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Post by lala on Jan 23, 2007 22:05:53 GMT
Could Divine Might and Divine Shield be added to the standard feats this BUR subrace gets. Without them it has to spend a feat on Power Attack.
Cheers Lala
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Post by lala on Jan 24, 2007 20:50:17 GMT
As I havent heard anything I assuming this is still in consideration or a definite no-go. The reason I am suggesting those feats is that without them you need Power Attack and this reduces the bonus feats to just 1 and not 2 in comparison to another UR subrace that gets both Divine Might and Divine Shield. As it stands the BUR is probably only slightly better than the UR.
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Post by Breña on Jan 24, 2007 21:23:51 GMT
As I havent heard anything I assuming this is still in consideration or a definite no-go. Oh no dear, we're just thinking reeeeeeeeally hard to give you a reasonable answer.
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Post by lala on Jan 25, 2007 0:42:36 GMT
As I havent heard anything I assuming this is still in consideration or a definite no-go. Oh no dear, we're just thinking reeeeeeeeally hard to give you a reasonable answer. LOL, well No is a reasonable answer, just not what I am hoping for ;D The suggestion was just from an observation, just tricky to get a feel whether its liked or not without feedback.
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Post by FunkySwerve on Jan 25, 2007 1:44:46 GMT
You need to supply a better rationale than that for adding feats to a subrace. Funky
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Post by lala on Jan 25, 2007 11:20:24 GMT
K here is my try at that.
"Fallen Angel" (secret UltraRare subrace) - no race requirement (adds wings) WIS +5, CHA +2, +10 heal, free feat: Divine Might, free feat: Divine Shield, able to walk on quicksand
The comparison was with Fallen Angel, its benefits over the BUR is the fact no feats have to be wasted to gain Paladin related abilities, whereas the Archon does have to take Power Attack. The result is the UR is better feat bonused than the BUR. Some of the other BURs also have 3 or 4 feats but if this is a problem in terms of balance then maybe Archon could get Power Attack so they dont lose out feat wise to FA.
A more compelling case though is comparing Anarch to Dopple; Anarch gains the Dopple base feats AND several more and this makes sense as it is an extension of Dopple. Shouldnt the same logic though be applied to Hound Archon with Fallen Angel??
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Post by FunkySwerve on Jan 25, 2007 15:17:41 GMT
See, that wasn't so hard, now was it? I'll add the feat when I tinker with the efreet, but th changet will not retroact. Funky
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Post by chainlink on Jan 25, 2007 17:18:07 GMT
See, that wasn't so hard, now was it? I'll add the feat when I tinker with the efreet, but th changet will not retroact. Funky Efreet? Please tell me you mean Genie and the current off-hand challenge?
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Post by lala on Jan 25, 2007 18:16:55 GMT
See, that wasn't so hard, now was it? I'll add the feat when I tinker with the efreet, but th changet will not retroact. Funky Thx Funky...... It wasn't too hard once I cooled my Troll head enough to start thinking ;D Going to edit some of my other ideas to give a better reasoning behind the suggestion. Again thx for listening and implementing the suggestion.
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Post by dodrudon on Jan 26, 2007 0:38:37 GMT
Is there a reason changes aren't retroactive? I remember there was a change to the Treant subrace a while back that was not retroactive as well. I know a player can just recreate a toon, but that takes a lot of time. Are retroactive changes just not possible, or would require server downtime, or too complicated, or is it policy?
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Post by Yomi on Jan 26, 2007 2:20:57 GMT
The comparison was with Fallen Angel, its benefits over the BUR is the fact no feats have to be wasted to gain Paladin related abilities, whereas the Archon does have to take Power Attack. Wouldn't Baseborn Titan be the UR form of the BUR Hound Archon rather than FA? No question Hound Archon has it leaps and bounds over Titan -- you not only get the better stats but you get an extra feat and SR added to the existing feat. I mean adding divine might is nice for Hound Archon but I don't think it's clear that Hound Archon should get something because FA has it. Half-Celestial is the BUR for FA's UR. Can HC get Divine Might added? I've looked at battle cleric and it's a tossup -- you lose divine might, and no longer have the realistic option of doing a dexer version that has divine might. It comes down to SR or damage output.
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Post by FunkySwerve on Jan 26, 2007 2:21:37 GMT
Becaus it'd be a pita, and add overhead to the server. Funky
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