Post by ZeroGravitySE on Aug 4, 2007 22:56:10 GMT
==================ShadowDancer Info==================================
ShadowDancer Requirements:
To qualify as a shadowdancer, a character must fulfill all of the following criteria:
Feats: Dodge, Mobility
Skills: Hide 10 ranks, Move silently 8 ranks, Tumble 5 ranks
Shadowdancer Abilities:
* Level 1 Hide in Plain Sight
* Level 2 Darkvision, Evasion, Uncanny Dodge I
* Level 3 Shadow Daze, Summon Shadow
* Level 4 Shadow Evade
* Level 5 Defensive roll, Uncanny Dodge II
* Level 7 Slippery Mind
* Level 10 Improved evasion, Uncanny Dodge III
HG Edits To Shadowdancer:
Shadow Evade:
Shadow evade is rescaled, maxing out at 60% conceal, 20/+15 absorb, and +14 ac at 50 levels of shadowdancer, and adding additional benefits as the SD gains in power. It continues to add new abilities as the shadowdancer gains levels, becoming unlimited usage, providing immunities to death, necromancy, and negative energy, and eventually allowing the shadowdancer to become completely etherial. Legendary levels count as shadowdancer levels if the character's control class is shadowdancer, for purposes of the progression, duration, and gaining additional powers.
Duration: Changed from 5 rounds to 2 rounds per shadowdancer level.
Progression:
lvl:%conceal;soak;ac bonus;additional powers
===============================
4:5;5/+1;1
5:5;5/+1;1
6:10;5/+1;2
7:10;5/+1;2
8:15;10/+1;3
9:15;10/+1;3
10:20;10/+1;4
Slippery Mind:
Slippery mind protects against some other mind effects in addition to mind spells.
================DD INFO==============================================
Dwarven Defender Requirements:
To qualify as a dwarven defender, a character must fulfill all of the following criteria:
Alignment: Any lawful
Base Attack Bonus: +7
Feats: Dodge, Toughness
Race: Dwarf
Dwarven Defender Abilities:
Special Abilities & Feats
* Level 1 Defensive stance
* Level 2 Defensive awareness I
* Level 5 Defensive awareness II
* Level 6 Dwarven Defender Damage Reduction
* Level 10 Defensive awareness III
HG Edits To Dwarven Defender:
Damage Immunity:
On achieving legendary levels, a character with dwarven defender as their control class gains 1% immunity to physical damage for every strength modifier point they have.
Natural Armor:
On achieving legendary levels, a character with dwarven defender as their control class gains a natural AC bonus of +1 per STR bonus, to a maximum of +20. If the character has levels in Red Dragon Disciple, the maximum bonus is lowered by their RDD AC bonus, but no lower than +16.
Defensive Weave:
At dwarven defender level 11, the character gains the ability to perform a manuever similar to the Defensive Stance, the Defensive Weave. Experienced dwarven defenders have little use for the Defensive Stance they rely on so heavily during their early training, since their own defense has become second nature to them. Instead, many opt to enter into the Defensive Weave, in which they whirl rapidly from stance to stance at alarming speed, forming a moving barrier of shield and armor. Any foe attempting to strike them in melee combat will take 1d6 points of bludgeoning damage, plus 3 points per 2 dwarven defender levels. Each use of the Weave uses up one Stance use; it may only be used if there are Stance uses remaining. The Weave lasts for 2 rounds per level of dwarven defender. Legendary levels count as dwarven defender levels for the purposes of damage and duration of the weave, making it cap at 75 + 1d6 damage and 100 rounds duration at dwarven defender level 50.
Stoneguard:
Characters with Dwarven Defender as their control class who do not belong to a quasiclass and have at least 40 base Strength may expend a use of Defensive Stance to enter Stoneguard. While in Stoneguard, the Dwarven Defender can only move very slowly. The Defender receives all the benefits of ordinary Defensive Stance, and in addition is immune to critical hits while the effect is active.
================Dwarf INFO==============================================
Dwarven ability adjustments: +2 Con, -2 Cha
* Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
* Darkvision: Dwarves are able to see in the dark.
* Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
* Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
* Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
* Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
* Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
* Skill Affinity (Lore): +2 racial bonus to lore checks.
