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Post by lala on Feb 13, 2007 19:22:06 GMT
OK I may not be Mr Popular for this suggestion.......
I would like to suggest for the BUR droprate to be lowered and UR to be increased instead. To compensate the lowering of the BUR droprate maybe this could become incremental as you go lower into the hells, so the lowest lvl has the best % chance.
As it stands seems a lot of BURs are dropping and its going to lessen the value of them or the meaning of BUR. Another bonus to adjusting BUR % droprate depending upon layer is the additional incentive it provides to go lower.
Just a thought which I hope doesnt get me flamed ;D
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Post by cathedralmaster on Feb 13, 2007 19:59:02 GMT
BUR drop rates vs. difficulty are only good in avernus.
Phleg, which is an absolute nightmare, yielded only 4 urs iirc when we did it which is why no one is eager to go back, I've done more minauros runs were we got 0 burs than I've done where we've gotten some (and even then it's only 1 or 2), and if it wasn't for tiamat weapons dis would probably be near the same.
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Post by FunkySwerve on Feb 13, 2007 20:13:10 GMT
Yeah, I will propbably lower the drop rate in Avernus a little, in favor of later, more challenging areas. The set drops in later levels were also made fully set, rather than sometimes dropping URs instead. Funky
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Post by Ironfang on Feb 13, 2007 20:35:28 GMT
Remember it is a small percentage of the population of the server that is successfully doing Tiamat runs over and over getting all these BURS. I have only had the time to do one complete run myself and a couple partials (once porting in, once crashing out halfway). And of the one run I did start to finish I got a Tia Hammer that I don't really need and I didn't roll last.
So I hope that when other players do eventually battle their way thru an Illithid run to get their first hellstone and manage to find a competent group to make their way thru Avernus they will still be compensated for their efforts. Remember most parties going there are going to be 10 people. Those that are able to do it with 5 or less (w/ bots) are always going to have the best and most loot in the game anyways, as it was with URs so shall it be with BURs
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Post by sabregirl on Feb 13, 2007 20:52:13 GMT
Except in relatively rare instances, you get *maybe* one BUR per every 2-3 runs. Sometimes the only URs are only from the bosses. I would think that *most* of the people doing hells runs aren't doing it for the URs especially since URs can be found consistently in lots of much safer places. And presumably if you're doing the hells you've already got your paws on a fair number of URs just to survive there and another couple Orudin's eyes aren't really gonna do much for you. Now the set loot . . . Admittedly avernus is a relatively "easy" layer compared to any of the others I've been to, though easy enough to screw up if you aren't careful. A scaling BUR drop rate might be nice (assuming there isn't one) but I wouldn't want to take anything else away from any layer but avernus. Of all the hells runs I've done (which is a TON) I have 4 BURs to my name, though one of them is arguably one of the best, while two are artifacts that nobody wanted at the time. -S
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Post by lala on Feb 13, 2007 22:10:14 GMT
Good point, well maybe Tiamats set drop could be upped.
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Post by chainlink on Feb 14, 2007 9:33:26 GMT
Hmm, I've been on several Tiamat runs where no BURs dropped then on the last one I did we got 5 (including two race books in the same remains). It still comes down to luck and the big party requirement along with the fact that people tend to take level 60 characters on these runs means that a Hells run (whatever layer) is going to really cheese you off if all you get is a rare ring. I'm not sure about dropping the BUR rate on Tiamat runs as this is the only one that actually requires you to use an item to get there. The evidence that people get better at runs is a fact of life as we are all capable of adapting to change. I'd be more in favor of keeping the current %age drop rate or potentially slightly increasing the deeper levels whilst increasing fixed or boss drops so that all layers have a similar number of guaranteed decent items. If every boss dropped three items unique to that plane (three Tiamat, three Dis, etc.) that would make people less averse to the deeper layers. Obviously this would only work if items were available for some of the other bosses and I don't have the imagination to come up with all of them but something like three unique armor drops for minauros (improved beholder type items?), etc. might help.
