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Post by Acaos on Jan 12, 2007 23:03:16 GMT
Two suggestions:
Perhaps the wizard Abjuration epic could also have a small damage immunity debuff on hostile targets in addition to the mass mording? (even 10% would be nice, but 5% + 1% per caster level over 40 would be great).
Would it be possible for the cleric Girding of the Faithful epic to also add its armor bonus to bracers in addition to armor, for people who use bracers for their +Armor AC?
Thanks, Acaos
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Post by Parazia on Jan 19, 2007 22:17:58 GMT
could the miracle cap be raised to 3000hp? and instead of just grating 1k hp how about 25/caster level.
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Post by lala on Jan 22, 2007 14:56:12 GMT
Just a thought about changing one of the Druid epic spells to have a more Druid feel and to move away from concealment (leaving them vulnerable to dispells, etc using Mass Camo).
Druid Spell school : Conjuration Name: Life Force Description: Through their relationship with Nature and life, a Druid can tap into the vast power of the Life Force that flows through all, resulting in regeneration powers to match that of the Greater Wolfwere. Regeneration is 100hps a round, duration 1 round per druid lvl and cannot be dispelled.
Not sure if you would make this Druid only, or to include the party. If regen is too much make it 1 hp per druid lvl including legendary lvls.
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Post by flynn01 on Jan 24, 2007 22:58:10 GMT
Could the Cleric epic that gives +16 enchantment to parties' weapons also affect whatever ammunition a character has equipped?
Benefits would be short-lived (once that stack of 99 is gone, that's it) but it would help.
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Post by AndyDeck on Jan 29, 2007 21:58:28 GMT
This looked like the best place to post these so that Funky can find them when he needs them. This is a proposal for Epic Spells for Bards to go along with my proposal for modifications to permit a viable Caster Bard build - that proposal will be posted separately in the Quasiclass thread in the Drunken Monk Tavern as I've structured it as a Quasiclass at this point. I started with a review of the existing Custom Epic Spells to get some idea of existing power levels - I don't know that I have got them balanced right at this point, but it should be pretty easy to tweak the numbers for balance. Proposed Custom Bard Epic SpellsEvocation: Songs of Ultimate Power These songs represent the ultimate expression of the damage that can be caused by a dedicated bard. Once each per day, the Caster Bard may let loose a cry with the following common effects: affects all hostile creatures in a Gargantuan Area, CL*1d6 damage, Reflex Save vs 30+CHA for 1/2 damage. The Piercing Cry causes Piercing Damage and can cause the targets to fall to the ground for 4 rounds. The Penetrating Cry causes Sonic Damage and can Stun the targets for 4 rounds. The Mystic Cry causes Magic Damage and can Slow the targets for 8 rounds. Conjuration: The Summons This tune can call forth a mighty creature to fight on the Caster Bard's behalf for CL rounds. Not sure what creature would be appropriate here, but all of the other classes get one Transmutation: The Ultimate Inspiration This song stirs the blood of the caster's party, calling forth abilities beyond natural limitations. The party receives a bonus to all of their abilities (STR, DEX, CON, INT, WIS, CHA) equal to 1/2 of the Caster Bard's own CHA bonus, max 12, for 4*CL rounds. (if this is too much, easy to reduce this to 1/3 of CHA bonus so that it won't max out unless you've really dedicated yourself to CHA). Enchantment: Cloud the Mind This song insinuates itself into the minds of all foes, twisting their will. Casts standard Dominate Animal, Monster or Person on all hostile creatures within a Large area. Mind-immune targets and targets that succeed at their save are still Stunned for 2 rounds. Illusion: Cheating Death This song sets up a lasting aura that can cheat death itself. On death of the caster, the caster is Rezzed and Healed of all harmful effects. If the caster has a use of Bard Song remaining, it is instantly activated. If the caster then has a use of Curse Song remaining, it is also instantly activated. Finally, the caster receives 90% conceal for 2 rounds (to improve survivability and give a chance to raise the rest of their buffs). Abjuration: Warding Cry This song generates a field of defensive sound around the entire party. All members of the party are protected by a damage shield of CL/2*d6 Sonic and Magic for 4*CL rounds Divination: Revealing the Hidden This song enhances the senses of the entire party tremendously All members of the party are buffed with True Seeing, Ultravision, Clarity, and Clariaudience/Clarivoyance for 4*CL rounds. Necromancy: Banshee's Cry This song generates an extremely potent cry that can slay targets instantly, and still harms them even if they endure its sound. Casts Finger of Death at casterlevel on every hostile target within a Large area of effect