============================END INFO=========================================
Build Name: The Drunken Dwarven Dancer [Artic, Derrzagon, Howler]
Level Progress: 16DD, 14Fighter, 10ShadowDancer
Nickname: Triple D
Race: Howler, Artic Dwarf, Derrzagon
Alignment: Lawful Good or Evil
Subraces: [Arctic Dwarf & Derrzagon are both great started picks. Howler is my pick for this build]
"Dwarf - Arctic Dwarf"- requires Dwarf
STR +2, CON +1, DEX -2, CHR -2, 25% immunity to cold
"Dwarf - Derrzagon"- requires Dwarf
DEX +2, INT +2, WIS -2, CHR -2, SR18, free feats: Blind Fight & Keen Sense, resist acid 5/-, resist fire 5/-, speaks Undercommon
"Howler" (secret Beyond UltraRare subrace) - requires Dwarf
STR +6, CON +6, CHA -3, WIS -3, free feat: Dodge, free feat: Toughness, free feat: Exotic Weapon Proficiency
STATS: Dwarf/Howler (best HP + nice feats)
STR: 16 - 22
DEX: 13 - 13
CON: 16 - 22
WIS: 11 - 08
INT: 14 - 14
CHA: 06 - 03
STATS: Dwarf/Derrzagon (extra skills + feats)
STR: 16 - 18
DEX: 12 - 14
CON: 16 - 16
WIS: 12 - 10
INT: 14 - 16
CHA: 06 - 04
STATS: Dwarf/Arctic Dwarf (more hp, and cold immunity)
STR: 16 - 18
DEX: 15 - 13
CON: 17 - 18
WIS: 08 - 08
INT: 12 - 12
CHA: 06 - 04
Fighter Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry
Dwarven Defender Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Listen, Lore, Spot
ShadowDancer Skills: Skills: Heal, Hide, Listen, Lore, Move silently, Persuade, Pick pocket, Search, Spot, Tumble
MY PICK SKILLS: Discipline(DD/Fighter), Parry(Fighter), Lore(DD/Fighter/Shadowdancer), Tumble(ShadowDancer)
BUILD DESIGNED FOR HOWLER(BUR)
Free Howler Feats: Toughness, Dodge, Exotic Weapon Proficiency
STATS: ALL STRENGTH, UNLESS WRITTEN OTHERWISE
01Fighter(01): Luck of Heroes, Blind Fight, (Only put skill points in Discipline, & Parry!!! Till Level 20, FOLLOW BUILD!)
02Fighter(02): Mobility
03Fighter(03): Lightning Reflexes
04Fighter(04): Weapon Focus (IF HOWLER: Dwarven Waraxe! of course!)
05Fighter(05):
06Fighter(06): Weapon Specialization (Dwarven Waraxe), Knockdown
07Fighter(07):
08Fighter(08): Improved Knockdown
09DwarvenDefender(01): (Free: Defensive Stance), Expertise
10DwarvenDefender(02): (Free: Defensive Awareness 1)
11DwarvenDefender(03):
12DwarvenDefender(04): Improved Critical (Dwarven Waraxe)
13DwarvenDefender(05): (Free: Defensive Awareness 2)
14DwarvenDefender(06): (Free: Dwarven Defender Damage Reduction)
15DwarvenDefender(07): Improved Expertise
16DwarvenDefender(08):
17DwarvenDefender(09):
18DwarvenDefender(10): (Free: Defensive Awareness 3), Iron Will
19Fighter(09):
20Fighter(10): SKILLS: Discipline(23), Parry(23), Hide(10), Move Silently(8), Tumble(5), Weapon Specialization (Dwarven Waraxe)
21ShadowDancer(01): Tumble(13), Epic Weapon Focus (Dwarven Battleaxe)
22ShadowDancer(02): Tumble(21), (Free: Evasion, Uncanny Dodge I)
23ShadowDancer(03): Tumble(26), (Free: Shadow Daze, Summon Shadow)
24ShadowDancer(04): Tumble(27), Epic Reflexes, (Free: Shadow Evade)
25ShadowDancer(05): Tumble(28), (Free: Defensive Roll, Uncanny Dodge II)
26ShadowDancer(06): Tumble(29),
27ShadowDancer(07): Tumble(30), Epic Prowess, (Free: Slippery Mind)
28ShadowDancer(08): Tumble(30),
29ShadowDancer(09): Tumble(30),
30Fighter(11): Discipline(33), Lore(31), Parry(33), (Free: Warrior Whetstone), Armor Skin
31Fighter(12): Discipline(34), Lore(33), Parry(34), Epic Weapon Specialization (Dwarven Waraxe)
32Fighter(13): Discipline(35), Lore(35), Parry(35),
33DwarvenDefender(11): Great Strength I, (Free: Dwarven Defense)
34DwarvenDefender(12):
35DwarvenDefender(13): Great Strength II, Epic Toughness I
