|
Post by illandous on Jul 18, 2007 2:54:23 GMT
Hmm what does shaving off 2 dex do to this build if I would take better saves for will. (would get LL will) and then take improved crits also. Illandous is bad at math...
|
|
|
Post by Balduvard on Jul 18, 2007 4:06:15 GMT
Off the top of my head, of the things that Dex affects, here are the major ones: -AB -AC -Reflex save
The same methodology I've prescribed prior in this thread should guide your decision making. Tweak whatever you wish, provided you weigh and accept the benefits and detriments for doing so.
|
|
|
Post by Ralkain on Sept 11, 2007 13:15:49 GMT
Maybe the question is quite odd, but why 10 Monk/1 Wiz/29 AA over 9 Monk/2 Wiz/ 29 AA. Wouldnt you gain 1 ab with the last version? Possibly to get an extra ac modifier from 10 levs of monk as monk gains one ac per 5 levs of monk. Miles Its actually quite a bit more than that. The fact is you need 10 non-AA levels by level 20. So that's 9 monk and 1 wiz. Now if you want to achieve L29 AA by 40, you only have 1 level to play with. If you go wiz 2, in addition to loosing +1 AC from monk 10, you can't max out your tumble and discipline, and loose more AC from having a 30 tumble instead of 40. Ralkain
|
|
|
Post by FunkySwerve on Sept 11, 2007 17:50:11 GMT
OMG he's alive! Funky
|
|
|
Post by cathedralmaster on Sept 12, 2007 6:08:44 GMT
Been working on upgrading my Flurry Yana Fadring (the erinyes version) and so far the following changes seem to be the way to go:
- Drop 2 strength for 2 more intelligence. - Switch epic will and fortitude for their legendary equivalents. - Drop Luck of Heroes for an enabler feat, move the last monk level to level 39 (so you can drop armor skin, take self concealment, and then take an LSA in the LLs)
And that's where it gets tricky. There seem to be two good options:
Option 1:
Take LSA Tumble so at Lvl 60 you have:
Concentration - 63 Discipline - 42 (21 left over) Hide - 30 (33 left over) Parry - 42 (21 left over) Tumble Listen - 63 at end, 12 left over for heal
So you wind up with 132 AC but your discipline maxes at 95-100.
Option 2:
Take LSA Discipline so you wind up with the same stats except your ac is now only 128 but your discipline maxes at 115-120.
Still debating which way to go with that.
|
|
|
Post by Ralkain on Sept 12, 2007 18:39:49 GMT
OMG he's alive! Funky Us Yellowbeards are more dangerous when we're dead And I'm still dead until I can get an Erinyes race to start leveling up, I need some help from the past. If someone can help out I'd give several of the UR race books and several of the other items on the list for it ;D Ralkain
|
|
|
Post by Ralkain on Sept 12, 2007 18:46:26 GMT
- Drop 2 strength for 2 more intelligence. On mine I dropped 2 wis and 2 strength and bought 2 dex with it. You loose 1 wis AC, but gain 1 Dex AC and 1 Dex AB. Maybe I can get rid of an option for you, why would you do this? You loose 1 on all saves and gain 0 AC? I think you can buy Tumble as crossclass after 40, but maybe not. If you can, then you can still buy 10 ranks of tumble between 40 and 60, your additional would only be 2 ac, but you lost armor skin, so its a 0 ac gain. Unless of course it checks for your ranks post 40, if it does, then you can't put any tumble points in after 40 as max crossclass ranks is 30 at L60 and you're already at 40. Ralkain
|
|
|
Post by FunkySwerve on Sept 12, 2007 19:35:23 GMT
He sais LSA, not LSF, meaning Legendary Skill Affinity. It makes the skill a class skill for you in legendary levels. Funky
|
|
|
Post by Ralkain on Sept 15, 2007 5:38:22 GMT
He sais LSA, not LSF, meaning Legendary Skill Affinity. It makes the skill a class skill for you in legendary levels. I understood that when I replied, but he also dropped Armor Skin to do that, so if you can take Tumble as cross class in LL (even though you have 40 tumble at 40), then to get his +2 AC from LSA he'd loose 2 AC From armor skin *and* loose his save bonus from LoH. If you can't buy tumble as xclass during LL because you already have 40 ranks, then he would gain 2 AC. Ralkain
|
|
|
Post by FunkySwerve on Sept 15, 2007 6:27:00 GMT
Ah, yeah, misunderstood. No, crossclass skill limit in LL is (level+3)/2, as it is pre-LL. Funky
|
|
|
Post by MightyKhan on Sept 15, 2007 10:42:55 GMT
I made a Flurry-type AA with Aelfborn, and I liked it. I did not follow the Flurry build completely (don't know why), but I'm planning on reïncarnating her with Yukio instead. Here's what I had in mind:
Toughness Point Blank Shot Great Fortitude Iron Will Blind Fight Improved Critical: Longbow Weapon Finesse
I'm not sure about starting stats: str 8 dex 16 con 16 int 10 wis 14 cha 8 leaves me 2 unlocated points. Intelligence would allow 1 more skill. Such as listen, or spot. Or hide, to benefit more from mass camo. Strength would mean 1 more damage. Another option is 18 dex and 14 con. Netting 1 more AB/AC at the cost of 1 fort and HP. What do you suggest?
