Post by Lord FlashHeart on Oct 28, 2006 3:26:00 GMT
OK, i've been sitting on this one for too long waiting on planewalker. Looks like I'm never gonna get it so its share and share alike time
Base race: Elf
Subrace: Planewalker
Starting stats:
str = 9 (7)
dex = 18 (20)
con = 12 (14)
wis = 8
int = 17 (19)
cha = 8
All stat increases into dex.
1. Wizard - Point blank shot
2. Wizard
3. Wizard - Extend spell
4. Wizard
5. Wizard - spell penetration
6. Wizard - weapon focus longbow
7. Wizard
8. Wizard
9. Wizard - Toughness
10. Wizard - Greater spell penetration
11. Wizard
12. Wizard - rapid shot
13. AA
14. AA
15. AA - improved critical longbow
16. Wizard
17. Wizard
18. Wizard - Blind Fight, SF Transmutation
19. Wizard
20. Wizard
21. Wizard - Armour skin
22. Wizard
23. Wizard - Greater Sf Trans
24. Wizard - Epic Focus Longbow
25. Wizard
26. Wizard - Epic spell penetration
27. Wizard - Epic Prowess
28. Wizard
29. Wizard - Epic SF Trans
30. Wizard - Great dex
31. Wizard
32. Wizard - SF Enchantment
33. Wizard - Great dex
34. Wizard
35. Wizard - greater SF Ench
36. Wizard - Great dex III
37. Wizard
38. Wizard - Epic SF ench
39. Wizard - Great dex IV*
40. Monk
*this is for leg penetration, could take an Epic save feat, maximise spell or epic warding, and max dex in LLs.
Epic feats - Leg pen and 6 great dexes
Skillz - Concentration and spellcraft every lev - dump discipline and tumble on the monk level, can spend the rest on PP (21), Lore with 9 left over (craft armour?)
Stats:
Final stats (lev 60 with max from items)
Str 19
Dex 62
Con 26
Wis 20
Int 31
Cha 20
Attack - (not accounting for damage from DB bows/hunters points, etc)
Ab -
Bab 21 =
52 base
68 (with +16bow)
72 (with bardsong, cleric buffs etc.)
+
9 from tensers transformation (raises to fighter BAB of same level 21 - 30 = 9)
= top ab 81
Attacks per round - (with tensers)
9 - 4 base, 1 haste, 1 DB bow, 1 rapid shot, 2 lev 55 tensers
Ab progression 79, 74, 69, 64, 79, 79, 79, 79, 79 (with rapid shot)
Defense -
AC 123
Conceal 85% (EV)
soak 46/+14 (premonition)
HP - 704 (with max con)
(with tensers add 400ish temp HP)
Saves (with +20 from items & max stats):
Fort 51
Refl 69
Will 50
Spells (offensive)
Ok dc is pants so forget anything that has a save, what does this leave? lots of sexy stuff............
BB of disaster,
Mords,
PW kill,
Timestop,
Bigbys grasper,
Finger of death (never gonna insta death but nice damage).
Bigbys Forcful,
Greater spell breach,
Bigbys interposing,
Balgarns iron horn,
IGMS,
Tensers tranformation (duh!),
Ice Storm,
ILMS,
Vampiric touch,
Melf's Acid arrow,
Magic Missile.
(There are others but i think these are the most useful.)
Defensive -
Greater spell mantle,
Greater Sanctuary,
Mind Blank,
Premontion,
Shadow Sheild,
Spell Mantle,
Ethereal visage,
Minor Globe invluln,
Stone to flesh,
Energy Buffer,
Mestil's acid sheath,
Elemental Shield,
Improved invis,
Wall of fire (stone)
Gust of Wind
Death Armour,
Mage Armour.
Epic spells -
Transmute Barrier - (maybe handy for an archer?)
Ensnare Balor - (not a bad chap to back you up in a fight)
*choose from book the 3rd epic
(Impress your friends....)
Epic trans & epic enchantment =
GMW +13 (melee),
Flame Weapon,
Keen edge (on any melee weapon)
Extended displacement (50% conceal)
stoneskin
Summary:
High ab, 9 attacks per round, 123 ac, 85% conceal, epic warding option if the prem soak doesnt do it for ya, party bufftastic, some nice epics, a plethora of useful spells and a partridge in a pear tree.
