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Post by ZeroGravitySE on Apr 27, 2006 17:17:48 GMT
After a very long time fighting dachy last night. We finally broke thru using a strategy that well, lagged almost everyone in the area. It took us 3 hours to take down dachy, nothing was hurting him. His spell resistances was 80? His damage resistance is INSANE, you cannot even hurt him even if you knocked out his SR, thats what I believe. He is right now, godlike, unless changed. Dachy in no way is suppose to be that hard. People can solo the maze, At least knock his strength down 1/8 or something, because his damage resistance, and spell resistance is INSANE. I never seen any monster block almost everything in the book. Druids get a epic spell that knocks out spell resistance, but that would make druids the ONLY class that can take out dachy quick then. I don't understand why that has to be so. If you don't think 50 people aren't going to make a 60 druid tomorrow because of this, then ur nuts. I'm about to see druids all over the server, because like Luc said before with 87AB it did 5dmg? WTH! is that?
Greater ruin did 5dmg, Quilfire did 5dmg, almost all my spells where resisted, the only thing that worked was a cool druid spell that has no spell resistance. But we had to do some math and teach the group about how the spell works! That took us like 1 1/2 hours at around 1:30-2am, So around 3am-3:30am, we finally get him down near death and knock him out. I mean if you want this to be the only way dachy is brought down, I'm sure all clerics and druids can take him out first try if you had maybe 4-5 cleric/druids, 1 tank, dachy would be dead in 80rounds. Record timing but even his spell resistance nor dmg resistance can save him. I just don't want to say what it is =)
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Post by tyranlthixis on Apr 27, 2006 17:22:18 GMT
Dustbones a pushover compared to the new Dachy. Not to say he's not challenging, but at least you can damage him.
We only defeated Dachy because we figured a way to cheap him out by using a spell to in its potentiated state....we needed two casters and perfect timing to hurt him. I know for a fact they will make him immune to that too because the server lag we caused must have been tremendous. Its just not practical. We understood that even as we killed him, but at the same time we worked 4 hours for a win. Fortunately there was nobody but us on at the time.
We also tried a combination of good fighters with decent gear and various spells in combination. People ended up bringing their higher level characters to try and hurt him and abandon the ones that needed the tag. The fighters could hit but not damage and the mage/druid/cleric couldn't damage enough beat his regen. Even quillfire wasn't working....which usually can hit anything. I think the most we did was 5 damage per shot any other way but the way we killed it. I agree that its ironic that you need to kill Dachy to get into areas with eq you couldn't possibly kill Dachy without. As it stands if you are one of the few who could hit him you
1.) Probably have all the subraces you want from him anyway
2.) Certainly have the Dachy tag already
3.) Have a locker full of extra Dachy equipment and really have no interest in killing him except maybe to relieve boredom
Tyran
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Post by FunkySwerve on Apr 27, 2006 17:22:56 GMT
and spell resistance is INSANE. Dachy's spell resistance is easier to beat post-spells-update with a level 60 than it used to be - he was only scaled up 15/20 points. As to the rest, read my preceeding post. Funky
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Post by FunkySwerve on Apr 27, 2006 17:33:28 GMT
Update - looks like so far only babaus, dachy, and moad were affected. We're checking other possible candidates now. Funky
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Post by ZeroGravitySE on Apr 27, 2006 17:39:11 GMT
lol wanna hear something cool? I have screenshots =) tga format though, I don't have a viewer right now, or something that can edit. So, gonna be awhile before I post them.
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Post by mubu on Apr 27, 2006 18:04:01 GMT
While I agree that getting better weapons would be good is there any plans to scale up LL gmw for mages? If a +14 which is legendary focus in enchantment doesn't cut it then what is the solution for a mage to help those not fortunate enough to do the hardest runs and obtain better weapons. Surely the ultimate idea is not making single characters more powerful but making partying more needed and giving more usefulness to harder or less often used classes. I can see both sides of the arguments of mage power vs melee power but the problems i see arising is less need for certain classes which means less partying and more solo'ing or rather more seclusion from partys for certain classes.
I love everything done to this mod and i think you are surely underpaid and overworked for the joy this mod brings to everyone who plays on HG..thanks again for all your hard work and precious time to listen to people like myself.
-Luciferian The Silent Lord-
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Post by fusa on Apr 27, 2006 18:39:32 GMT
Every creature has at least 1 damage that it isn't immune to or hghly resistant, having the highest ab possible and using a weapon with damage that a creature is immune to isnt going to work. Just examine the enemy and you should be able to tell what damage to use against the creature.
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Post by FunkySwerve on Apr 27, 2006 19:12:46 GMT
While I agree that getting better weapons would be good is there any plans to scale up LL gmw for mages? If a +14 which is legendary focus in enchantment doesn't cut it then what is the solution for a mage to help those not fortunate enough to do the hardest runs and obtain better weapons. It was a joke the second time. More enhancement will only help against soak, which is not at all an issue here. GMW got its +1 bump, and that is probably all it'll get, for too many reasons to list. The big one is that the closer weapon enhancemntes get to +20, the more useless all scripted buffs become. That's why vestment got a bump, and gmw did not. Funky
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Post by Delfestra Ruinvorn on Apr 27, 2006 20:36:16 GMT
Update - looks like so far only babaus, dachy, and moad were affected. We're checking other possible candidates now. Funky I'm sure you did a lot of testing, but I thought I'd report that Queen Zerya over at the Temple was reported as IGM immune by Lord of Shadows I think.
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Post by ryancian on Apr 27, 2006 21:10:57 GMT
Sorry for openin a huge can of worms Or maybe not really? In my first post I never meant to say his SR should be lowered because I knew why it was raised and I agree, mages of low level make him too easy. My only beef was that bilefang / frostmaiden's touch with a 70 ab on my fighter was being totally soaked and that was ridiculous. Glad to see the problem was resolved. As always, Thanks Funky for takin time out of your life to deal with problems on the mod. It's appreciated! ;D
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Post by ZeroGravitySE on Apr 28, 2006 0:27:58 GMT
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Post by FunkySwerve on Apr 28, 2006 0:50:17 GMT
Update - looks like so far only babaus, dachy, and moad were affected. We're checking other possible candidates now. Funky I'm sure you did a lot of testing, but I thought I'd report that Queen Zerya over at the Temple was reported as IGM immune by Lord of Shadows I think. Yup, we cuaght that. List so far includes Prissy, Moad, Dachy, Zerah. Babaus and the Gaobins we left alone, though they did mav some immunity. We didnt get a chance to check the critters in the Hall of Kings, though, so if you want to duck down there at some point and check it out that'd be cool. Thanks, Funky
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Post by Delfestra Ruinvorn on Apr 28, 2006 15:18:33 GMT
I'll get down there as soon as I can. I was also planning on touring the pre-40 dragons, including the woefully forgotten dracolich in the crypt that no one seems to know about.
I was mucking around Crypt of the Bone Horde yesterday, and that seemed fine.
Also planning to go play with Wastalgraniq and Axilar when time permits, but I'll be away all weekend.
On a side note, did you know Drow House G-people have specific spell immunity to PWK from the original module? Its pretty amusing...
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Post by mishimayukio on Apr 28, 2006 15:52:40 GMT
On a side note, did you know Drow House G-people have specific spell immunity to PWK from the original module? Its pretty amusing... Yeah, just found that out today. What a bummer, considering they are the only house I cant curse/wail and FoD into oblivion.
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