Post by fragment on Apr 30, 2007 14:29:16 GMT
What classes can be effectively splashed on builds, in few or substantial levels (up to 20)? "P" stands for "prestige class", which can be splashed without incurring an xp penalty. They may require feats, core classes, ability or skill levels.
Few levels
"Few" levels of a class may be added for access to certain feats (and skills, see below).
1 paladin, 2 blackguard (P) - add charisma modifier to saves, heavy armor and shield proficiency
1 fighter, 1 ranger - 1 class feat (ranger gets greater spell focus)
1 monk, 2 rogue - evasion
3 monk - evasion plus monk speed
1 arcane archer (P) - so that DB bows can be used
2 assassin(P)/2 barbarian/2 shadow dancer(P), 3 rogue - uncanny dodge
2 paladin - fear immunity
Substantial levels
Not every class is useful to take in substantial levels, e.g. adding 10 levels of bard will not help your build very much. Here's a list of those classes that may.
5 harper scout (P) - for the class secret
5 shadow dancer (P) - access to defensive roll (req. for epic dodge)
5/7 weapon master(P) - for melee classes, better critical hits
9 monk/10 rogue/10 shadow dancer (P) - improved evasion for self conceal and/or epic dodge
10 RDD (P) - ability and AC increases, 100% fire immune
8, 10 or 12 pale master (P) - AC increases, various immunities at 10
xx fighter/up to 10 CoT (P) - gets a bonus feat every 2 levels
Skill point dumps - taken somewhere at levels 37-40
Sometimes levels in a class that was to be splashed anyway are taken very late, so that the skills can be maxed at level 40 - even if that hurts the builds low-level viability, e.g. when the 1st monk level (for evasion feat, and tumble skill) is taken very late.
monk - discipline, tumble
bard - discipline, tumble, umd
paladin - discipline
ranger - discipline, animal empathy
rogue - tumble, umd
Not effective - does not do what you think it does
more than 10 levels champion of torm (P) - save additions count against the +20 cap
UPDATE added suggestions
Few levels
"Few" levels of a class may be added for access to certain feats (and skills, see below).
1 paladin, 2 blackguard (P) - add charisma modifier to saves, heavy armor and shield proficiency
1 fighter, 1 ranger - 1 class feat (ranger gets greater spell focus)
1 monk, 2 rogue - evasion
3 monk - evasion plus monk speed
1 arcane archer (P) - so that DB bows can be used
2 assassin(P)/2 barbarian/2 shadow dancer(P), 3 rogue - uncanny dodge
2 paladin - fear immunity
Substantial levels
Not every class is useful to take in substantial levels, e.g. adding 10 levels of bard will not help your build very much. Here's a list of those classes that may.
5 harper scout (P) - for the class secret
5 shadow dancer (P) - access to defensive roll (req. for epic dodge)
5/7 weapon master(P) - for melee classes, better critical hits
9 monk/10 rogue/10 shadow dancer (P) - improved evasion for self conceal and/or epic dodge
10 RDD (P) - ability and AC increases, 100% fire immune
8, 10 or 12 pale master (P) - AC increases, various immunities at 10
xx fighter/up to 10 CoT (P) - gets a bonus feat every 2 levels
Skill point dumps - taken somewhere at levels 37-40
Sometimes levels in a class that was to be splashed anyway are taken very late, so that the skills can be maxed at level 40 - even if that hurts the builds low-level viability, e.g. when the 1st monk level (for evasion feat, and tumble skill) is taken very late.
monk - discipline, tumble
bard - discipline, tumble, umd
paladin - discipline
ranger - discipline, animal empathy
rogue - tumble, umd
Not effective - does not do what you think it does
more than 10 levels champion of torm (P) - save additions count against the +20 cap
UPDATE added suggestions