Post by Kallan/ Kallana on Apr 26, 2007 7:02:17 GMT
Minstrel of Hell
Subrace: Prismatic Half-Dragon
Bard/ Paladin/ Harper Scout
This a build that I have been think of for a while, especially considering the amount of elemental damage the Hells can dish out.
The point of this build is to have 7 of the 8 epic spells, A rockin bard/ curse song that would make Robert Plant proud, Hells' worthy saves - plus immunity to all elemental damage.
This build is tested, but not played.
Level Progression: 23 bard/ 1 paly/9 bard/2 HS/ 1 bard/ 3 HS/ 1 Bard
Starting Stats / Subrace/ LVL 40/ LVL 60
STR: 8/10/10/10
DEX: 12/10/10/10
CON: 15/15/24/28
INT: 13/12/12/12
WIS: 8/8/8/8
CHA: 17/19/22/30
Max Skills: Tumble, UMD, Perform, Discipline, Concentration PP- 19
LVLS
1. Bard - Toughness, Curse Song
2. Bard -
3. Bard - Spell Focus (enchantment)
4. Bard - CON
5. Bard -
6. Bard - Greater Spell Focus (enchantment)
7. Bard -
8. Bard - CON
9. Bard - Spell Focus (transmutation)
10. Bard -
11. Bard -
12. Bard - CON / Greater Spell Focus (transmutation)
13. Bard -
14. Bard -
15. Bard - Spell Focus (abjuration)
16. Bard - CON
17. Bard -
18. Bard - Greater Spell Focus (abjuration)
19. Bard -
20. Bard - CON
21. Bard - Alertness
22. Bard -
23. Bard - Great CHA
24. Paladin - CON/ Spell Focus (illusion)
25. Bard -
26. Bard -
27. Bard - Greater Spell Focus (illusion)/Spell Focus(divination)
28. Bard - CON
29. Bard -
30. Bard -Greater Spell Focus (divination)/Spell Focus(conjure)
31. Bard -
32. Bard - CON
33. Bard - Iron Will/ Greater Spell Focus (conjure)
34. Harper Scout - Lasting Inspiration
35. HS -
36. Bard - CON/ Great CON
37. HS -
38. HS -
39. HS - Great CON/ Great CHA
40. Bard - CHA
Read Necromancy Book
LL's
8 stat points to CHA
2 stat points to CON
6 x Epic Spell Focuses
Free Feat or LL enchantment for +14 GMW
SAVES Naked
Fort - 30
Reflex - 28
Will - 29
HP Naked at lvl 60 - 884
with item bonus +12 HP=1000
Pros:
High Saves
Mad Buffer
7 epic Spells
Great bard/ curse song
High HP for a bard
Discipline is class skill for bard
Can read scrolls
Elemental Immunities with subrace:
Fire - 25%
Elec - 25%
Cold - 25%
Acid - 25%
Sonic - -25%
Elemental Immunities with Harper Secret:
Fire - 50%
Elec - 50%
Cold - 50%
Acid - 50%
Cons:
Buffer only until high lvls
Low Ab - don't plan on hitting anything
Low AC but thats what EV is for
Epic Bard Spells
You must have 25 levels of bard in order to learn these spells, be level 40, have a base charisma of 30, and have the epic spell focus feat in the spell's school, and find someone or something to teach you the spell.
Chant of Warding
School: Abjuration
-----
Description:
The bard utters a powerful chant, his words shaping the fabric of what might be, wrapping the bard in protective wards.
-----
Effect:
For one turn per bard level, the caster receives damage reduction equal to his charisma modifier/+20.
Calling of the Heart
School: Conjuration
-----
Description:
All bards can heal the aches of the body and the soul with their music; the greatest bards can give their music form to act on its own volition.
-----
Effect:
The bard summons a healing spirit which is invincible in combat and which lasts for one round per two casterlevels. Each round, the spirit fully heals the nearest ally and removes any negative effects.
Winter is Coming
School: Divination
-----
Description:
The bard's grave proclamation freezes the air around him as winter's chilly grasp comes calling.
-----
Effect:
For one round per two points of the bard's charisma modifier, all enemies in a large radius around the bard are frozen. Will not work on creature immune to petrification.
Hear Me Roar
School: Enchantment
-----
Description:
The bard binds a powerful sound elemental to his will, banishing all silence in the area.
-----
Effect:
Every creature in a gargantuan area, enemy and friend alike, are stripped of all silence and deafness effects, and made immune to those effects for one turn per casterlevel.
Possum's Farce
School: Illusion
-----
Description:
Perhaps the greatest trick in nature is convincing one's enemies that you are dead, a threat to them no longer. The master bard takes this a step further, fooling death himself.
-----
Effect:
Each member of the caster's party is protected from death, as if by a Stone of Rebirth. The next time they are killed, they rise again, the bard's illusion taking their place in the beyond.
Dirge of the Deathless
School: Necromancy
-----
Description:
When a bard weeps, even Death himself must pause; his bony hands clench around his scythe and he bows his head to mourn those who pass.
-----
Effect:
Each memeber of the caster's party is rendered immune to stun, fear, and critical hits, for 1 round per 2 casterlevels of the bard.
Unbowed, Unbent, Unbroken
School: Transmutation
-----
Description:
The bards song charges the air around the their allies, thickening it to provide support and protection.
-----
Effect:
Each member of the caster's party is rendered immune to knockdown for one round per casterlevel, and granted 1000 temporary hit points (to a maximum of 2000).