36DwarvenDefender(14):
37DwarvenDefender(15):
38DwarvenDefender(16):
39ShadowDancer(10): Great Strength III, (Max Tumble @ 40), (Free: Improved Evasion, Uncanny Dodge III)
40Fighter(14): (Max Parry @ 43, Max Discipline @ 43, Max Lore @ 43), Epic Toughness II
lvl42: LL Weapon Focus (Dwarven WarAxe)
lvl45: LL Luck of Heroes
lvl48: LL Reflexes
lvl51: LL Willpower
lvl54: Great Strength IV
lvl57: Great Strength V
lvl60: Great Strength VI
MAX HOWLER STR Calculations::
-----------------------------
20(base) +5(Pre-Epic) +5(Epic) +10(LL) +6(GreatSTR) = 46STR + 12 = 58STR (HOWLER)
MAX AB Calculations::
-----------------------------
HOWLER: 20(BAB) +10(EPIC) +15(LL) +24(STRBONUS) +20(MaxWeaponBonus) +3(WF/EPICWF) +1(Prowess) +3(EpicProwess+LLWF) = 96 AB
MAX HOWLER SAVES Calculations::
-----------------------------
Fort: +7[10FIGHTER] +7[10DD] +12[MaxCON] +10[Epic] +4[LOH+LL] +5[LL] +20[ITEMS] = 65
Ref: +3[10FIGHTER] +3[10DD] +1[MaxDEX] +2[LighRef] +10[Epic] +4[EpicRef] +4[LOH+LL] +5[LL] +7[LLFEAT] +20[ITEMS] = 59
Will: +3[10FIGHTER] +7[10DD] +5[MaxWIS] +2[IronWill] +10[Epic] +5[LL] +4[LOH+LL] +7[LLFEAT] +20[ITEMS] = 63
Fortitude: 65 Reflex: 59 Will: 63
Hit Points Calculations:
432hp [d12 x lvl36]
140hp [d10 x lvl14]
080hp [d08 x lvl10]
060hp [Toughness]
040hp [Epic Toughness II]
360hp [22 Base Con before 41+]
240hp [12 bonus con from items]
--------------------------------
1352HP @ Level 60
ShadowDancer Requirements:
To qualify as a shadowdancer, a character must fulfill all of the following criteria:
Feats: Dodge, Mobility
Skills: Hide 10 ranks, Move silently 8 ranks, Tumble 5 ranks
Shadowdancer Abilities:
* Level 1 Hide in Plain Sight
* Level 2 Darkvision, Evasion, Uncanny Dodge I
* Level 3 Shadow Daze, Summon Shadow
* Level 4 Shadow Evade
* Level 5 Defensive roll, Uncanny Dodge II
* Level 7 Slippery Mind
* Level 10 Improved evasion, Uncanny Dodge III
HG Edits To Shadowdancer:
Shadow Evade:
Shadow evade is rescaled, maxing out at 60% conceal, 20/+15 absorb, and +14 ac at 50 levels of shadowdancer, and adding additional benefits as the SD gains in power. It continues to add new abilities as the shadowdancer gains levels, becoming unlimited usage, providing immunities to death, necromancy, and negative energy, and eventually allowing the shadowdancer to become completely etherial. Legendary levels count as shadowdancer levels if the character's control class is shadowdancer, for purposes of the progression, duration, and gaining additional powers.
Duration: Changed from 5 rounds to 2 rounds per shadowdancer level.
Progression:
lvl:%conceal;soak;ac bonus;additional powers
===============================
4:5;5/+1;1
5:5;5/+1;1
6:10;5/+1;2
7:10;5/+1;2
8:15;10/+1;3
9:15;10/+1;3
10:20;10/+1;4
Slippery Mind:
Slippery mind protects against some other mind effects in addition to mind spells.
================DD INFO==============================================
Dwarven Defender Requirements:
To qualify as a dwarven defender, a character must fulfill all of the following criteria:
Alignment: Any lawful
Base Attack Bonus: +7
Feats: Dodge, Toughness
Race: Dwarf
Dwarven Defender Abilities:
Special Abilities & Feats
* Level 1 Defensive stance
* Level 2 Defensive awareness I
* Level 5 Defensive awareness II
* Level 6 Dwarven Defender Damage Reduction
* Level 10 Defensive awareness III
HG Edits To Dwarven Defender:
Damage Immunity:
On achieving legendary levels, a character with dwarven defender as their control class gains 1% immunity to physical damage for every strength modifier point they have.
