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Post by kaldair on Feb 11, 2007 21:29:37 GMT
Went to the Hells a couple of nights a go & had a blast until a misunderstanding involving a rescue of our puller resulted in a breached wall which ultimately led to a wipe ;/
One observation everyone made regarding lag was that the clouds cast by I believe the Nightmares were a huge factor in the unplayable lag department. I was wondering if maybe they could be restricted to only one at a time? Thus, every new one created would cause the previous one to dissipate ...
Other than that what a neat area. We actually were flying through with very few deaths until the unfortunate rescue attempt ...
Kaldair
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Post by FunkySwerve on Feb 12, 2007 2:02:24 GMT
Use Gust of Wind. The lag is graphical only,, doesnt affect the rest of the server. Funky
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Post by dodrudon on Feb 12, 2007 18:34:15 GMT
That's an interesting strategy for mobs to use.
Nightmare 1: "Watch out! The ones from the material plane are coming!" Nightmare 2: "What?! We can take on one, but not all 10!!" Nightmare 3: "I know! We'll lag them till they're computers freeze!!!" Nightmare 2: Stop metagaming!!!! Nightmare 1: Whatever. *casts a billion clouds* Nightmare 2: *casts a billion clouds* Nightmare 3: *casts a billion and a half clouds*
Oh, when will the horrors stop!? Now gusts and area dispels are required as much as immunity rings?
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Post by cathedralmaster on Feb 12, 2007 18:36:28 GMT
Oh, when will the horrors stop!? Now gusts and area dispels are required as much as immunity rings? I've only seen it used in Avernus and it does do something beyond creating lag.
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