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Post by PotsNPans on Mar 28, 2007 15:19:48 GMT
Ok i was just wondering as i am approaching lvl 60 and will be my last chance to change my spells. I have LL Necro focus Epic div, and Epic Evo. i would like to know what spells you would pick to be most effective in hell. Now you dont have to list all 9 lvls of spells maybe just 6-9 would be good. Thanks in advance ;D Let the masacre begin
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Post by Kazatel on Mar 28, 2007 16:22:06 GMT
From what I've seen in the Hells and other runs these are the spells that will be most useful to you and your group. Anything else would probably be up to you. Meteor Swarm 7th level Bigby's FOD maybe Mord With just those you'd be very useful anywhere.
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Post by thedomicron on Mar 28, 2007 17:01:36 GMT
if you don't have legendary evocation, i'd highly recommend it.
for spells: Level 9: wail of the banshee bigby's crushing hand meteor swarm
Level 8: horrid wilting premonition greater sanctuary
Level 7: bigby's grasping hand Finger of death great thunderclap
Level 6: Chain Lightning Tenser's transformation Ethereal Visage
Level 5: Firebrand Cone of Cold Energy Buffer Mestil's Acid Sheathe
Level 4: Ice Storm Stoneskin Wall of Fire Elemental Shield
Level 3: Vampiric Touch Acid Breath Greater Magic Weapon Keen
Level 2: Balagarn's Iron Horn Death Armor Combust Flame Weapon Cloud of Bewilderment
Level 1: Endure Elements Mage Armor Ice Dagger Protection from Alignment (Free Choice) i might suggest true strike for vampiric touch
when i rebuild (eventually) i am CONSIDERING, very lightly, dropping FoDs (just like a 5% chance, cuz i love them) and relying on vampiric touch for negative damage on bosses. one big problem with this is many dragons have spell immunity for lower spells.
also, you could consider dropping greater sanctuary for spell mantle and relying on scrolls.
Also remember that breach/ spells are nice because you don't risk dispelling your teammates. consider dropping ice storm for lesser spell breach. keep in mind though, that ice storm has no save, whereas cone of cold does.
Final Note: its important to keep in mind how ALL of your spells work together to make a sorceror versatile. you're limited in your choice of spells, but are able to draw upon all of them at any given instant. by now you should be developing a feel for your spells and how they function. for instance: if your teammates tell you that electricity is especially effective, it should take you no more than 5 seconds to drag a spell from your spellbook to your quickbar if its not already there. if its there, you should know exactly where it is.
for spells such as wail of the banshee, meteor swarm, grasping hand, etc, you should find a comfortable quickbar setup and leave them there. having a versatile spell setup is worthless if it takes you too long to cast them.
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Post by alandrian on Mar 28, 2007 17:46:20 GMT
Any good uses for the level 9 bigbies beside those level 1-8 spell immune mobs in hell?
With the spells and areas keep changing on hg over time, a level 60 sorcerer will end up with some useless spells and in need on some others he cant get anymore. This is a really great plus for wiz because they just have to redo their book, knowing all spells anyway. Due to the fact that most spellslots comes from items anyway the only real reason for sorc i see is having another spell prepared at the right time. But even that you can cover easily via scroll.
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Post by PotsNPans on Mar 28, 2007 18:01:54 GMT
Thanks for the advice DOM i pretty much have the same set up as you except lvl bigs and that was teh spell i was considering taking instead of mord, the reason i wanted to dump mord is you can cast it from a scroll. same effect done deal. The thing is i was wondering about energy drain does it work andis it viable same thing with enervation i heard that if you can get dis on enervation it will take him down quick.
Also For the ll evo i was gonna take extend spell over that whats your take on that also i saw you took chian lightening instead of igms?
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Post by alandrian on Mar 28, 2007 18:17:20 GMT
igms was a great spell in nwn and the ordinary poa mod. But it lost his value a lot on hg. Horrid covers the magic damage department easily. I havent found any mob where i would igms and horrid would not work or even better work. Horrid has less kickback and even 5/- magic reduce the igms damage a lot. On the other hand ele damage from chainlightning is quite handy in some areas altough or even because its a lootbreaker.
edit: My sorc has not extend and i really dont feel the need currently. The only two spells that runs out between rests are elemental and acid shields. No big deal to rechast them once and a while. Tenser would run out too but i recast it quite often to refresh the temp hps just to have the whole buffer anytime.
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Post by FunkySwerve on Mar 28, 2007 18:36:23 GMT
Definitely NOY Mord. Use scrolls for anything where casterlevel doesn't matter. Funky
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Post by archmage on Mar 28, 2007 18:46:01 GMT
I would drop Stoneskin at lvl 4 for Lesser Spell Breach in a heartbeat and never look back. Is stoneskinning a tank who it likely wont help much in the Hells worth giving up the ability to land spells like Mestil's Acid Breath every cast on Cornugons? I think not.
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Post by thedomicron on Mar 28, 2007 20:11:21 GMT
oh good call on that arch, i missed that. this isn't my current setup, but what i'd probably go w/ if i could
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Post by chainlink on Mar 29, 2007 16:09:51 GMT
I'm not sure about the weapon buffing spells either as that removes three potential damaging spells from your arsenal, if they want weapons buffs get the cleric or wiz to do it and give yourself some more options to hurt enemies.
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Post by Raj on Mar 29, 2007 22:58:09 GMT
i'd suggest:
-horzakaul boom at lvl 1, nice sonic evocation spell -mestil arrow for cob, nice range no save -keen is useless, most weapons are pre-keened, and u can always use crafted scrolls; take another dmg spell at this lvl, or displacment if you like a useful buff for the tanks -you don't need cone of cold, ice storm is far superior, take lesser spell mantle
most of the time btw u'll end using only lvl 6+ slots, nothing to add to those suggestions
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Post by FunkySwerve on Mar 29, 2007 23:52:26 GMT
i'd suggest: -horzakaul boom at lvl 1, nice sonic evocation spell Ice Dagger would be a better choice, in the hells especially. The first hell-worthy weaps you can get prekeened are IN the hells, and most are definitely not pre-keened. Displacement is nice to have, however. Not if you know what you are doing. There are a number of very effective lower-level spells. Also, beware becoming too dependant on top-tier spells... Funky
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Post by thedomicron on Mar 30, 2007 0:11:54 GMT
totally agree. if you're only using top level spells you're not effectively utilizing your spell book
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Post by nohmask on Mar 30, 2007 0:32:45 GMT
Boom and dagger, I use both frequently...tinker nurse bugs are sonic suscept. as are..hmm...lets see...ladies with wings, Babar on crack, and a few others....what else are you going to take from level one? Shield, m. armor and elemental protection spell I guess? Too bad there isn't an electrical spell at first level like boom and such...that would be nice indeed! Oh yes, negative ray too....thats nice for a visual change if nothing else.
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Post by Raj on Mar 30, 2007 7:40:54 GMT
Ice Dagger would be a better choice, in the hells especially. he said there was a free choice. boom is the 5th choice; way better than the useless true strike who does add ab only on sheet. lvl 29-35-dis ones are keened, db and some other aren't so yes there is some use for keen, but as I said, scrolls are easy to make and use you're right here; I hardly go rest w/o having nearly depleted all the spell book in all the other areas of the module, and with some time i hope to figure out hells too, but I haven't build the monsters and it's hard to ''test'' in such areas, dead party members might not appreciate
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