|
Post by pstarky on Jul 16, 2008 1:27:01 GMT
Just some ideas that come to mind with this change to spec wizards. I'm really starting to like the idea. With posts in other threads there has been hints that there maybe improvement to others spells for Spec Wizard's. (other then the one that are effected now.)
* Spellcraft skill can be used like UMD for casting scroll, but at a higher DC as spell level of scroll get higher. Something like +12 to DC per spell level.
* at the moment spec wizards receive +1 extra spell per level. How about something along the lines of the 150% that sorc get, but at a lesser %. Some like 125% per item or spell level.
* Promotion - DIV spec +1 soak, max +17 (so pure wizard get a bonus)
* Energy Immunity - Abj spec Same to LSF +25% for a spec bonus. So max is 100%
* Mord and all dispells spells - Abj spec AoE dispells enemies only. (mention all ready in other thread)
* Greater Stoneskin/Stoneskin +1 soak, max +16. barred A Pariah?
* EV - Illusion spec + 5% to conceal, max 90% (for pure wizards)
*Mind Fog - Ench Spec +5 to DC
* Evands Black Tentacles - Conj Spec (is that the right school) + AB?
C/C - DIV Spec + 5 to Listen so max is +30
* Displacement - Illusion Spec +5% to conceal. So max for a Illus spec wiz is +10%
* Flame Weapon Change dmg type for exotic with spec wizard in that school.
It's is quite Abj school focused, but I really think that school could be helped.
Just my 2 cents
|
|
|
Post by Acaos on Jul 16, 2008 7:21:38 GMT
* Energy Immunity - Abj spec Same to LSF +25% for a spec bonus. So max is 100% This is already in. Also already in. It's already in, and actually +7 to fit the pattern (7, +3 for 10, +4 for 14, +5 for 19, +6 for 25, +7 for 32). Acaos
|
|
|
Post by pstarky on Jul 16, 2008 7:41:22 GMT
Thanks for the reply Acaos, and nice to see.
Can the documents be change to suit?
|
|
|
Post by chainlink on Jul 21, 2008 18:13:12 GMT
I was thinking earlier on shouldn't there be spells to enable levitation and water breathing? Would make an interesting option instead of having to wear rings/ammys (at least for races that require them). To prevent them being too powerful they should be able to be morded/breached/dispelled and if you die when you're resurrected you'll be standing very still until you put a ring/ammy on or cast the spell again. Not sure whether they should be caster only or able to be used on other folks although a whole party relying on them would be somewhat painful to manage
|
|
|
Post by Lastone Yusee [SL] on Jul 22, 2008 7:42:53 GMT
Would it be possible to make trap spells (ie Vine Mine) explode in order they are laid? Seems logical that the caster would be able to control when each of his traps goes off. Idea being that enemies could be led so that a trap closer to them explodes when they hit one closer to the caster, so more of them would be affected.
|
|
|
Post by Acaos on Jul 22, 2008 7:49:01 GMT
Would it be possible to make trap spells (ie Vine Mine) explode in order they are laid? Seems logical that the caster would be able to control when each of his traps goes off. Idea being that enemies could be led so that a trap closer to them explodes when they hit one closer to the caster, so more of them would be affected. Unfortunately, no, but we could look into adding a configurable delay after trigger and before activation. Acaos
|
|
|
Post by Acaos on Jul 22, 2008 7:49:48 GMT
I was thinking earlier on shouldn't there be spells to enable levitation and water breathing? Would make an interesting option instead of having to wear rings/ammys (at least for races that require them). To prevent them being too powerful they should be able to be morded/breached/dispelled and if you die when you're resurrected you'll be standing very still until you put a ring/ammy on or cast the spell again. Not sure whether they should be caster only or able to be used on other folks although a whole party relying on them would be somewhat painful to manage There are a few of these coming up in the spell edits (and rangers can already get these abilities). Acaos
|
|
|
Post by mishimayukio on Aug 12, 2008 21:39:42 GMT
Please make mass CC not overwrite regular CC. Nothing is as annoying as having my self buffed +25, 11 minute duration CC gone because the bard didn't look before casting.
|
|
|
Post by kaezar on Aug 21, 2008 2:06:50 GMT
Since the sr drop was taken off the bard song, Druids have been overworked on the sr drop department, since they have the only sr drop that doesn't dispell buffs from party members in the area.
So I'd like to suggest two new spells, 1 lvl 9 and 1 lvl 7 (Spell Frailty, Greater Spell Frailty?), dropping sr by 7 and 4 in an medium area, growing by 1 degree/2 foci in abjuration. That is, Large Area with greater spell focus/abjuration and Huge with Legendary Spell Focus Abjuration. Maybe a Gargantuan area for an specialiat abjurer.
These spells could also be very good spells to add to the domain: magic, giving that domain a Oomph that it seems to be lacking.
Take care Kaezar
|
|
|
Post by Lythe Featherblade on Aug 21, 2008 5:15:25 GMT
Just wondering if the levi/WB abilities for ranger spells could be made to bind to an item and thus last their full duration, otherwise they're too unreliable for zones like uroboros, sissy or desert where you tend to die a fair bit.
|
|
|
Post by Stormchaser on Aug 26, 2008 2:34:43 GMT
With the new changes to healing circle, it would be nice if it lasted 1 round / level or at least 1 round / 2 levels.
|
|
|
Post by Bakchuda on Aug 26, 2008 18:59:40 GMT
Actually though, we didn't intend to break the Pale Staffmaster build when we did the Tenser's change, so we will definitely look at a way to correct this. Acaos Not sure if you already had ideas on how to handle this, but posting it here since i know you browse this thread for new ideas. One way to handle this would be to give the LBAB bonus (if the qualifications for it are met) once the caster has gained at least one LL caster level for the spell from his control class (thinking of quasis that use it too)
|
|
|
Post by Acaos on Aug 26, 2008 19:07:55 GMT
Not sure if you already had ideas on how to handle this, but posting it here since i know you browse this thread for new ideas. One way to handle this would be to give the LBAB bonus (if the qualifications for it are met) once the caster has gained at least one LL caster level for the spell from his control class (thinking of quasis that use it too) It's already been fixed by guaranteeing that Staffmasters always meet the 41 CL requirement in LLs. Acaos
|
|
|
Post by trickypriest on Aug 28, 2008 10:40:53 GMT
Meteor Showers could deal physical damage besides the divine, so it would be good against mobs with divine immunity too.
|
|
|
Post by StrykerOfChaos on Sept 14, 2008 8:13:41 GMT
Aura of Glory for Paladins. It receieves 1% Positive Immunity after 41 Paladin. Any chance this could get moved to Vile Damage? (obviously Vile is not in game yet, but just a thought)
|
|