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Post by lala on Aug 7, 2006 23:24:26 GMT
Tenser's Transformation suggestion: ------------------------------------------------ At caster level 30 the spell now adds discipline skill points equal to caster level (might want to exclude epic levels). If thats too strong then if possible make the extra skill points based upon Str modifier x 2.
So going with second idea a 30 str player would get 10 from innate strength, and 20 extra added when Tenser is cast when level 30 wiz/sorc.
Thought it would be a nice touch, would also apply to the Staffmaster and Baneknight.
Thx Lala
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Post by FunkySwerve on Aug 8, 2006 0:09:37 GMT
An interesting suggestion. It might be a bit overpowered, however, as low discipline will be a standout weakness in the hells, one of the ways we are rebalcing to help out str builds. On the other hand, this could give casters a fighting chance there, so I won't rule it out just yet. Funky
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Post by FunkySwerve on Aug 8, 2006 0:15:12 GMT
Can Mass Bigby be looked at. I think if you target a creature with it more often than not only that creature gets grabbed. I have had big piles of nasties in the desert; scorps and sands and only get one and I am sure they all didn't make their save vs. my greatness. I looked at it and all is in order. The creature you target is irrelevant exzcept to determine the placement of the area of effect. Bear in mind they get spell resistance, an ac grapple check, and a strength hold check, 3 chances to escape. Despite that, I've seen it catch gobs of critters later in game when cast by a high level caster. Funky
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Post by lala on Aug 8, 2006 0:19:17 GMT
An interesting suggestion. It might be a bit overpowered, however, as low discipline will be a standout weakness in the hells, one of the ways we are rebalcing to help out str builds. On the other hand, this could give casters a fighting chance there, so I won't rule it out just yet. Funky Cool Maybe the 2nd idea balances better then as it requires a certain amount of strength to be of any use which compromises mages anyway. Anyway I can appreciate there is a balancing consideration so this may not fit. Cheers Lala
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Post by Ironfang on Aug 8, 2006 17:15:51 GMT
Ok thx for looking. This was my 58th level Sorc, (56 caster levels) and maxed out Spell Penatrate and Epic Focus. I have barely ever failed to lay a single level 7 grapple on these mobs. Yet one it does go bad its always just one single that gets held, not 2 or 3 even on large groups.
But I can live with that.
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Post by mishimayukio on Aug 8, 2006 21:52:43 GMT
Divine favor. Would like to see a scaling duration increase or damage increase.
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Post by Bakchuda on Aug 11, 2006 17:31:38 GMT
Suggestion for the spell Weird:
Can the damage for failing the first but not the second save be scaled to something similar to FoD ? Maybe like (casterlevel d6)/2?
Would be nice to have a spell that did AoE negative type damage that was higher than a 3rd level spell (neg energy burst)
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Post by mishimayukio on Aug 11, 2006 20:07:03 GMT
Suggestion for the spell Weird: Can the damage for failing the first but not the second save be scaled to something similar to FoD ? Maybe like (casterlevel d6)/2? Would be nice to have a spell that did AoE negative type damage that was higher than a 3rd level spell (neg energy burst) I like this idea, But I hate it as well as I didn't take illusion focuses on my wiz.
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Post by lala on Aug 16, 2006 12:36:00 GMT
Suggestion to give Clerics a little oomph.
Circle of Doom ------------------- Cap no longer applies at its closer to Inflict Serious but done area affect. Causes 3d8 dmg for every 4 heal skill points (as per inflict serious wound) The spell has a save for half dmg and needs to be used near melee so its not overpowered.
Healing Circle ------------------- Cap no longer applies at its closer to Cure Serious and Cure Critical but done area affect Up to caster 40 is similar to Cure Serious 3d8 for every 4 heal skill points Caster 41+ similar to Cure Critical wounds 1d8 for every heal skill point.
Fits clerics and the concept of the spells being an extension of the cures/inflicts.
Cheers Lala
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Post by lala on Aug 17, 2006 11:03:42 GMT
Carrying on with Clerics. Circle of Healing, Heal, Mass Heal would need to check Cleric levels and not caster levels due to Druids having the same spells.
Heal & Mass Heal ----------------------- When cast by a Cleric now heals and provides additional 25% tempory hit points (capped 250). At Cleric 41+ this increases to 50% (capped at 500)
Legendary rez spell --------------------------- Suggestion would be for the Legendary spell that rez and provides 1000 hps to also give Undeaths Eternal Foe & Regeneration now.
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Post by Parazia on Aug 17, 2006 19:29:10 GMT
I like the sound of the heal spells but i think miracle is good the way it is.
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Post by booboospooki on Aug 26, 2006 2:06:03 GMT
The level 7 spell Mordenkainen's sword. I suppose this is mostly a concern for spellcasters who specialize in a school opposed to conjuration, since other than Epic spells this is the only way for them to have a summons at hand. Would it be practical to have the spell scale by level? I.e. at levels 20, 30, 40 etc. a stronger golem (or simply sword, as the spell name suggests) is created.
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Post by FunkySwerve on Aug 26, 2006 2:36:50 GMT
It certainly would. They problem is that coming up with critters that are level-balanced is pretty time consuming, though it's gotten less so of late as our progressions firm up. We SHOULD get around to this before NWN2 breaks (there are about a dozen or so summons spells that need attention), but I can't make any promises, as there is a lot still to finish. Funky
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Post by MurphysLawAgain on Sept 9, 2006 15:32:06 GMT
Are there plans to scale Gedlee's electric loop? It is one of the few damage spells that doesn't scale at the moment.
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Post by FunkySwerve on Sept 9, 2006 19:37:48 GMT
Not at the moment. Can't remember why, tbh, but I'll certainly add it to the long-term todo list. Funky
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