|
Post by terroken2 on May 25, 2007 14:31:03 GMT
Well here is my slinger, hope yall like. Is still a work in progress only used CBC so far - testing tonight. Kenku Start/ Subby/ 40 Str 8 / 7 Dex 13 / 13 Con 16 / 16 Wiz 16 / 20 / 30 Int 13 / 12 Cha 8 / 8 Lvl Progression1-15 Cleric/ 16-20 Cot/ 21-25 Cleric/ 26-30 HS/ 31-35 Cleric/ 36-40 Cot 1) LOH, Iron Will , Domain - Str and Magic 3) WF Sling 4) Wiz 1 6) WF Club(COT) 8) Wiz 1 9) Alertness(HS) 12) Wiz 1, Imp Crit Sling 15) Zen Archery 16) Wiz 1 17) Point Blank Shot 18) Spel Pen 19) Rapid Shot 20) Wiz 1 21) Toughness 24) Wiz 1, GSF Adj 26) Bonus Feat ? 27) G Spell Pen 28) Wiz 1 30) ESF Abj 32) Wiz 1 33) Ep Spell Pen 36) Wiz 1, EWF Sling, Bonus Feat ? 38) Bonus Feat? 39) Epic Reflex 40) Wiz 1, Epic Prowess 42) Wiz 1, Armor Skin 44) Wiz 1 45) LL Luk 46) Wiz 1 48) LL Pen 50) Wiz 1 51) LL Reflex 52) Wiz 1 54) Wiz 1, LL Fort 56) Wiz 1 57) G Wizdom 58) Wiz 1 60) Wiz 1, G Wizdom At 40 saves are 32 38 32 Cleric Epic Spells - Girding of Faithful(Enchant) and Aegis(Abj) Will add more details tonight after testing Have at it. ;D
|
|
|
Post by chainlink on May 25, 2007 14:37:58 GMT
The two bonus feats at level one are your cleric domains.
|
|
|
Post by fragment on May 25, 2007 15:13:54 GMT
Hi, 1) Go 16/4 Cleric/CoT, not 15/5 pre-epic - gains you one will save, loses you nothing. 2) Beware CoT save bonusses, they count against the maximum of +20 to saves from equipment. Add fort/reflex/will to your save numbers, I suspect the high one is will. 3) Your primary stat is wisdom (not wiZdom, btw), with Zen Archery for AB on your build, you splash many classes, and obviously plan to wear heavy armor and shield? That's a weird mix of everything. Using WIS as a primary stat would beg for many caster levels, making you a decent cleric. Or you go with DEX and wear robe and shield, making you a decent dex tank. YMMV 4) Drop all spell penetration feats, you won't have decent spell pen anyway with only 25 caster levels. Get another epic instead. I looked at that quasi, too, maybe I attach my own ideas if you don't mind Regards! EDIT Stupidity striked out - you won't be a decent caster cleric, ever.
|
|
|
Post by terroken2 on May 25, 2007 15:21:48 GMT
Thanks Chain and most certainly Fragment, advise away Modified name of post to include the 20 LL Cleric levels.
|
|
|
Post by mkasprzik on May 25, 2007 16:18:34 GMT
hi..
hmm.. yes. I think I will try to build a slinger too.. any help/tips very much welcome..
I will post any useful build information ..that I might discover.. here. starting some tests today..
I haven't built a cleric on hg yet though.. what would you guys recommend for the second domain?
would a mino slinger (main stat wis, secondary str and some con..) make any sense? or a dex based (like lycan) ?
I don't have any bur races.. yet.. ; )
if you run into any fatal (not obvious) mistakes that you have to avoid at all costs when levelling a slinger, could you please post them here? : )
well.. off to hg building some new toons..
laters all..
|
|
|
Post by terroken2 on May 25, 2007 17:28:55 GMT
With 45 Cleric at 60 are the spell pens worth it?
|
|
|
Post by cathedralmaster on May 25, 2007 18:34:07 GMT
Remember, divine slingers calculate caster level and dc differently:
So with only 45 levels of cleric, your non divine slinger spells will only be cast with a caster level of 30. In other words, none of your non divine slinger spells are even going to be worth casting.