|
|
|
Post by bort on Sept 15, 2007 10:54:07 GMT
I made a Flurry-type AA with Aelfborn, and I liked it. I did not follow the Flurry build completely (don't know why), but I'm planning on reïncarnating her with Yukio instead. Here's what I had in mind: Toughness Point Blank Shot Great Fortitude Iron Will Blind Fight Improved Critical: Longbow Weapon Finesse I'm not sure about starting stats: str 8 dex 16 con 16 int 10 wis 14 cha 8 leaves me 2 unlocated points. Intelligence would allow 1 more skill. Such as listen, or spot. Or hide, to benefit more from mass camo. Strength would mean 1 more damage. Another option is 18 dex and 14 con. Netting 1 more AB/AC at the cost of 1 fort and HP. What do you suggest? I'm a fan of more HP over more AB/AC on these kinda builds. Your AB will be high enough anyway, and you really won't be able to tank much in the tougher areas of the mod (thanks to AoOs and crits), so those few extra points in AC are kinda moot. IMO, YMMV
|
|
|
Post by MightyKhan on Sept 15, 2007 11:09:40 GMT
I think i'll go with 2 extra intelligence, but what skill would be most valuable in this case? Heal, Hide, Listen, Lore, Move silently, Spot? Concentration, parry, persuade maxed at level 40? Some spellcraft in early levels? Parry, coupled with the high dex score, will be fairly high. Listen is good for concealment reduction and Lore can be handy for banking purposes/other stuff (pyramid runes for example). Spot can get you to places you could not go elsewhere (not sure though, are there spot checks beyond lev ring?).
|
|
|
Post by bort on Sept 15, 2007 11:38:13 GMT
My thoughts: Listen - Get this as #1 priority, you're a damage dealer first and a quasi-tank second, thanks to AoO and Crits, as mentioned above. Heal - only if you plan to take it to guild tournaments, where heal skill increases the amount of hit points healed by heal potions. Parry - might help with the odd 1 vs 1 in hell and in LLs, but questionable value as you really shouldn't be tanking. Hide/Move Silently - Could well be useful when True Seeing is stripped from most monsters in the mod, not sure how well this would work without HIPS though. Spot - Helps prevent PP, not really sure you'd need this unless you're paranoid or visit low level areas with PPing mobs a lot. Spellcraft - might increase the duration of scrolls (i.e. GS/BBoD)... not sure on this one. docs.google.com/View?docid=dfr84scb_0hk23d7
|
|
|
Post by cathedralmaster on Sept 17, 2007 22:39:58 GMT
Been working on upgrading my Flurry Yana Fadring (the erinyes version) and so far the following changes seem to be the way to go: - Drop 2 strength for 2 more intelligence. - Switch epic will and fortitude for their legendary equivalents. - Drop Luck of Heroes for an enabler feat, move the last monk level to level 39 (so you can drop armor skin, take self concealment, and then take an LSA in the LLs) And that's where it gets tricky. There seem to be two good options: Option 1: Take LSA Tumble so at Lvl 60 you have: Concentration - 63 Discipline - 42 (21 left over) Hide - 30 (33 left over) Parry - 42 (21 left over) Tumble Listen - 63 at end, 12 left over for heal So you wind up with 132 AC but your discipline maxes at 95-100. Option 2: Take LSA Discipline so you wind up with the same stats except your ac is now only 128 but your discipline maxes at 115-120. Still debating which way to go with that. Eventually decided on option 1. Any chance this thread could be moved to the main build forum?
|
|