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Post by dodrudon on Apr 29, 2007 20:39:21 GMT
Any chance on making these available for most tank classes? Like DD, maybe RDD, paladin, barbarian, monk? It'd spice those classes up a little (not that they don't already have plenty of changes).
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Post by thedomicron on Apr 29, 2007 21:13:25 GMT
might be interesting to tie in benefits given to these classes which posses the feats.
because they require 13 int (right?) it would be a nice reward for the sacrifice. what about a kd check on mighty rage? granted half-orcs lose intelligence and subraces don't really help, but i believe it could be interesting to see a benefit tied to the acquisition of these feats...
i'm not sure about disarm but i know a lot of enemies later don't use weapons...i'm thinking of situations like in the desert or beholders etc...haven't been too far down into the hells but i don't know if it'd even be possible to disarm enough of the enemies to matter...
i honestly believe DD's at the moment are great and don't need these sort of bonuses, but what about for monks a disarm check on stunning fist?
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Post by FunkySwerve on Apr 29, 2007 22:23:53 GMT
@dod - We thought about it, and may later, but decided to see where things were at first.
@dom - Greater Disarm doesn't diasarm, and foes in the hells are disarmable/kdable, with wm ab. Funky
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Post by Breña on Apr 30, 2007 22:33:04 GMT
If you've ever played with me and my Barbie in the desert, you know how effective (and friggin' hilarious) Disarming and KD is.
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Post by lala on May 1, 2007 0:17:25 GMT
To be honest I feel fighter class should have more things like this unique to them.
Fighter class is meant to be the 1 class that focuses totally on combat without other distractions. There should be a benefit going high fighter thats not just damage - other classes get damage bonuses and other abilities.
Fighters well, their abilities should be considered like the greater disarm, fits brilliantly.
Another example would be a Knockback ability that pushes an opponent back to where they spawned.
Love whats being done with fighter, and every class for that matter ;D
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Post by dodrudon on May 1, 2007 0:38:23 GMT
That's why I didn't ask about Greater Parry, it seems like too powerful an ability for other classes that already have bells and whistles.
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Post by lala on May 1, 2007 1:12:11 GMT
Yeah good point, but still it would be nice if all those abilties are maintained as unique to fighter.
Look at the structure of the tweaks to DD, Paladin, CotT, and there is a definition of what that class is about when you consider their changes.
These changes are the definition of the fighter class and what it stands for.
PS.
Any chance of the Knockback ability I mentioned that ports a select opponent back to their spawn point. Make it usuable 1 every 2 mins. Cheers Lala
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Post by dodrudon on May 1, 2007 5:44:30 GMT
It'd be cool to see some of the greater feats put on some classes, like Greater KD for monks (they get Improved KD free), Greater Disarm for WMs, etc. For classes such as DD and Barb, they already have plenty of special abilities, so don't really need (and I use "need" in the loosest of ways) as much.
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