Natural Armor:
On achieving legendary levels, a character with dwarven defender as their control class gains a natural AC bonus of +1 per STR bonus, to a maximum of +20. If the character has levels in Red Dragon Disciple, the maximum bonus is lowered by their RDD AC bonus, but no lower than +16.
Defensive Weave:
At dwarven defender level 11, the character gains the ability to perform a manuever similar to the Defensive Stance, the Defensive Weave. Experienced dwarven defenders have little use for the Defensive Stance they rely on so heavily during their early training, since their own defense has become second nature to them. Instead, many opt to enter into the Defensive Weave, in which they whirl rapidly from stance to stance at alarming speed, forming a moving barrier of shield and armor. Any foe attempting to strike them in melee combat will take 1d6 points of bludgeoning damage, plus 3 points per 2 dwarven defender levels. Each use of the Weave uses up one Stance use; it may only be used if there are Stance uses remaining. The Weave lasts for 2 rounds per level of dwarven defender. Legendary levels count as dwarven defender levels for the purposes of damage and duration of the weave, making it cap at 75 + 1d6 damage and 100 rounds duration at dwarven defender level 50.
Stoneguard:
Characters with Dwarven Defender as their control class who do not belong to a quasiclass and have at least 40 base Strength may expend a use of Defensive Stance to enter Stoneguard. While in Stoneguard, the Dwarven Defender can only move very slowly. The Defender receives all the benefits of ordinary Defensive Stance, and in addition is immune to critical hits while the effect is active.
================Dwarf INFO==============================================
Dwarven ability adjustments: +2 Con, -2 Cha
* Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
* Darkvision: Dwarves are able to see in the dark.
* Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
* Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
* Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
* Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
* Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
* Skill Affinity (Lore): +2 racial bonus to lore checks.
============================END INFO=========================================
Build Name: The Drunken Dwarven Dancer [Artic, Derrzagon, Howler]
Level Progress: 16DD, 14Fighter, 10ShadowDancer
Nickname: Triple D
Race: Howler, Artic Dwarf, Derrzagon
Alignment: Lawful Good or Evil
Subraces: [Arctic Dwarf & Derrzagon are both great started picks. Howler is my pick for this build]
"Dwarf - Arctic Dwarf"- requires Dwarf
STR +2, CON +1, DEX -2, CHR -2, 25% immunity to cold
"Dwarf - Derrzagon"- requires Dwarf
DEX +2, INT +2, WIS -2, CHR -2, SR18, free feats: Blind Fight & Keen Sense, resist acid 5/-, resist fire 5/-, speaks Undercommon
"Howler" (secret Beyond UltraRare subrace) - requires Dwarf
STR +6, CON +6, CHA -3, WIS -3, free feat: Dodge, free feat: Toughness, free feat: Exotic Weapon Proficiency
STATS: Dwarf/Howler (best HP + nice feats)
STR: 16 - 22
DEX: 13 - 13
CON: 16 - 22
WIS: 11 - 08
INT: 14 - 14
CHA: 06 - 03
STATS: Dwarf/Derrzagon (extra skills + feats)
STR: 16 - 18
DEX: 12 - 14
CON: 16 - 16
WIS: 12 - 10
INT: 14 - 16
CHA: 06 - 04
STATS: Dwarf/Arctic Dwarf (more hp, and cold immunity)
STR: 16 - 18
DEX: 15 - 13
CON: 17 - 18
WIS: 08 - 08
INT: 12 - 12
CHA: 06 - 04
Fighter Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry
Dwarven Defender Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Listen, Lore, Spot
ShadowDancer Skills: Skills: Heal, Hide, Listen, Lore, Move silently, Persuade, Pick pocket, Search, Spot, Tumble
MY PICK SKILLS: Discipline(DD/Fighter), Parry(Fighter), Lore(DD/Fighter/Shadowdancer), Tumble(ShadowDancer)
BUILD DESIGNED FOR HOWLER(BUR)
Free Howler Feats: Toughness, Dodge, Exotic Weapon Proficiency
STATS: ALL STRENGTH, UNLESS WRITTEN OTHERWISE
01Fighter(01): Luck of Heroes, Blind Fight, (Only put skill points in Discipline, & Parry!!! Till Level 20, FOLLOW BUILD!)
02Fighter(02): Mobility
03Fighter(03): Lightning Reflexes
04Fighter(04): Weapon Focus (IF HOWLER: Dwarven Waraxe! of course!)
