Post by maudlin27 on Jul 17, 2006 19:03:52 GMT
Hi, I'm not sure if the following I've encountered are meant to happen, are bioware bugs, or are more specific to the module, but thought I'd post them just in case.
The first problem I've been having is with my item effects not working after I've been polymorphed. I used greater polymorph with my lev 17 wizard today, and changed into an iron golem. However I looked at my character at one point and noticed that when not polymorphed I wasn't getting any of the item bonuses that I should have been. For example, I had gauntlets of ogre strength (str +3) equiped, but my strength had no modifier on it. I unequiped and re-equiped the gauntlets and the modifier returned however.
Another problem (more of an annoyance than a bug really) is that my rings that gave bonus spell levels didn't count when I polymorphed, meaning when I then un-polymorphed I lost all of those spells that I'd gained, and would have to remember what they were and re-learn them.
In regards to the item bonus problem, I noticed in the class ability post that shifters and druids appear to have this problem but that it was fixed for shifters, and for druids it only occurs at lev30+ from what I gathered.
The other bug that I've come across is with the combat actions of the Tarro's on and around the farm. A party member of mine summoned a lich, and as a result every Tarro we came across would cast/use their turning ability repeatedly. This was despite the lich being no-where near them, meaning it wouldn't even be affected by the turning, and also despite the turning abilities of the Tarros having no affect at all on the Lich. Would it be better to reduce the amount of times Tarros can turn, and therefore mean that while they are still able to turn undead (if they're weak), they wouldn't just repeatedly try and turn something a long way away that they couldn't turn even if close anyway?
Finally I'd like to say well done with the module, its great fun to play, and am surprised every day at the sheer range and variety that there is in it!
The first problem I've been having is with my item effects not working after I've been polymorphed. I used greater polymorph with my lev 17 wizard today, and changed into an iron golem. However I looked at my character at one point and noticed that when not polymorphed I wasn't getting any of the item bonuses that I should have been. For example, I had gauntlets of ogre strength (str +3) equiped, but my strength had no modifier on it. I unequiped and re-equiped the gauntlets and the modifier returned however.
Another problem (more of an annoyance than a bug really) is that my rings that gave bonus spell levels didn't count when I polymorphed, meaning when I then un-polymorphed I lost all of those spells that I'd gained, and would have to remember what they were and re-learn them.
In regards to the item bonus problem, I noticed in the class ability post that shifters and druids appear to have this problem but that it was fixed for shifters, and for druids it only occurs at lev30+ from what I gathered.
The other bug that I've come across is with the combat actions of the Tarro's on and around the farm. A party member of mine summoned a lich, and as a result every Tarro we came across would cast/use their turning ability repeatedly. This was despite the lich being no-where near them, meaning it wouldn't even be affected by the turning, and also despite the turning abilities of the Tarros having no affect at all on the Lich. Would it be better to reduce the amount of times Tarros can turn, and therefore mean that while they are still able to turn undead (if they're weak), they wouldn't just repeatedly try and turn something a long way away that they couldn't turn even if close anyway?
Finally I'd like to say well done with the module, its great fun to play, and am surprised every day at the sheer range and variety that there is in it!