Post by mishimayukio on Aug 26, 2008 2:53:14 GMT
Just a basic build outline for now, will color it and add notes later. This is a pale master that is also a fully functional rogue and can open all chests in the game/get all secrets. Took auto silent for giggles.
Subrace: Genie Elf
starting stats (subrace mod)
Str 8
Dex 16(18)
Con 12(14)
Int 18(24)
Wis 10
Cha 8
1 Wizard
Conc +4, Disc +2, Splc +4, CrA +4
Luck of Heroes
Barred School (Divination)
Barred School (Enchantment)
Arcane Specialization (Necromancy)
2 Wizard
3 Wizard
Spell Focus (Necromancy)
4 Wizard (Intelligence +1)
5 Wizard
Greater Spell Focus (Necromancy)
6 Pale Master
Metamagic (Silent Spell)
7 Pale Master
8 Pale Master (Intelligence +1)
9 Pale Master
Metamagic (Empower Spell)
10 Pale Master
11 Pale Master
12 Pale Master (Intelligence +1)
Metamagic (Maximize Spell)
13 Pale Master
14 Pale Master
15 Pale Master
OL +1
Skill Focus (Open Lock)
16 Wizard (Intelligence +1)
17 Wizard
18 Wizard
Lightning Reflexes
19 Wizard
Conc +18, Disc +9, Splc +18, CrA +18
20 Rogue (Intelligence +1)
DT +23, OL +22, Srch +23, SetT +5, Tum +23, CrA +1
21 Pale Master
Great Intelligence I
22 Pale Master
23 Pale Master
Epic Spell Focus (Necromancy)
24 Pale Master (Intelligence +1)
Conc +5, Disc +2, Splc +5, CrA +4
Great Intelligence II
25 Pale Master
Conc +1, Splc +1, CrA +1
26 Pale Master
Conc +1, Splc +1, CrA +1
Auto silent spell I
27 Pale Master
Conc +1, Splc +1, CrA +1
Great Intelligence III
28 Pale Master (Intelligence +1)
29 Pale Master
Conc +2, Splc +2, CrA +2
Auto silent spell II
30 Pale Master
Conc +1, Splc +1, CrA +1
Great Intelligence IV
31 Pale Master
Conc +1, Splc +1, CrA +1
32 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Epic Spell Penetration
33 Pale Master
Conc +1, Splc +1, CrA +1
Great Intelligence V
34 Pale Master
Conc +1, Splc +1, CrA +1
35 Pale Master
Conc +1, Splc +1, CrA +1
Epic Spell: Greater Ruin
36 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Great Intelligence VI
37 Pale Master
Conc +1, Splc +1, CrA +1
38 Pale Master
Conc +1, Splc +1, CrA +1
Auto silent spell III
39 Pale Master
Conc +1, Splc +1, CrA +1
Great Intelligence VII
40 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Legendary Feats:
Great Intelligence VIII
Great Intelligence IX
Great Intelligence X
Legendary Spell Penetration
Legendary Spell Focus: Necromancy
Legendary Spell Focus: Illusion
Legendary Luck
Legendary Skills:
Put tumble to 30, max open lock, disable trap, search, concentration, discipline, craft armor, and spellcraft. Spend whatever skill points left at 60 on lore, and whatever else you want.
Subrace: Genie Elf
starting stats (subrace mod)
Str 8
Dex 16(18)
Con 12(14)
Int 18(24)
Wis 10
Cha 8
1 Wizard
Conc +4, Disc +2, Splc +4, CrA +4
Luck of Heroes
Barred School (Divination)
Barred School (Enchantment)
Arcane Specialization (Necromancy)
2 Wizard
3 Wizard
Spell Focus (Necromancy)
4 Wizard (Intelligence +1)
5 Wizard
Greater Spell Focus (Necromancy)
6 Pale Master
Metamagic (Silent Spell)
7 Pale Master
8 Pale Master (Intelligence +1)
9 Pale Master
Metamagic (Empower Spell)
10 Pale Master
11 Pale Master
12 Pale Master (Intelligence +1)
Metamagic (Maximize Spell)
13 Pale Master
14 Pale Master
15 Pale Master
OL +1
Skill Focus (Open Lock)
16 Wizard (Intelligence +1)
17 Wizard
18 Wizard
Lightning Reflexes
19 Wizard
Conc +18, Disc +9, Splc +18, CrA +18
20 Rogue (Intelligence +1)
DT +23, OL +22, Srch +23, SetT +5, Tum +23, CrA +1
21 Pale Master
Great Intelligence I
22 Pale Master
23 Pale Master
Epic Spell Focus (Necromancy)
24 Pale Master (Intelligence +1)
Conc +5, Disc +2, Splc +5, CrA +4
Great Intelligence II
25 Pale Master
Conc +1, Splc +1, CrA +1
26 Pale Master
Conc +1, Splc +1, CrA +1
Auto silent spell I
27 Pale Master
Conc +1, Splc +1, CrA +1
Great Intelligence III
28 Pale Master (Intelligence +1)
29 Pale Master
Conc +2, Splc +2, CrA +2
Auto silent spell II
30 Pale Master
Conc +1, Splc +1, CrA +1
Great Intelligence IV
31 Pale Master
Conc +1, Splc +1, CrA +1
32 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Epic Spell Penetration
33 Pale Master
Conc +1, Splc +1, CrA +1
Great Intelligence V
34 Pale Master
Conc +1, Splc +1, CrA +1
35 Pale Master
Conc +1, Splc +1, CrA +1
Epic Spell: Greater Ruin
36 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Great Intelligence VI
37 Pale Master
Conc +1, Splc +1, CrA +1
38 Pale Master
Conc +1, Splc +1, CrA +1
Auto silent spell III
39 Pale Master
Conc +1, Splc +1, CrA +1
Great Intelligence VII
40 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Legendary Feats:
Great Intelligence VIII
Great Intelligence IX
Great Intelligence X
Legendary Spell Penetration
Legendary Spell Focus: Necromancy
Legendary Spell Focus: Illusion
Legendary Luck
Legendary Skills:
Put tumble to 30, max open lock, disable trap, search, concentration, discipline, craft armor, and spellcraft. Spend whatever skill points left at 60 on lore, and whatever else you want.