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Post by Parazia on Feb 6, 2007 0:07:55 GMT
Hey Funky could you perhaps move the spawn points closer to the triggers in teh furrows and in the harbinger's trail? this would help A LOT with the problem that i have had on nearly every db run i have gone on. the problem being that too much for the party to handle is being spawned.
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Post by FunkySwerve on Feb 6, 2007 3:47:24 GMT
What level partys are you bringing in there? How well equipped? The only issues I've encountered where when a party member ran back to rest, spawned a missed trigger, died, and didn't say anythuing until their despawn trigger hit and we were in major combat (11+ spawns) on the other side. Funky
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Post by Parazia on Feb 6, 2007 4:47:28 GMT
We had a lvl 60 sorc a lvl 50 AA a lvl 51 BK a 43AA and a lvl 60 Shifter. even the luckiest person rolsl a 1 and gets stoned. the kb also can kill ppl rapidly if caught unpreapred. Just Figured instead of complaining about it may as well offera solution. jsut an idea
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Post by thedomicron on Feb 6, 2007 6:24:23 GMT
personally, a party w/ your composition should be able to handle therun, given proper gear, for one person to get stoned and killed happens, for your entire party to get stoned or to wipe is probably a matter of strategy teamwork...
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Post by dodrudon on Feb 6, 2007 7:17:56 GMT
Especially with two AAs, the mobs should have been coming to you instead of vice versa.
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Post by zerragon on Feb 6, 2007 9:44:52 GMT
Did a DB run yesterday with two others (first Ive done after despawn script), had no problems, and finished the run in about 1h 15min. Just dont spawn more than you can handle, and you should be fine.
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Post by chainlink on Feb 6, 2007 9:56:55 GMT
Even If you end up flat on your back "Help the sand got me!", don't worry one of the clerics will save you Mind you I can talk with my battle cry, "Stoned again, STF please".
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Post by zerragon on Feb 6, 2007 10:10:27 GMT
Lol ! , thats why i chickened out with a few ts after that.
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Post by mrbadexample on Mar 4, 2007 13:53:07 GMT
The only foresable issue I always have on DB runs is many times when we trigger spawns they are just off screen and only visible with TAB and that is only the name. So I've taken to doing the entire run in something simular to driving cam to constantly be looking up the parth we are going.
There is also the unlucky pathing of some of the spawns when this happens and they get suck on a rock off screen and despawn.
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