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Post by Delfestra Ruinvorn on Feb 17, 2007 3:01:47 GMT
I'd like to suggest that Sunbeam (level 8 wiz.sorc...something druid) be changed from Magic to Divine damage.
The reason for this...is that right now, the spell is totally useless. Its reflex, like everything else so there's no reason to use it to change save types. Also, many of the true-undead in the mod have high reflex saves *AND* evasion/improved evasion (like Ancient Guardians, and the things in the Crypt of the Bone Horde)
There's no reason to use it for magic damage when we have wilting or IGM.
There's no reason to use it for undead pre-pyramid because maxed firebrands do as much or more on true undead (tested in Gaobins)
And in the Pyramid, where the occasional insta-kill would be a cool benefit, the true undead are quite strong against magic, yet weaker against divine/positive.
And plus - themeatically, why in the world did they make it magic anyway? "Sunbeam" for an anti-undead spell has much more of a divine damage or positive damage feel to it than magic.
But I didn't suggest changing it to Positive...because then it may be unbalanced as mages would get all exotic types. If its divine, we already can do that with meteors so there's no major power change. And we wouldn't use it vs non-undead, since we'd get better damage with something else than 15d6 (as it should be).
So I'd suggest changing the damage type to divine. That may make this spell actually a preferred choice someplace, rather than in the 'never use' bin.
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Post by AndyDeck on Feb 17, 2007 3:40:36 GMT
I'd like to suggest that Sunbeam (level 8 wiz.sorc...something druid) be changed from Magic to Divine damage. The reason for this...is that right now, the spell is totally useless. Its reflex, like everything else so there's no reason to use it to change save types. Also, many of the true-undead in the mod have high reflex saves *AND* evasion/improved evasion (like Ancient Guardians, and the things in the Crypt of the Bone Horde) There's no reason to use it for magic damage when we have wilting or IGM. There's no reason to use it for undead pre-pyramid because maxed firebrands do as much or more on true undead (tested in Gaobins) And in the Pyramid, where the occasional insta-kill would be a cool benefit, the true undead are quite strong against magic, yet weaker against divine/positive. And plus - themeatically, why in the world did they make it magic anyway? "Sunbeam" for an anti-undead spell has much more of a divine damage or positive damage feel to it than magic. But I didn't suggest changing it to Positive...because then it may be unbalanced as mages would get all exotic types. If its divine, we already can do that with meteors so there's no major power change. And we wouldn't use it vs non-undead, since we'd get better damage with something else than 15d6 (as it should be). So I'd suggest changing the damage type to divine. That may make this spell actually a preferred choice someplace, rather than in the 'never use' bin. Minor point: SunBURST is the lvl 8 sorc/wiz/druid spell - SunBEAM is lvl 8 cleric/druid. This is an important point, as I'm levelling a Druid right now, and I can tell you that it'd actually HURT a Druid build to make this change. Reason - Druids only have one or two other spells that cause Magic damage (Quillfire, and maybe you could count Drown...). Change Sunburst, and Druids now have two nearly identical spells - they were close enough before when they did two different damage types. I'd be far happier with a proposal to change the save from Reflex to Fortitude, if there's really a need for a change.
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Post by Delfestra Ruinvorn on Feb 17, 2007 17:29:37 GMT
Right - I mean SunBURST - the mage variety.
And really...Quillfire's gross as is, and using the spell in a way its not designed for to make it useful is kinda silly I think, when the thing it is designed for - bashing undead - doesn't work at all...and saying thats a class bonus?
I don't know about you, but I'd rather have an anti-undead spell that actually is anti-undead.
15d6 magic damage shouldn't be anything for a druid to lose sleep over, not when they have Quillfire to penetrate SR *and* do better damage than Sunburst on its best day...
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