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Post by awkmage on Sept 11, 2006 16:40:18 GMT
Yesterday, I was exploring the shadow elves area. The shadow elves introduced me to their special abilities, and my toon responded by dying. ;D
I decided I'd try again later, after coming up with a more appropriate strategy. So I clicked on exit and went off to do something else for a while. Note - I did *not* respawn first.
Later, I logged onto server #1 and was dead on the voyage. Bleh. Tried server #2, and since I had been in town on that server previously, I showed up in town, dead. At this time I selected "respawn" and fugued. I then played for a while without incident, and logged off again.
Still later, I went from server #4 to server #5 (the server I was on originally) and showed up in the shadow elves, dead again. I logged off, logged back onto server #4, and once again appeared in town, dead.
Now I was curious. I went back to server #5, fugued again, then logged off and went back to server #4. Yep...dead again.
It makes perfect sense that dying on one server makes that character dead on all servers. My question is, shouldn't going through fugue on one server make that character alive on all of them?
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Post by mrslayer on Sept 11, 2006 18:16:54 GMT
IMO no it shouldn't. To avoid exploits if you are dead on a server you stay dead on it. If your goinf to fugee fugee on the server you died on.
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Post by awkmage on Sept 11, 2006 19:56:11 GMT
Ahem - Please reread my original post. I *did* eventually fugue on the server I died on. I died on 5, then fugued on 2, then 5, and then showed up on 4 dead. A passerby resurrected me at that point.
In an attempt to be clearer: 1. Dying means being dead on all servers regardless of which server you die on. That's how it works, and that's how it *should* work. I'm fine with that.
2. Fugue is fugue. You pay the gold, the XP, the potential item loss regardless of which server you do it on. My point is that you should also be marked as "alive and at full health" and optionally placed at the tree on all servers regardless of which server you choose to pay that price on. That's not an exploitable behavior - you've already paid for the death.
3. Please notice that I didn't say anything about being resurrected. Being resurrected doesn't involve going to fugue, doesn't cost anything other than the price of a scroll, and therefore shouldn't work on any system other than the one it was cast on, to avoid the more obvious exploits.
I was just pointing out what I believe is a bug.
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Post by doomsdaybringer on Sept 11, 2006 21:26:56 GMT
i dont think this is a bug... like Mslayer said i too think it prevent exploit. For example, on a ssith run a whole party got whip out. If the system isnt set as the way it is now. All that ssith party need to do is ask two member to log on to other sever, and rez each and log back on to the ssith run sever and rez everyone in their party. However, due to current setting it prevent that and stop the ssith run right there and now.
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Post by FunkySwerve on Sept 12, 2006 1:38:37 GMT
That's correct. Death is tracked by multiple means, so if you logout dead on a server, expect to die again when you gop back. Funky
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Post by jvnorris on Sept 14, 2006 8:39:21 GMT
All in all the best idea is to Respawn BEFORE you log off.. that will prevent any problems.
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Post by chainlink on Sept 14, 2006 13:19:17 GMT
As mentioned above if you'd initially respawned on the original server the problem on the others would have never existed as you would not have been "marked for death" on the others. Server hopping after a death is always risky (and it probably should be), its a bit like a domino effect. You log off dead on one, log in on two get rezzed (but are still marked as dead on log in), log back into one and respawn (so you're OK there now) but if you log in to two you'll be dead again and once you've done this you'll be dead on any others you've previously logged in to such as server one.
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