 points out of the 13+ listed on the gloves. If you wear both monk gloves and a weapon you get the attack bonus from either weapon or gloves in the respective form types but the extra damage is always from the weapon rather than the gloves. To get the elemental damage from the gloves you must be truly unarmed. Anyway, I tried various combinations and nothing worked. Is there better stuff available to mid-level immos? Of the rares and ultra rares I've seen (of various levels), nothing has been truly light years better than what I have. -S
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Post by mubu on Apr 27, 2006 16:46:03 GMT
After a long time fighting dachy with my 54th lvl sorceror, a 56th lvl cleric and a decent tank not sure what level he was but we were getting very frustrated at a Uninjured dragon. I agree it should be harder for the mages to hit this dragon and have no problem with the high SR, what i don't understand is why even my summoned ensnared balor with a gmw cast on him which makes him 87AB could only hit a 5 after a couple mords, and absolutely no damage on igms even max version. I went through every spell in my book to no avail making me only useful with mords and to whom? The tank we had was hitting squat with his 70AB... think i saw a 1 once or twice and the cleric with us if i mords dachy enough could pop a destruction in for mesquito bite dmg. If this was the intended way this dragon should be then why on earth make it the stepping stone to getting items needed to make ssithrak, dustbone and illithid runs a lil easier? Why on earth even bring a mage to a fight where you are about worthless and your +13 or +14 gmws are pointless, and this dragon drops what mainly.... caster items.... so why make it so rough on casters? I think if you want to make a dragon totally immune to spells make Moad immune because he drops fighter gear and the mages can actually be helpfull with good gmws and summons in there to aid in the battle or make Sssssisy spell immune but not Dachy. Never seen dustbone so can't comment on that dragon.
Anywho just my opinions and observations. p.s. One last little pet peave for me as a mage - Why give monsters the ability to resist Missle Barrage? Its an EPIC spell and one you cannot take as a feat but rather have to clear the ruined AA for... yet greater ruin which is a feat spell can be cast on anything. -Luciferian The Silent Lord-
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Post by FunkySwerve on Apr 27, 2006 17:11:29 GMT
1.67 contained the following patchnote: - Fixed immunity to damage type Magical/Divine item properties. Guessing some old latent props are now asserting themselves. We're testing monsters that may have been affected and will fix it soon. In the meantime...ehhh, get better weapons. Funky
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