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Post by lala on Feb 14, 2007 13:17:20 GMT
And to me thats the problem, how can it be called Beyond Ultra Rare when you see 3+ drop on the 1st lvl. It would be interesting to see how many BURs we all have (those that have been persistent with 1st layer). Personally I am up to 5; 2 races and 3 items.
At this rate I can equip 2 chars pretty soon.
And this change will also affect me as I have only done 1 run in 2 weeks and intend to carry on lvling my new char instead.
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Post by chainlink on Feb 14, 2007 13:46:07 GMT
3+ Could drop on any layer you just need Groo doing the loot popping apparently! Personally the best I've managed was Half-Fiend and a crappy BUR belt on one run and zero on about three Tiamat runs, one of which didn't even spawn any URs in the loot. Got all my BUR subbys through mad desert running whilst they were available there. I still think the solution to this would be through fixed boss and loot drops making the incentive to progress deeper greater. Lets face it everybody wants to equip their caster with Tiamat gear, most people would like a Dis weapon (but they don't seem essential) then?? On a separate note I vote Groo changes his toons name to "Master Jaxx the Unbelieveably Lucky Looter", a bit of a mouthful but justifiable I feel.
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Post by fusa on Feb 14, 2007 18:40:27 GMT
I think some of the BUR drops have been a lot of luck, a couple of days ago I poped 6 bur's in one run, then yesterday we got 2 burs after killing tiamat twice and doing avernus over again since we didnt have any loot to split that anyone was interested in.
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Post by FunkySwerve on Feb 15, 2007 0:40:36 GMT
Nothing's changing this update, but I think a little more scalinng is definitely in order, or people will just spend all day running avernus. Funky
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Post by axis16666 on Mar 4, 2007 21:59:58 GMT
I dont know if I'll get grief for this but I'm going to ask anyway. The players that are doing the hell runs are for the large part bur races. Thats fine, great for them (congrats). And from what I understand there are some very good items that drop there. What I want to ask is, is there any way that you can reapply some bur race books to high level immo areas other than hells, and maybe up the ante slightly with bur items in hells. That way all of us veterans who don't own the uber race books could have a shot at making a really good toon that could eventually do hell runs and get some great items. Even if the books don't drop like they did before in the desert, having a shot once in awhile would be greatly appreciated. Just a thought.....
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Post by nohmask on Mar 4, 2007 22:07:58 GMT
Well....heh...to be honest I dont think that the hells parties are comprised of BURs....I'm still going the plain old human for that matter where most wizards are illthids for obvious reasons...not that I wouldn't want more books to drop somewhere, especially if there was a fixed drop of some urs like the fallen angel which seems perfect for a few builds. Its more about finding a regular core group that balances out, that you can rely upon and have similar playing styles with, and thus is fun enough to play regularly with and get some of the items that make places like the Hells survivable. Anyone else agree with any of these statements? Thanks again...
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Post by dodrudon on Mar 5, 2007 1:58:26 GMT
Definitely. After all, a subby, even a BUR subby, what do they really get you? 60-120 more HP is nice, but it's really only one or two extra seconds on your lifespan. The extra feats are nice, but are really just a convinience, though in the rare instance they do enable builds that wouldn't otherwise be possible (such as devcrit master or winged salamander). However, you could easily build a char with similar abilities giving up only a tiny bit of something else (for example the winged salamander, you don't need 50 rdd levels and 7 of wm, you can go 48 rdd and get more bard levels for different advantages, losing out on only 2ab/dmg).
Of course that's just what I tell myself until I get better subbies.
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Post by chainlink on Mar 5, 2007 11:26:36 GMT
I was refusing to build any more toons until I got some BUR subbys (when they were available in LL areas) as I knew I'd get to level 60 and always be thinking "This build would have been that little bit better if I'd had access to XXXX". Fortunately I managed to get three by grouping with a couple of mates and pooling until we had at least one each, then doing this again and finally one lucky roll in a loot split. It was a good job as well as I've not even got close to getting one in about 20 Hells runs. Saying that though my primary Hells toon is my Stinger RDD due to his elemental immunities and impressive damage output, just need to get some permanent save increase items created so that he can survive further down If you do manage to grab a BUR subby then it's interesting to see how many non-standard builds you can produce with it to make a little go a long way.
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