ADDED: And for the slinger abilities, by cleric levels, Acaos means pre-LL cleric levels.
|
|
|
Post by gruntgruntson on May 25, 2007 18:41:03 GMT
Remember, divine slingers calculate caster level and dc differently: So with only 45 levels of cleric, your non divine slinger spells will only be cast with a caster level of 30. In other words, none of your non divine slinger spells are even going to be worth casting. ADDED: And for the slinger abilities, by cleric levels, Acaos means pre-LL cleric levels. Do these "caster levels" include LL? It would appear not, with it not saying "Incl. LL". So with 25 Cleric levels pre-LL, your non-DS spells will be cast at level 16 + ((25 - 16) / 2) = 16+(9/2) = 20
|
|
|
Post by Acaos on May 25, 2007 18:57:21 GMT
Do these "caster levels" include LL? It would appear not, with it not saying "Incl. LL". Since LL affects caster levels in general, these caster levels include LL. If you were a pure 60 cleric, your caster level would be 16 + (44 / 2) = 38 for non-Slinger spells. Acaos
|
|
|
Post by gruntgruntson on May 25, 2007 19:03:13 GMT
TY for clarifying. I don't play casters much, but am interested in Divine Slinger as a nice counterpoint to all my AAs.
|
|
|
Post by fragment on May 25, 2007 23:05:11 GMT
I just finished my dex variant, so I might add some more details 5) Get your attack as high as possible. You already have full AB from divine power, and can GMW your sling (+13), but remember, to be able to use the nifty features of the bullets, you have to be able to hit in the first place. So fit in whatever great wis feats you can. You're competing with AAs 6) As others pointed out already, your abilities as a caster are too hopeless to invest much in it. The only thing that counts are epic spells. 7) You don't have blind fight in the build. 8) You definitely don't need the iron will feat. I'm not sure about the others, as the CoT levels obfuscate the real saves, but I believe they should end at 65 maxed, and I believe will should be 62 + wisdom additions (+6 currently) without iron will. 9) With only 25 cleric levels, you miss key features of the class. Compared to AAs, you're very vulnerable, you're doing less elemental damage (less initial damage, 1 less attack), but can do sonic damage. You miss the exotic damages and funny features.
|
|
|
Post by terroken2 on May 26, 2007 1:44:35 GMT
Heh I can answer number 8, you have to have iron will to get harper scout secret that gives you 2 extra attacks and immunities And i didnt think caster usually took blindfight thats why i didnt try to fit in, I am very new to casters, so wasnt sure after i looked at other builds. Only have a 20 something druid.
|
|
|
Post by Cimion on May 28, 2007 14:11:45 GMT
I am going pure BABY.
I do play casters and if they have good enough saves I don't splash anything, no reason to. This guy will get extra attacks later on from Divine Power so he will do pretty well, but he will also have offensive AOE attacks and harm. They may not be as effective as with caster clerics, but they will do fine. I play arcane casters so I am not as familiar with divine spells, but earthquake seems to work on me no matter what, so that one should be useful.
I would have to say the DS's contribution to the party is not only damage since a lot of the extra abilities are not damage and very useful.
Cimion
|
|
|
Post by Puppy Z on May 30, 2007 13:46:46 GMT
Just a thought but.... Why use the sling at all? (Like that Staf(less)master Pixie) You'd be a great caster with those extra dc ... or am I missing something>
|
|
|
Post by fragment on May 30, 2007 14:27:44 GMT
Just a thought but.... Why use the sling at all? (Like that Staf(less)master Pixie) You'd be a great caster with those extra dc ... or am I missing something> What extra DC? You don't get extra DC. You lose DC, and spell penetration as well. The only thing which can effectively be cast on enemies with no or low spell resistance is harm, which has no DC. The casting capabilities are otherwise only good for buffing.
|
|