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Post by wnxstrikefighter on Apr 3, 2007 3:22:05 GMT
I'm wondering if the fighter whetstone is working as indended. From the description it seems that it should add physical damage to each attack but instead acts as a sperate amount of physical damage which is almost always absorbed by damage resistance. So the creature's damage resistance works twice, once for the whetstone damage and once for the weapon damage.
Is this how the whetstone was intended to work? (for some reason I'm guessing it is, as most things seem to work as intended around here...so perhpas we can change it?)
- SF
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Post by FunkySwerve on Apr 3, 2007 6:33:47 GMT
We did that so that the damage bonus could exceed 20 points, and because adding it as a temp property causes complications. We could up the damage some, but it should be fairly effective in the hells already. Funky
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Post by wnxstrikefighter on Apr 3, 2007 15:26:21 GMT
Well I haven't taken my fighter to the hells yet, but in my experience I see a lot of zeros over the heads of most enemies. Drow and Desert creatures come to mind. I can post some screenshots if you want.
My feeling is that the whetstone is only useful on creatures without much physical immunity/resist. I'm not sure how much of 20-30 points physical damage are expected to get through most baddies but it appears to be very little to nothing in most cases.
My perfect world application of the Whetstone would be to see it added to the physical damage of the weapon and not as bonus damage. I understand that this is probably not possible since it is a temporary effect so maybe we just need to raise it a bit.
Can any other fighters out there speak about how much damage they do with the Whetstone bonus?
Thanks for taking the time to read.
- SF
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Post by wnxstrikefighter on Apr 5, 2007 12:19:44 GMT
So no one else has any thoughts on the effectiveness of the whetstone? This is our big chance fighters! Funky already vaguely indicated he may be willing to adjust this.
Lets get some ideas on how to make it a bit more effective. How about reducing the damage but making it of an exotic type that is less likely to be resisted.....
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Post by Grogbot on Apr 5, 2007 13:12:39 GMT
I'm voting this too: Whetstone damage absorbed by DR and then regular damage taking the same DR hit is effectively nerfing the Whetstone ... or even worse, doubling the effect of DR
I note Funkster said it has an effect in some of the Hells ... nice, but is it really worth taking so many Ftr levels for, say, 2 runs? What about the other 30-40 odd levels where an HG specific-class-restricted feat/ability is next to useless?
Grog-"HG is more than making builds for Hells"
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Post by Bakchuda on Apr 5, 2007 15:47:12 GMT
Grog, your sig, it speaks volumes. I'm glad I'm not the first to think or say it. The same thing used to be said of STR tanks, that they would get their own in the Hells. While it is true they are more effective there than in other places, they are certainly far from useless everywhere else. Unlike the Whetstone.
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Post by wnxstrikefighter on Apr 7, 2007 20:48:07 GMT
My idea is 1 point of positive energy damage every 4 fighter levels.
How does that sound?
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Post by evildeath123 on Apr 9, 2007 8:56:28 GMT
I've got a couple of toons with 30+ fighter lvls, and I've stopped using the whetstone cos it never seemed to do anything except produce those floating 0s... heh, I thought it's only use was causing lag I'll start to use it again and post if I see any damage done.
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Post by cathedralmaster on Apr 9, 2007 18:16:30 GMT
or even worse, doubling the effect of DR Also doubles the effect of kb iirc.
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Post by wnxstrikefighter on Apr 9, 2007 19:31:28 GMT
Also doubles the effect of kb iirc. No, I don't think that is true. It doesn't act as a seperate attack just a seperate amount of damage. There is still just a single attack.
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Post by dodrudon on Apr 9, 2007 21:21:00 GMT
Separate damage = separate damage calculation = DR kicks in more than once
Similar to FW, if the creature has fire resistance 1/-, and your weapon does fire damage as well as has FW on it, then the creature soaks 2 points of fire damage instead of 1, 1 point from your weapon and 1 point from FW.
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Post by FunkySwerve on Apr 9, 2007 22:13:52 GMT
It does double kickback. Funky
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Post by wnxstrikefighter on Apr 10, 2007 12:49:18 GMT
Ok then, I stand corrected.
I guess I will just remove my whetstone from the quickbar for now, as I am tired of seeing floating zeros and it has probably played a large role in getting me killed in many areas.
If anyone had any suggestions for how to better balance the whetstone lets hear them!
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Post by gruntgruntson on Apr 10, 2007 13:31:59 GMT
IIRC, the whetstone adds slashing damage? I know it sounds odd , but would it be possible to add bludgeoning damage, either as well or instead? I hear that a lot less foes have bludgeoning resistance. Or add all 3 phys types, (as one effect to reduce kb?), to make sure SOMETHING gets through? Alternatively, as strikefighter suggested, some exotic damage. I'm not sure how staffmasters work exactly, but something akin to their Way Of The Staff?
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