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Post by zerragon on Jan 30, 2007 10:16:25 GMT
Some cleric epics suggestions: Aegis: With new BURs providing better resistance to exotic damage types, and the illithid belt that grants 30/- divine, the need for Aegis is not as high in demand as before. At least not compared to Shunt. I would suggest Aegis increased to 40/- and 1 round/lvl to become more usable in Hells. Miracle: I think miracle should get another kind of boost now that the stun effect is removed. Maybe ONE of the following suggestions: - "Temporary 3 seconds invulnerability" - "Etherealness on all party members" (like the effect from the "precious" ring that seems to add a short duration greater sanctuary) - "Change 1000 HP to 2000 hp" (1000 hp isnt very much in Hells) - "Lvl 60 curse song on all enemies for X rounds" Conversion: Temporary add 1000 hp to dominated creature. If lagging, Dommed creatures can die before you get the chance to issue "follow" and to heal and buff them. At least thats what Ive experienced in Hells when domming the Tigers, which are death machines with bad AC, so need constant medical followup
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Post by exeli on Jan 31, 2007 6:11:49 GMT
Miracle School: Divination ----- Description: When clerics cast this spell, they pray for glimpse of the future and the opportunity to alter the outcome. They then forget what they saw, until the moment the miracle is unleashed, when they cry out to their god for their aid. ----- Effect: All partmembers in the area are resurrected, and granted 1000 temporary hitpoints, up to 2000 total hitpoints max. All enemies in the area are stunned for 2 rounds.
Now when the stun effect has been removed maybe it is possible to add +5 to all saving throws lasting 1 turn per 2 casterlevels? Well, maybe 40 rounds so it wouldn't be too powerful.
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Post by exidorthequick on Jan 31, 2007 22:24:01 GMT
I think most characters are going to be hitting the +20 saves cap from gear at higher levels. Adding +5 to saves probably wouldn't have much impact.
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Post by resonance378 on Feb 14, 2007 19:26:28 GMT
Ok - organizing myself here in this thread a bit.... I wonder if it would be worthwhile to dream up 8 bard-type epics for discussion. Yes, it definitely would, though I have to figure out what other abilities/spells I can offer up to caster bards. Funky Bard Epic Spell Suggestion:Resounding Note - Through practice and patience the bard has learned that the most trained of performers can pierce the protective properties of all armors with one spectacular note. Area of Effect - Large Save - Monster DC vs. Charisma Modifier + Character Levels Duration: 1 round / character level Effect: Vulnerability Increased to: Fire, Acid, Cold, Sonic, Electric, Positive, Negative, Divine by 15% Horrid JokeA terrible joke that pulls them in unaware and a punchline that always seems to kill. Area of Effect - Large Save - Monster DC vs. Charisma Modifier + Bard Levels On save creatures are stunned for 1 round / 2 character levels On fail creature dies ( power word kill? ) Smoke and MirrorsYour magic act is renowned. The blood and gore of your self immolation trick always leads to a rain of gold coins at your feet at the end of the night. Affects Party Members - Instant Adds Temporary Hit Points - 1000 Adds Temporary Regeneration - +60/sec Duration: 1 round / 5 caster levels The Song that Never Ends!Tis a catchy toon that all your mates seem to sing at the pub whenever someone just mentions it! Affect Party Members - Instant Adds Temporary Ability Points - +12 to All Abilities Duration: 1 round / 5 caster levels The CharmerMen and women fall at your feet where ever you go just for your smile and song. You knew you had something special when you found this talent work with your enemies as well. Area of Effect - Medium Temporarily Charms enemies into fighting for you. Save: Monster DC vs. Charisma Modifier + Bard Levels Duration: 150 rounds Questionable EthicsYou've found a way to make your weapon do strange and exotic things. How you came about this amazing feat is where the question of your ethics come into the equation. Enchant Weapon - Add 2d12 Bludgeon, Pierce, Slashing to the weapon. Avast!Avast! Hard to port! Get us away from that beasties tentacles! Grants Party Feat: Epic Dodge Duration: 1 round / charisma mod + bard level That's 7... can't think of much else at this time... likelyhood of ANY of these being viable... 0. Discuss. EDIT: Corrected some spelling and grammar