So what do you think? - I'm open to suggestions.
Subrace: Prismatic Half-Dragon
Bard/ Paladin/ Harper Scout
This a build that I have been think of for a while, especially considering the amount of elemental damage the Hells can dish out.
The point of this build is to have 7 of the 8 epic spells, A rockin bard/ curse song that would make Robert Plant proud, Hells' worthy saves - plus immunity to all elemental damage.
This build is tested, but not played.
Level Progression: 23 bard/ 1 paly/9 bard/2 HS/ 1 bard/ 3 HS/ 1 Bard
Starting Stats / Subrace/ LVL 40/ LVL 60
STR: 8/10/10/10
DEX: 12/10/10/10
CON: 15/15/24/28
INT: 13/12/12/12
WIS: 8/8/8/8
CHA: 17/19/22/30
Max Skills: Tumble, UMD, Perform, Discipline, Concentration PP- 19
LVLS
1. Bard - Toughness, Curse Song
2. Bard -
3. Bard - Spell Focus (enchantment)
4. Bard - CON
5. Bard -
6. Bard - Greater Spell Focus (enchantment)
7. Bard -
8. Bard - CON
9. Bard - Spell Focus (transmutation)
10. Bard -
11. Bard -
12. Bard - CON / Greater Spell Focus (transmutation)
13. Bard -
14. Bard -
15. Bard - Spell Focus (abjuration)
16. Bard - CON
17. Bard -
18. Bard - Greater Spell Focus (abjuration)
19. Bard -
20. Bard - CON
21. Bard - Alertness
22. Bard -
23. Bard - Great CHA
24. Paladin - CON/ Spell Focus (illusion)
25. Bard -
26. Bard -
27. Bard - Greater Spell Focus (illusion)/Spell Focus(divination)
28. Bard - CON
29. Bard -
30. Bard -Greater Spell Focus (divination)/Spell Focus(conjure)
31. Bard -
32. Bard - CON
33. Bard - Iron Will/ Greater Spell Focus (conjure)
34. Harper Scout - Lasting Inspiration
35. HS -
36. Bard - CON/ Great CON
37. HS -
38. HS -
39. HS - Great CON/ Great CHA
40. Bard - CHA
Read Necromancy Book
LL's
8 stat points to CHA
2 stat points to CON
6 x Epic Spell Focuses
Free Feat or LL enchantment for +14 GMW
SAVES Naked
Fort - 30
Reflex - 28
Will - 29
HP Naked at lvl 60 - 884
with item bonus +12 HP=1000
Pros:
High Saves
Mad Buffer
7 epic Spells
Great bard/ curse song
High HP for a bard
Discipline is class skill for bard
Can read scrolls
Elemental Immunities with subrace:
Fire - 25%
Elec - 25%
Cold - 25%
Acid - 25%
Sonic - -25%
Elemental Immunities with Harper Secret:
Fire - 50%
Elec - 50%
Cold - 50%
Acid - 50%
Cons:
Buffer only until high lvls
Low Ab - don't plan on hitting anything
Low AC but thats what EV is for
Epic Bard Spells
You must have 25 levels of bard in order to learn these spells, be level 40, have a base charisma of 30, and have the epic spell focus feat in the spell's school, and find someone or something to teach you the spell.
Chant of Warding
School: Abjuration
-----
Description:
The bard utters a powerful chant, his words shaping the fabric of what might be, wrapping the bard in protective wards.
-----
Effect:
For one turn per bard level, the caster receives damage reduction equal to his charisma modifier/+20.
Calling of the Heart
School: Conjuration
-----
Description:
All bards can heal the aches of the body and the soul with their music; the greatest bards can give their music form to act on its own volition.
-----
Effect:
The bard summons a healing spirit which is invincible in combat and which lasts for one round per two casterlevels. Each round, the spirit fully heals the nearest ally and removes any negative effects.
Winter is Coming
School: Divination
-----
Description:
The bard's grave proclamation freezes the air around him as winter's chilly grasp comes calling.
-----
Effect:
For one round per two points of the bard's charisma modifier, all enemies in a large radius around the bard are frozen. Will not work on creature immune to petrification.
Hear Me Roar
School: Enchantment
-----
Description:
The bard binds a powerful sound elemental to his will, banishing all silence in the area.
-----
Effect:
Every creature in a gargantuan area, enemy and friend alike, are stripped of all silence and deafness effects, and made immune to those effects for one turn per casterlevel.
Possum's Farce
School: Illusion
-----
Description:
Perhaps the greatest trick in nature is convincing one's enemies that you are dead, a threat to them no longer. The master bard takes this a step further, fooling death himself.
-----
Effect:
Each member of the caster's party is protected from death, as if by a Stone of Rebirth. The next time they are killed, they rise again, the bard's illusion taking their place in the beyond.
Dirge of the Deathless
School: Necromancy
-----
Description:
When a bard weeps, even Death himself must pause; his bony hands clench around his scythe and he bows his head to mourn those who pass.
-----
Effect:
Each memeber of the caster's party is rendered immune to stun, fear, and critical hits, for 1 round per 2 casterlevels of the bard.
Unbowed, Unbent, Unbroken
School: Transmutation
-----
Description:
The bards song charges the air around the their allies, thickening it to provide support and protection.
-----
Effect:
Each member of the caster's party is rendered immune to knockdown for one round per casterlevel, and granted 1000 temporary hit points (to a maximum of 2000).
So what do you think? - I'm open to suggestions.