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Post by gandoron on Aug 1, 2011 21:44:33 GMT
So what's the different between "weapon AB" and "weapon EB" on bonus damage. Which provides what level of damage? somehow I think I've missed this mechanic completely in the game. Shard, your training has FAILed me!
-G
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Post by KnightErrant on Aug 1, 2011 21:54:43 GMT
+16 "to hit" on the weapon itself AND +16 "Enhancement" both beat +16 soak. +16 Enhancement adds +16 Physical Damage also. +16 "to hit" adds nothing to damage. Both fall under the +20 Attack Bonus cap and don't stack. Bonus's "to hit" not on the weapon do not help beat Soak. That's all I can think of atm KE.
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Post by nataani on Aug 1, 2011 22:09:37 GMT
I think this had to do with balancing them vs AAs. AAs do not get enhancement on their bow, however they do get an added 2d12 piercing damage.
Do slingers get the bonus bludge damage?
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Post by CataclysmicDeath on Aug 1, 2011 22:20:55 GMT
They get 6D8 Piercing now, or at least mine does, and if that is why iut was changed fair enuf, but it does basically make the Slinger GMW on Slings totally redundant so it's back to the drawing board for me Slinger to take out GMW. Can we get a confirmation on if this is the case and if the GMW is likely to be changed to do something else or something 'more' so we at least know where we stand, I don't want to reinc my Slinger to drop GMW only to have it changed agian and have to reinc it back Cata
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Post by gandoron on Aug 1, 2011 22:23:29 GMT
+16 "to hit" on the weapon itself AND +16 "Enhancement" both beat +16 soak. +16 Enhancement adds +16 Physical Damage also. +16 "to hit" adds nothing to damage. Both fall under the +20 Attack Bonus cap and don't stack. Bonus's "to hit" not on the weapon do not help beat Soak. That's all I can think of atm KE. Wow I had no idea, I guess that's why Hell (Min) weapons with only 4 damage types aren't that bad as alt weapons because they have +14 EB, where as Dis (AB only) and DB have nothing...good to know. -G
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Post by Yojimbo on Aug 2, 2011 0:34:43 GMT
Keep in mind also there are 3 things that mitigate damage Soak, Resistance, and Immunity. IIRC Barbarian, Dwarven Defenser, and Epic Damage reduction are all classified as soak which I think means they do not stack with soak from gear or buffs and are more or less a +20 soak X. Those Soak just mean it soaks X damage of any weapon with +Y or less weapon bonus while any with a weapon bonus over +Y will ignore the soak entirely dealing full damage minus resistance and immunities.
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Post by Werehound Silverfang on Aug 2, 2011 1:32:02 GMT
Dwarven Defender, barbarian Soak and Soak from the feats all stack together. However, they're separate. If your spell or armor has a higher soak (can absorb more damage) then the spell absorbs it. Yet, fi your feat/class based soak is higher, that is used.
The same goes for multiple soak spells like Protection from Elements and Energy Buffer. Whichever is most efficient is used.
BTW: A Weapon with +16 EB will penetrate +16 soak. Your soak needs to be 1 higher in order to reduce incoming damage. That's why Premonition's +16 bonus is crucial; many monsters have +14 (usually) and even +15 EB.
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Post by FunkySwerve on Aug 2, 2011 2:56:22 GMT
Actually, this change was accidental, when the monk gloves were made to be enhanceable. That's why it wasn't docced. There's not much reason to change it back, however, since enhancement damage doesn't stack with added phys, and the added phys on their slings is higher. I did swap the added phys to bludg, though, since it would allow resists to hit twice as pierce.
Funky
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Post by Werehound Silverfang on Aug 2, 2011 3:20:34 GMT
There's not much reason to change it back, however, since enhancement damage doesn't stack with added phys, and the added phys on their slings is higher. Funky I didn't know this, and was skeptical. Testing reveals it as true.
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Post by CataclysmicDeath on Aug 2, 2011 8:50:54 GMT
Hehe well certainly not gunna complain if what I am getting from the added damage is higher than what I'/d get from Enhancement anyways. However, it does seem to be a shame to loose the sole reason for making the choice to take Enchant over say Miracle or IOF on a Slinger. Would be nice if something were done to the Slinger GMW to make it useful again. However I'm prolly just gunna reinc my Slinger again and drop Enchant for something else Thanks for the info Cata
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Post by Yojimbo on Aug 2, 2011 15:00:25 GMT
BTW: A Weapon with +16 EB will penetrate +16 soak. Your soak needs to be 1 higher in order to reduce incoming damage. That's why Premonition's +16 bonus is crucial; many monsters have +14 (usually) and even +15 EB. Your right I had just figured since the customization tools didn't have a +21 or a generic soak option only resistance it was that it ignored damage from the enhancement or below.
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Post by shardelay on Aug 2, 2011 18:55:14 GMT
I think it would be nice if, since we hve an edit that allows GMW to work on slings for a slinger, it had some effect. Ideas: 1) Extra attack like lvl 50 SD or CoT if you have LSF 2) Ab above +20 buff cap? +1 for each foci to max of +4? 3) Acts as keen? 4) Adds self-only phys damage like wetstone? (intrudes on fighter niche) 5)
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Post by CataclysmicDeath on Aug 2, 2011 18:57:43 GMT
Adding Keen would be awesome
Cata
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Post by maljin on Aug 2, 2011 19:03:00 GMT
There's no reason to take miracle or IoF over the enchant foci either now. It's true that enchant doesn't do much for a slinger apart from girding, but does divination, transmutation or necromancy? I'd pick the schools that are not often taken by caster clerics or turners or whatever else you might run with. For me illusion followed by abjuration is on top of the list right now. The epic is not seen that often, it works while you're using your special bullets, will empower entropic shield (both melee and ranged conceal) and doesn't become obsolete if someone else in the party has it as well (like IoF, girding or druid's shunt). Since greater ruin, epic mage armor and epic warding take into account full cleric/slinger levels, you still have enough feats to look at even if you decide to stick to two or three schools only.
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Post by BigStick on Aug 3, 2011 0:45:38 GMT
The GMW enhancement on a slingers sling was quite nice to have BEFORE you can use the high AB slings in the game.
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