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Post by thedomicron on Feb 25, 2007 21:05:30 GMT
bard epic spell suggestions
evocation - sonic boom with one loud, deafening roar, the epic bard can send out a shockwave which does tremendous damage. once per day: sonic shockwave which strikes for d8 per caster level, times 2. each focus in evocation increases the multiplier by .5, to a maximum of x4. gigantic radius, enemies must save against a knockdown effect (fort) stun effect (will) and take only have damage on a reflex save
Divination - resonance the bard can learn to sense the resonance frequencies of the weapons which their enemies use, and then tune his song to weaken them significantly effect: 1/day. enemy enchantments are lowered by 5 + 1 for every focus in divination to a total of -9 enchantment. (if this isn't possible, the spell and description could be altered so that the allies gain +20/x resistance, although the intent was to make the stoneskin effect of the new caster bard song much more potent)
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Post by dodrudon on Feb 26, 2007 0:03:35 GMT
more bard epics:
Perfect Melody The greatest bards have heard and written more songs than a hundred normal humans combined (elves/dwarves/gnomes/halflings....). They choose the best of these songs and blend them in such a way as to make it irresistible to whoever hears it. For a single round, and four bard song uses each, all allies get +20 to AB, damage, AC, skills, and saves. (or twice/three times per day for 5 rounds)
Master Aria And bard can improvise songs, but with enough experience and practice, one can create a song that enraptures its audience, one of those songs that make you stop, for fear of never hearing the melody again. Effect: Timestop on mobs only for three rounds, once per day.
Necromancy - Lullaby Only true bards can weave a true lullaby, one that reaches down into the soul and puts it to sleep, permanently. Once per day, the bard casts Power Word Stun and Power Word Kill on all enemies in a huge radius around him.
Greater Song Bards favor underdogs, and those that have mastered their Bard Song have a way to help said underdogs. This ability can be used 10x per day. On the first use, all allies gain 1 AB, AC, dmg, skills, and saves for 10 rounds, while enemies lose the same. Allies also get 30 temporary HP (this effect is not mirrored on enemies). The second use raises those bonuses to 2 for 9 rounds (60 temp HP), the third use 3 for 8 rounds (90 temp HP), and so on until the 10th use, which gives +10 bonuses and 300 temporary HP for a single round. For the #th use, the bonuses are +#, allies get 30x# temporary HP, and the songs lasts for 11-# rounds.
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Post by khaine on Feb 26, 2007 1:37:59 GMT
What I would like to see as a bard epic would be;
Anger The bard's notes distract foes, and eloquent ditties with a little magical addition anger them to breaking point. All enemies within a colossal area are drawn toward the caster, who becomes invulnerable for 3 rounds. Constructs or creatures without minds (zombies, xD).
xD.
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Post by dodrudon on Feb 26, 2007 2:24:53 GMT
Characters with Bards as their control class, upon finding a special item, can Bardlvl/8 times per day both Curse Song and Bard Song at the same time for only a single use of their Bard Song. (or make it once per so many turns)
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Post by cathedralmaster on Feb 27, 2007 7:25:41 GMT
If your contemplating bard epics, don't know if this has been suggested since there seems to be threads all over the place for it but I'd recommend something that gives the whole party SR based on bard levels (including LLs) + 15 for (rounds equal to the number of bard levels including LLs) x2.
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Post by Delfestra Ruinvorn on Feb 27, 2007 19:05:25 GMT
Why on earth should bards get epic spells? Their spells cap at 6, and they already have great party enhancements with bard song AND curse song AND the items that change their bard songs into other things.
Their strength isn't magic, its bard song and the benefits there.
They shouldn't get epic spells. Those should be for pure casters, which bards are not. Mages, clerics, and druids get them because WE DON'T MELEE. We *only* cast spells. We don't have bard song or other effects like it.
Bards don't deserve epic spells, not when they do so much else already. Its just too much.
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