05Fighter(05):
06Fighter(06): Weapon Specialization (Dwarven Waraxe), Knockdown
07Fighter(07):
08Fighter(08): Improved Knockdown
09DwarvenDefender(01): (Free: Defensive Stance), Expertise
10DwarvenDefender(02): (Free: Defensive Awareness 1)
11DwarvenDefender(03):
12DwarvenDefender(04): Improved Critical (Dwarven Waraxe)
13DwarvenDefender(05): (Free: Defensive Awareness 2)
14DwarvenDefender(06): (Free: Dwarven Defender Damage Reduction)
15DwarvenDefender(07): Improved Expertise
16DwarvenDefender(08):
17DwarvenDefender(09):
18DwarvenDefender(10): (Free: Defensive Awareness 3), Iron Will
19Fighter(09):
20Fighter(10): SKILLS: Discipline(23), Parry(23), Hide(10), Move Silently(8), Tumble(5), Weapon Specialization (Dwarven Waraxe)
21ShadowDancer(01): Tumble(13), Epic Weapon Focus (Dwarven Battleaxe)
22ShadowDancer(02): Tumble(21), (Free: Evasion, Uncanny Dodge I)
23ShadowDancer(03): Tumble(26), (Free: Shadow Daze, Summon Shadow)
24ShadowDancer(04): Tumble(27), Epic Reflexes, (Free: Shadow Evade)
25ShadowDancer(05): Tumble(28), (Free: Defensive Roll, Uncanny Dodge II)
26ShadowDancer(06): Tumble(29),
27ShadowDancer(07): Tumble(30), Epic Prowess, (Free: Slippery Mind)
28ShadowDancer(08): Tumble(30),
29ShadowDancer(09): Tumble(30),
30Fighter(11): Discipline(33), Lore(31), Parry(33), (Free: Warrior Whetstone), Armor Skin
31Fighter(12): Discipline(34), Lore(33), Parry(34), Epic Weapon Specialization (Dwarven Waraxe)
32Fighter(13): Discipline(35), Lore(35), Parry(35),
33DwarvenDefender(11): Great Strength I, (Free: Dwarven Defense)
34DwarvenDefender(12):
35DwarvenDefender(13): Great Strength II, Epic Toughness I
36DwarvenDefender(14):
37DwarvenDefender(15):
38DwarvenDefender(16):
39ShadowDancer(10): Great Strength III, (Max Tumble @ 40), (Free: Improved Evasion, Uncanny Dodge III)
40Fighter(14): (Max Parry @ 43, Max Discipline @ 43, Max Lore @ 43), Epic Toughness II
lvl42: LL Weapon Focus (Dwarven WarAxe)
lvl45: LL Luck of Heroes
lvl48: LL Reflexes
lvl51: LL Willpower
lvl54: Great Strength IV
lvl57: Great Strength V
lvl60: Great Strength VI
MAX HOWLER STR Calculations::
-----------------------------
20(base) +5(Pre-Epic) +5(Epic) +10(LL) +6(GreatSTR) = 46STR + 12 = 58STR (HOWLER)
MAX AB Calculations::
-----------------------------
HOWLER: 20(BAB) +10(EPIC) +15(LL) +24(STRBONUS) +20(MaxWeaponBonus) +3(WF/EPICWF) +1(Prowess) +3(EpicProwess+LLWF) = 96 AB
MAX HOWLER SAVES Calculations::
-----------------------------
Fort: +7[10FIGHTER] +7[10DD] +12[MaxCON] +10[Epic] +4[LOH+LL] +5[LL] +20[ITEMS] = 65
Ref: +3[10FIGHTER] +3[10DD] +1[MaxDEX] +2[LighRef] +10[Epic] +4[EpicRef] +4[LOH+LL] +5[LL] +7[LLFEAT] +20[ITEMS] = 59
Will: +3[10FIGHTER] +7[10DD] +5[MaxWIS] +2[IronWill] +10[Epic] +5[LL] +4[LOH+LL] +7[LLFEAT] +20[ITEMS] = 63
Fortitude: 65 Reflex: 59 Will: 63
Hit Points Calculations:
432hp [d12 x lvl36]
140hp [d10 x lvl14]
080hp [d08 x lvl10]
060hp [Toughness]
040hp [Epic Toughness II]
360hp [22 Base Con before 41+]
240hp [12 bonus con from items]
--------------------------------
1352HP @ Level 60