Tactics:
Yeah right!
*edit the level/feat progression can probably be more efficient but you can work that out for yourselves.
Base race: Elf
Subrace: Planewalker
Starting stats:
str = 9 (7)
dex = 18 (20)
con = 12 (14)
wis = 8
int = 17 (19)
cha = 8
All stat increases into dex.
1. Wizard - Point blank shot
2. Wizard
3. Wizard - Extend spell
4. Wizard
5. Wizard - spell penetration
6. Wizard - weapon focus longbow
7. Wizard
8. Wizard
9. Wizard - Toughness
10. Wizard - Greater spell penetration
11. Wizard
12. Wizard - rapid shot
13. AA
14. AA
15. AA - improved critical longbow
16. Wizard
17. Wizard
18. Wizard - Blind Fight, SF Transmutation
19. Wizard
20. Wizard
21. Wizard - Armour skin
22. Wizard
23. Wizard - Greater Sf Trans
24. Wizard - Epic Focus Longbow
25. Wizard
26. Wizard - Epic spell penetration
27. Wizard - Epic Prowess
28. Wizard
29. Wizard - Epic SF Trans
30. Wizard - Great dex
31. Wizard
32. Wizard - SF Enchantment
33. Wizard - Great dex
34. Wizard
35. Wizard - greater SF Ench
36. Wizard - Great dex III
37. Wizard
38. Wizard - Epic SF ench
39. Wizard - Great dex IV*
40. Monk
*this is for leg penetration, could take an Epic save feat, maximise spell or epic warding, and max dex in LLs.
Epic feats - Leg pen and 6 great dexes
Skillz - Concentration and spellcraft every lev - dump discipline and tumble on the monk level, can spend the rest on PP (21), Lore with 9 left over (craft armour?)
Stats:
Final stats (lev 60 with max from items)
Str 19
Dex 62
Con 26
Wis 20
Int 31
Cha 20
Attack - (not accounting for damage from DB bows/hunters points, etc)
Ab -
Bab 21 =
52 base
68 (with +16bow)
72 (with bardsong, cleric buffs etc.)
+
9 from tensers transformation (raises to fighter BAB of same level 21 - 30 = 9)
= top ab 81
Attacks per round - (with tensers)
9 - 4 base, 1 haste, 1 DB bow, 1 rapid shot, 2 lev 55 tensers
Ab progression 79, 74, 69, 64, 79, 79, 79, 79, 79 (with rapid shot)
Defense -
AC 123
Conceal 85% (EV)
soak 46/+14 (premonition)
HP - 704 (with max con)
(with tensers add 400ish temp HP)
Saves (with +20 from items & max stats):
Fort 51
Refl 69
Will 50
Spells (offensive)
Ok dc is pants so forget anything that has a save, what does this leave? lots of sexy stuff............
BB of disaster,
Mords,
PW kill,
Timestop,
Bigbys grasper,
Finger of death (never gonna insta death but nice damage).
Bigbys Forcful,
Greater spell breach,
Bigbys interposing,
Balgarns iron horn,
IGMS,
Tensers tranformation (duh!),
Ice Storm,
ILMS,
Vampiric touch,
Melf's Acid arrow,
Magic Missile.
(There are others but i think these are the most useful.)
Defensive -
Greater spell mantle,
Greater Sanctuary,
Mind Blank,
Premontion,
Shadow Sheild,
Spell Mantle,
Ethereal visage,
Minor Globe invluln,
Stone to flesh,
Energy Buffer,
Mestil's acid sheath,
Elemental Shield,
Improved invis,
Wall of fire (stone)
Gust of Wind
Death Armour,
Mage Armour.
Epic spells -
Transmute Barrier - (maybe handy for an archer?)
Ensnare Balor - (not a bad chap to back you up in a fight)
*choose from book the 3rd epic
(Impress your friends....)
Epic trans & epic enchantment =
GMW +13 (melee),
Flame Weapon,
Keen edge (on any melee weapon)
Extended displacement (50% conceal)
stoneskin
Summary:
High ab, 9 attacks per round, 123 ac, 85% conceal, epic warding option if the prem soak doesnt do it for ya, party bufftastic, some nice epics, a plethora of useful spells and a partridge in a pear tree.
Tactics:
Yeah right!
*edit the level/feat progression can probably be more efficient but you can work that out for yourselves.