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Post by phalthallus on Aug 1, 2007 19:45:37 GMT
I like the spells you chose Zero, and don't have much to add, other than to say for the benefits of the new Parry skill (lessening critical hit damage) Acaos has said you do not have to be in Parry "mode" to get the benefits of the class. Just an FYI since you were discussing it.
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Post by ZeroGravitySE on Aug 1, 2007 19:49:14 GMT
I like the spells you chose Zero, and don't have much to add, other than to say for the benefits of the new Parry skill (lessening critical hit damage) Acaos has said you do not have to be in Parry "mode" to get the benefits of the class. Just an FYI since you were discussing it. I always thought parry was bugged years ago and never thought they fixed it so I always ignored it. But obviously it looks fixed if its helping in hell levels. Its why I overlooked it in my epic dodge fighter build I posted also, that funky brought up, and I was like why? lol, but oh well, if anyone else wants to add to my spell list there, or think I'm asking to much, I'll change w/e before I post it in the suggestion box, hehe. im busy at work though, so im afk for 2-3hours, lol
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Post by ZeroGravitySE on Aug 1, 2007 22:11:13 GMT
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Post by dodrudon on Aug 2, 2007 9:54:14 GMT
AFAIK, Parry hasn't been fixed yet. The changes to Parry are a custom HG modification. It's an always-on effect, such as the bonus AC from Tumble.
Poor Druids, mages out-nuke them ('specially when there's loot/epic wall), Clerics out-heal and out-buff them....
Why are loots still breakable? I understand why it'd be in for locked containers, and maybe a few strategic breakable loots here and there so Druids and Clerics hafta be careful with lootbreakers, but other than that.... why?
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Post by ultimabob on Aug 2, 2007 11:19:14 GMT
Why is there no love for the druid mass concealment epic? Is the duration just too short?
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Post by phalthallus on Aug 2, 2007 12:16:23 GMT
Yeah, very short duration, and it doesn't provide that much more conceal than Mass Camo. Even a pure druid only gets 60% conceal, vs 48% for Mass Camo. A difference to be sure, but not that great of one, when you consider its duration. Still, most druids will take Conjuration epic for Bombardments, and you'll get it for that reason anyway.
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Post by ZeroGravitySE on Aug 2, 2007 14:46:17 GMT
I never understood the concept of loot breaking in a game. Druids are not for newbs. I've broken so much loot im surprised someone didn't take one of those broken loot bags and smash it over my head many, many times.
Druids need help; there two main spells both break loot. I have a feeling once I get to 60 if druid changes take to long, I'll just switch over to something more fun. Like Cleric, Wizard, or even a STR build.
I'm kinda ticked that I just learned that about parry, but the reincarnation system coming up should fix my problems. I might even start a very skillful fighter because I'm getting sick and tired of breaking things when im not suppose too, just because im a newb to some area's and loot is sometimes out of my vision with my 5-10fps I get in some battles in the LL area's.
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Post by Stormchaser on Aug 2, 2007 15:55:11 GMT
Since I have a druid tagged at Cania, I guess I should pipe in and say something. Outside of hell, my druid is quite powerful, so much so that I can solo the entire dustbone run including dusty with a couple of bio rejuvenators (haven't tried since the hardcore update). She can wipe out Illithids with great efficiency, and can really do a number on the creatures in the pyramid. That roll changes a great deal in Hell however. The druid roll there changes to healing and buffs most of the time. But nuking isn't totally out of the equation as my druid did some awesome damage to Mephistopheles. However, that was a rare treat as most boss fights include a mage's epic wall, and the wrath druids feel when we break that! Breaking a loot every now and then is forgivable, but risking a party wipe by breaking the wall during a layer boss fight can lead to blacklisting if repeated. Its hard for me to say what needs to be done. I feel that druids have plenty of power outside of hell and could become overpowered if they are beefed up. While in hell I can think of a few tweaks that could help them out. One of which is to not break epic walls which could be extended to not break loot. I figured out the loot spots in thids/desert/pyramid and just cast around them. With 27 maps in Hell and the chaos that can easily happen there, its hard to remember where they all are. But I am learning. Edited to add this to stay on topic : If I were to redo my druid I would take LL focus Conjuration for bombs DC, LL focus Transmutation for nature's balance DC and Shunt, Epic Evocation focus for Immutable Force, and Epic Abjuration for Nature's Frailty. Those are all must haves for any druid. Epic focus Necromancy would be one that I would very much consider for Dust to Dust epic.
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Post by ZeroGravitySE on Aug 2, 2007 15:59:50 GMT
Since I have a druid tagged at Cania, I guess I should pipe in and say something. Outside of hell, my druid is quite powerful, so much so that I can solo the entire dustbone run including dusty with a couple of bio rejuvenators (haven't tried since the hardcore update). She can wipe out Illithids with great efficiency, and can really do a number on the creatures in the pyramid. That roll changes a great deal in Hell however. The druid roll there changes to healing and buffs most of the time. But nuking isn't totally out of the equation as my druid did some awesome damage to Mephistopheles. However, that was a rare treat as most boss fights include a mage's epic wall, and the wrath druids feel when we break that! Breaking a loot every now and then is forgivable, but risking a party wipe by breaking the wall during a layer boss fight can lead to blacklisting if repeated. Its hard for me to say what needs to be done. I feel that druids have plenty of power outside of hell and could become overpowered if they are beefed up. While in hell I can think of a few tweaks that could help them out. One of which is to not break epic walls which could be extended to not break loot. I figured out the loot spots in thids/desert/pyramid and just cast around them. With 27 maps in Hell and the chaos that can easily happen there, its hard to remember where they all are. But I am learning. You give a perfect example of the pressures a druid has, specially someone who is new to the server has to deal with. thanks for adding this to the thread, because im trying to get attention to druids after very long discussions with friends. I wouldn't say overpowered when cleric and wizard can do the exact same thing from what I understand about those desert and squid runs. and of course do it a lot faster. actually extremely faster.
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Post by nohmask on Aug 3, 2007 1:01:25 GMT
If you made nature's balance either a wider area of effect, or something like a mord that could be ranged, the whole situation would change, although those that desire insta-death drama would still be disappointed. N.
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Post by phalthallus on Aug 3, 2007 13:53:31 GMT
I just discussed this with Bort today actually Noh. I think I'm going to suggest a larger radius for NB. It would help to keep from going up front as often. I think that, combined with Parry, would help them stay alive much more. That, coupled with more damage from their non loot breaking spells, would make a huge difference.
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Post by ZeroGravitySE on Aug 3, 2007 14:15:13 GMT
Can someone point to me the thread about parry on HG? If parry helps that much, maybe taking max skill with druid along with epic skill focus parry would help? I'm not to sure since I don't know what changes have been made to parry.
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Post by bort on Aug 3, 2007 14:46:25 GMT
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Post by ZeroGravitySE on Aug 3, 2007 15:56:57 GMT
So aiming for high parry would help druid a great deal. I can't ever win. I sit here on the boards reading page after page of changes and overlook something like that.
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