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Post by thedomicron on Sept 14, 2006 7:39:00 GMT
are there any plans to make creeping doom any stronger? i'd kind of like to see if it could make its way back into the mod after the AoE limit for lag
also: what about making zen archery use both dex and wisdom modifiers for ab? i was thinking that might be some incentive for some non aa based archers
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Post by doomsdaybringer on Sept 15, 2006 0:18:32 GMT
are there any plans to make creeping doom any stronger? i'd kind of like to see if it could make its way back into the mod after the AoE limit for lag also: what about making zen archery use both dex and wisdom modifiers for ab? i was thinking that might be some incentive for some non aa based archers petty sure that would require hak.....on the zen archery
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Post by FunkySwerve on Sept 15, 2006 3:48:39 GMT
Some feats we can edit hak-free, but not zen archery (and generally not anything directly related to melee combat). As for creeping doom, yeah, itr'll prolly get an upgrade at some point. Funky
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Post by whodat1 on Sept 15, 2006 4:37:53 GMT
That should just be the start - clerics and druids are underpowered!
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Post by Delfestra Ruinvorn on Sept 15, 2006 17:37:06 GMT
Yeah. Right. Clerics and druids underpowered? Since they both get high level unresistable exotic damage...and Druids get two flavors of unresistable exotic damage...and they both get harm...and I get Magic Missle, which has its unresistable exotic damage reduced by a five-way damage split...they're not underpowered. Plus, everyone clamors for shunt and the clerical exotic resistance epic. Can't remember the last time people were shouting for a missle barrage. They're *so* not underpowered In all honesty, and by comparison, I'm feeling like *I'm* underpowered by comparison, and I never ever thought I'd feel that way!! Its pretty astonishing really to see people asking for a druid when they need a real offensive caster. I stand there in shock! But things ebb and flow on HG, so we always see where it goes.
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Post by whodat1 on Sept 16, 2006 0:24:22 GMT
was a little bit of a joke, my apologies Anyway I don't see a need to increase the power of dewm, its pretty powerful against raz mobs, Id look at giving clerics/druids maybe some sort of cold dmg spell, if anything needs to be done at all.
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Post by azrael on Sept 16, 2006 23:10:44 GMT
Not my idea, but I like it so much i took it upon myself to copy it here. Finger of Deaths description mentions how it still does damage even if the target is death immune. However, if you cast it on a creature with death immunity and they fail their save, nothing happens. It doesn't die because it's immune to death, but it doesn't take damage because it failed its save. Is it possible to re-do this so that if they're death immune and fail their save they still take the damage?
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Post by maudlin27 on Sept 17, 2006 8:22:09 GMT
Was about to post here, but seems azrael beat me to it! Would be nice if FoD dealt damage to enemies immune to death when they failed their save, as at the moment it has no effect in such a situation (making it very frustrating to use if you've got v.high DC and the enemy's is relatively low if they have Death immunity).
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Post by bort on Sept 17, 2006 9:40:25 GMT
EDIT: Waffle removed.
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Post by whodat1 on Sept 17, 2006 15:11:08 GMT
Definitely just your experience. Its a matter of having the levels to land your spells, thats it.
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Post by darkentity on Sept 26, 2006 11:38:53 GMT
Mass Camouflage: added concealment %1 per casterlevel up to casterlevel 40, +1%/2 legendary casterlevels (not sure but duration 10 turns/lvl?)
Shroud of Nature School: Conjuration ----- Description: Camouflage is a common tactic in nature. If it can't see you, it can't eat you. ----- Effect: Concealment on the caster and their party of 1%/casterlevel for 1 rnd/casterlevel. Only works if within 6 levels of the caster.
Huh? did i read that right? shroud of nature only grants 10% more conceal (5% if mobs have blind fight) than a lvl 4 spell!!! and doesnt last as long (not sure about that bit).
would it be possible to add some more bonuses( or a different spell altogeter for us Conjurers out there)
an idea could be physical immunity at casterlvl/4 %
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Post by quinn on Sept 26, 2006 16:57:57 GMT
Posted earlier in the wrong forum, I apoligize for that, here goes again, a true self-buffing Paladin. The changes wont forsee immediate impact at higher levels but will help drastically at the lower to medium stages, so our pallys wont have to rest as frequently as mages for a simple weapon buff:
Deafening Clang Caster Level: Paladin 1 Innate Level: 1 School: Transmutation
Duration: 1 Round / Level -> 2 Round / Level (same as darkfire / flameweapon)
Same could be done for blessed, but considering the alteration to Clang, it isn't really necessary.
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Post by bort on Sept 26, 2006 18:00:52 GMT
Perhaps increase the duration of divine favour if you can? Divine Favor Duration: 1 Turn --> 1.5 Rounds/Level, including LLs for a total of 540 seconds at level 60.
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Post by lala on Oct 8, 2006 11:06:49 GMT
With Legendary Spell Focus Abjuration the mage becomes a master in understanding dweomers and manipulating forces.
Mordenkainen's Disjunction: When cast as an area affect (not a targetted object/spawn) and the caster has Legendary Spell Focus Abjuration the following occurs: 1. Area of effect becomes large 2. None party members are stripped of 1 spell. 2 None party members have their SR lowered by 10 for 10 rounds.
This is linear in regards to the Legendary abjuration spell that has a suggestion in the other topic.
Lala
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Post by irongolem on Oct 14, 2006 17:54:53 GMT
The suggestion on the Mord's improvement would go a long way toward helping the mage become more welcome in the party again. Currently a mage is refused entry in favour of a cleric/druid (this has been for some time now as the mage constantly strips party buffs just to get spells through).
This would help a lot in bringing some more balance to the currently underbalanced Mage. I mean, even the AA's magical arrow abilities have higher SR penetration... it does not seem balancing that even an archer has less SR problems than a pure mage!
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