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Post by CataclysmicDeath on Nov 19, 2010 12:44:29 GMT
I've had this problem before myself but it only happens on rare occasions, I haven't mentioned it since I haven't been able to pinpoint what is causing it.
Cata
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Post by rainwalker on Nov 19, 2010 20:42:54 GMT
I've had this same problem. I noticed that if I delete my log files before launching nwn so it creates a new clientlog1.txt on load that I don't have this problem atleast for 2 or 3 runs. My best guess is when it rolls back to use clientlog1.txt after fulling up 1-4 log files it stops working until you exit nwn. Like I said this is a guess, but it's the pattern I've seen when the logger has stopped working on Windows 7.
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Post by BigStick on Nov 19, 2010 21:15:18 GMT
Mine actually stopped while moving from log 1 to 2. It's happened a few times to me in the past month, but I don't often play for long enough periods such that I regularly go into more than 1 log file.
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Post by gollem9 on Nov 20, 2010 15:43:01 GMT
Magelogger public release v13 (bugfix) released. www.datafilehost.com/download-0c1c7829.htmlFixes : Problems with file swapping. (NOTE : Please clear the log files after crashing or accidentally closing the game. This can be done manually, or by selecting it with nwnloader. I so hope ARF will do this like HGCrossroads did in future versions) New functionalities : - Touch attacks (Like monk's stun & ghould touch for mages now shows up in the spells info screen as well + makes a noise if it was successfull)
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Post by gollem9 on Nov 26, 2010 15:54:05 GMT
Heyas all,
Is it possible to get some feedback on IF the bugfix worked from the peeps that were getting freezing loggers or loggers that did not continue after a crash.
I have also contacted Illandous on how he handles the "automatic backups of logs in specific time intervals" , because I suspect that there might be a conflict there. Also do I hope that in one of the future versions of ARF there will be a log backup/wipe functionality on logging on.
greetz, Gollem9
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Post by Werehound Silverfang on Dec 11, 2010 22:26:26 GMT
Necromantic Barriers need not be counted for damage.
Had over 260k damage in an Abos 2 run after first map. heard more cries of "Sorc need nerfed!"
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Post by mrbadexample on Dec 15, 2010 3:55:15 GMT
Is there a way to limit the number of times your notified of an immunity on your target mobs?
Maybe 2-3 times and then it is stopped unless you switch targets.
This is mostly just a minor annoyance but being told 3-5 times a round that something is immune to critical hits with the sound effect gets grating after a while.
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Post by Starcub on Dec 15, 2010 21:09:44 GMT
Necromantic Barriers need not be counted for damage. My overpowered barbarian concurs and would also like you to remove limbo wall and brood worm sac damage from the calculations since he rarely ends up in those places. Hmm? What's that you say? Oh wait, nvm, my pally has informed me that you should not make any changes (just between you and me, he's got a rather large ego, and doesn't like it getting hurt ).
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Post by ElevenOne on Jan 26, 2011 1:31:02 GMT
I really love this logger, specially when you're looking for a specific augment.
But, I was wondering, can you add a database like the augments for all items?
For example, if I wanna know if there's a cloack with "Imm to level 6 spells and below" I would have to search in the wiki for it, which is very time consuming.
This also could be useful to search for items with certain skills, or immunities and resistances.
Thanks!
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Post by dragonledak on Jan 27, 2011 21:25:09 GMT
Just downloaded and absolutely love it, keep up the good work.
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Post by Hercules on Jan 29, 2011 2:28:58 GMT
I am experiencing some difficulty here. I have downloaded this program, got it set up, and it logs partially of my file. Area, kills spells are all logged correct. My dmg in / out aint though, its always "0".
I run in a mac with boot windows xp I have downloaded the newest Java. I have with help from Gollem9 got it set up properly (green file at bottom)
What is wrong ? I am going nuts here, please help me Gollem9 !
~Herc
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Post by Hercules on Jan 29, 2011 17:30:44 GMT
This problem has now been eliminated. Thanx to Gollem9 for his tremendous work, bugfixing and patcience. Nice work!
~Herc
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Post by gollem9 on Jan 31, 2011 22:17:20 GMT
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Post by Hercules on Feb 21, 2011 13:05:22 GMT
Any news on the super irritating fact, that i need to restart NWN every time i do a new run, to get the logger to work properly? (unless I have misunderstood something here)
Besides that this logger is really cool indeed !
~herc
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Post by CataclysmicDeath on Feb 21, 2011 17:36:04 GMT
It's something to do with the way NWN reads the logs. Until Golly works out a fix the easiest way I have found to fix this is to delete your logs 2-4 before playing NWN and then delete the contents of log 1. This allows the Magelogger to start from a completely fresh and unused Log1 for runs and should be fine throughout barring crashed.
Cata
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