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Post by ladyq on Feb 19, 2008 21:06:13 GMT
Been playing my battlecleric a lot lately and finding out what works and what doesn't in the first few layers of hells. The extra damage from battletide is REAL nice, but the fact that this spell still respects spell resistance (I doubt any battlecleric has room to fit in penetration feats) makes having this aura bigger kind of worthless outside of providing an AB buff for teammates (I'm not sure if they also recieve the Positive Dmg, I'm guessing no). Could this have a STR modified roll to grant the ac/ab decrease on enemies? Or simply not respect SR?
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Post by Acaos on Feb 19, 2008 23:19:02 GMT
Been playing my battlecleric a lot lately and finding out what works and what doesn't in the first few layers of hells. The extra damage from battletide is REAL nice, but the fact that this spell still respects spell resistance (I doubt any battlecleric has room to fit in penetration feats) makes having this aura bigger kind of worthless outside of providing an AB buff for teammates (I'm not sure if they also recieve the Positive Dmg, I'm guessing no). Could this have a STR modified roll to grant the ac/ab decrease on enemies? Or simply not respect SR? Unfortunately, this documentation is unclear, as the touch spell SP bonus isn't working yet. The touch spell change is that 'if half your Str modifier is greater than the spell penetration bonus you would receive from feats, that value is used instead'. Hence, if you have a +20 Str modifier, you would receive +10 SP (replacing the up to +8 you could receive from LSP). Acaos
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Post by mikekolba on Mar 18, 2008 23:30:27 GMT
Acaos and Funky,
Is it possible for War Cry on a Warchanter to get some kind of Visual Effect to indicate the Crit. Immunity is in effect?
Just went and was doing Quimath the other day and was constantly getting critted from him, and I thought it would be easier for me to know if my Crit Immune had worn off if there was some kind of persistent GFX for it (other than dying and ending up on my back) (like how a DD has stoneguard for example?)
Thanks
Mike
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Post by Delfestra Ruinvorn on Mar 27, 2008 17:17:41 GMT
I propose that Sunburst (level 8 arcane) be added to the list of BFM modified/class benefit spells. So that BFMs leveling up can do *something* (other than neg ray) against all the improved evasion undead...and also in that the sun is kinda fiery and tends to burn, and its evocation based, so there's at least something of a theme appropriate sense to the change.
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Post by Stormchaser on May 12, 2008 15:26:32 GMT
Here are some of my ideas for nerfing a couple of bard epic spells:
UUU: This epic will not prevent the inital KD. Each round afterward the players under the influence of UUU will get a reroll vs the KD with a boosted check. Could be something like +6 to ability checks vs KD with a further +2 increase each round.
Dirge of the Deathless: No longer provides crit immunity, rather it provides charisma % reduction of crit damage.
--
Quick side comment from a caster bard player. I really like toggling the epics since it gives me more things to click when playing my caster bard. I hope this part will not change.
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Post by dodrudon on May 19, 2008 17:53:29 GMT
Conviction: provide bonus based on some school's focus feats (like C/C)?
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Post by ladyq on May 28, 2008 5:17:47 GMT
Not really a suggestion but the documentation for some epic (non-custom) ones under the cleric spells list aren't available in game in legendary level selection. It may mislead some players:
Epic Mage Armor Epic Warding
I don't think they really should be available either to be honest - I was trying to fit these in as feats for my build - and I think the features for EMA on my battlecleric would be overkill balance-wise.
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Post by helbrax on May 28, 2008 18:09:42 GMT
Blade Thirst
Been playing a Ranger lately, and although BT is great, keen is somewhat useless soon after you get it, as most weapons you get after that have keen already on them. I suggest either removing it, or adding another effect at Ranger 35. Something like Massive Critical (ranger_level/5)d6 against favored enemies or increase the Critical Multiplier of your weapon against favored enemies(if such a thing can be done).
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Post by bort on Jun 11, 2008 9:16:52 GMT
Hold Person (Cleric) Duration increases by one round for each focus in Enchantment, to a maximum of 5 rounds with Legendary Spell Focus Enchantment (10 rounds extended). Just an idea Cheers, -Bort
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Post by ladyq on Jun 15, 2008 17:11:42 GMT
Could the druid spell "Inferno" be set to a small-size radius loot breaker instead of the wonky large-size/pass through walls way it is now? I use it in Cania the other day about half a screen away from a loot pile and it broke it. Considering this is not an aoe damage spell having things break far away from its use makes this spell lackluster and only really viable in areas without loot anywhere near it (I can think of 1 definite place on nessus lol). Any chance of it being changed?
I like to use it on mobs just for the infliction to help tanks - even if there is no bfm mage in party
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Post by gandoron on Jun 18, 2008 14:17:22 GMT
I think Balagarn's iron horn should be changed to be based on the caster's strength (with a minimum of 20 str, as per the current spell) similar to Bigby's forceful hand. This way it could actually be useful for Str build, such as a str RDD build, Staffmaster or Bane Knight. While this spell has a large coverage, it only has a knockdown for 1 round, so it wouldn't be overpowered. This would be consistent with the bigby's HG modification (provided for reference).
Original NWN The bull rush works as follows: caster rolls 1d20 + 14 versus the target's roll of 1d20 + target's strength modifier + target's size modifier.
HG Bigby's Forceful Hand - The hand's Str is considered to be (caster Str * 2) + (Evocation foci * 10), with a minimum of 38 and a maximum of 110.
-Gandoron
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Post by pete on Jun 27, 2008 12:44:52 GMT
2 spells that could be good levitation and water breathing?
and funny if they run out
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Post by jackpace on Jun 30, 2008 2:59:55 GMT
Make ranger Hold Animal spell a command action (similar to cleric's hold person) and let it apply to FEs.
Hold Animal: - Target Animal or FE is paralyzed for 1 round if it is not immune to paralisys.
And Bort's idea of extending clerics's spell with focus, if applied to this, might even make a ranger think about taking focus in Enchantment.
Just a thought.
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Post by dodrudon on Jul 2, 2008 23:14:12 GMT
Add Universal Contumacy's stat check thing onto Bull's Strength and the like line of spells, starting from CL45, lasting for CL rounds, up to CL*2 rounds at CL55, and CL*3 rounds at CL60.
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Post by sourcerie on Jul 6, 2008 6:43:09 GMT
The Cleric Spell Cornona of Cold should be renamed to something like Cleric's Defense or Divine Protection and the effects changed to reflect divine/negative/sonic damage based on alignment (divine for good, negative for evil and sonic for neutral) and give damage immunity to bludgeoning or slashing or piercing.
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