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Post by mishimayukio on Sept 10, 2006 7:48:43 GMT
I've recently done some checking of various mob's weapons and noticed that +15 AB seems to the be magic number. Normally this wouldn't be a problem except that the + AB bonuses on weapons penetrate damage reduction just as well as enhancement bonuses. Premonition and stoneskin max out at 50/+15 and 20/+15 making them useless against most high level mobs. If this was intentional ignore this post.
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Post by FunkySwerve on Sept 10, 2006 14:48:15 GMT
There's definitely something off with your tests. +15 is not as prevalent as you seem to think. I HAVE been relying on attack bonus not penetrating soak, though, so that's a potentiasl cause for concern, if it's the case. Funky
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Post by mishimayukio on Sept 10, 2006 20:59:49 GMT
It is, I ran another test last night with my level 44 druid's stoneskin. The +7 AB random scim triggered the damage reduction, while the +14 AB devarial club ignored it.
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Post by sumonelse on Sept 17, 2006 23:07:21 GMT
As I understand it there is only 1 difference between AB (Attack Bonus) and EB (Enhancement Bonus) and that is that EB does the same amount of damage as it's plus. Beyond that they both treat soak the same. EX: +15AB Club vs "Premonition and stoneskin max out at 50/+15 and 20/+15" = damage soak defeated. +15EB club vs "Premonition and stoneskin max out at 50/+15 and 20/+15" = damage soak defeated +15 more pts.
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Post by Delfestra Ruinvorn on Sept 19, 2006 17:13:45 GMT
YIKES! I'd always been under the impression that +AB doesn't touch reduction bonuses, while +Enhancement does.
This is really, really bad news for us mages. Our gear choices don't give us the same high physical % immunity rates that meleers live for. Meaning that *when* our conceal is breached, we don't just take the higher damage that is expected and balanced for us, we'd take a LOT more.
Is it possible that the latest NWN patch did this? I've been getting slaughtered by archers lately in ways that are much, much harsher than I've experienced in the past.
Also, it makes our GMW not so necessary for higher-AB weapons, because I presume that if high AB punches through our soak, it does the same think to any monster soak out there. Thus GMW is less important for soak-breaking over +AB alone.
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Post by Delfestra Ruinvorn on Sept 25, 2006 18:39:33 GMT
I'm bringing this up again so that the DM-people can see if the latest Bio-Patch changed anything.
Reason why this is, is that I'm taking a LOT more damage after the bio patch than I used to as Greater-Delf.
Now that I have the same gear, the problem remains - especially vs Ssithrak Archers and Monks I'm taking twice as much damage as I used to...and getting slaughtered. (Devariels too, of course)
Once upon a time I'd walk into a room full of the archers or monks with at 60 knowing I'd win. They simply couldn't drop me before I ruined them. Now, they can. Before and after experience tells me that I'm taking *much* more damage per hit, despite the same gear now and same protectives, and obviously it isn't the 5% conceal difference doing *more damage*.
Clearly they're disregarding my Premonition now. My past experience tells me that they weren't before.
I'd suggest scaling Premonition upwards to take this into account...
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Post by FunkySwerve on Sept 25, 2006 18:58:57 GMT
Nah, we'll be adjusting critter weapons and strengths to maintain ab and drop soak penetration. Yet another project for after cep2 releases. Funky
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Post by Delfestra Ruinvorn on Sept 26, 2006 16:07:38 GMT
Sounds good! Though wouldn't that be harder and more time consuming? *shrug* could be better for balance though I suppose. Either way, the result is that things get back the way they were...though I expect that the Hells will hurt very much indeed with higher areas likely having higher AB to combat PC AC...Oh well, harder is meant to hurt
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Post by FunkySwerve on Sept 26, 2006 18:42:54 GMT
Actually, things haven't changed at all. I verified that it has ALWAYS been this way. Funky
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Post by Delfestra Ruinvorn on Sept 26, 2006 19:47:17 GMT
Weird. I'm still taking more damage now than I recall taking before, and a 5% conceal difference wouldn't effect the amount per hit, which is what I'm talking about when I say "more damage".
Wacky.
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Post by rover on Sept 26, 2006 20:24:11 GMT
Hope Funky is not using 'hidden patchs/nerfs' like SOE likes to do with their games LOLOLOL J/K...please dont send me to prison..or worse...hell
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Post by lala on Sept 27, 2006 23:36:58 GMT
It is, I ran another test last night with my level 44 druid's stoneskin. The +7 AB random scim triggered the damage reduction, while the +14 AB devarial club ignored it. I agree with Mish that this seems strange as I thought the monk gloves were the only weapons to use attack bonus to break soak - all others are meant to use enhancement bonus. Monks were a special case from what I remember in old Bio discussions because of the restrictiveness of Ki strike to +5, hence the need for the unarmed monk requiring attack bonus on gloves to break higher soak on potential epic monsters.
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Post by FunkySwerve on Sept 27, 2006 23:45:32 GMT
So I thought as well, but several pretty reputable pepople on the forums claimed it's always been that way, so I'm inclined to believe them. Funky
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Post by novia on Sept 28, 2006 9:00:29 GMT
As far as I remember, it's always been that way, +eb is basically +attack and +damage, but with a higher item cost. And same deal with bows.. the +attack count towards cutting through reduction, not arrow stats, strangely enough. Just wondering...are those stinger archers and devariels in the desert supposed to cut right through +14 premonition?
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Post by FunkySwerve on Sept 28, 2006 9:20:21 GMT
Yup, those are their AA levels at work. Funky
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