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Post by johannhowitzer on Sept 20, 2016 22:47:43 GMT
Deadpool was much smoother than expected. The slimes take a while to kill with Static Field and Chain Lightning... I did forget to try death magic, though. The boss is only immune to 5th and below, so IGMS was able to kill him without resting, with the help of Missile Barrage, which by itself did around a thousand damage to him. He has Evasion and bugs never ramped up enough to scratch him, so missiles are my best weapon here. Mummies are too strong for Sunburst, I will try Evard, U2D, and Firebrand on them, I think. If I draw them away from the boss, I can just let them die to cloud damage while I missile the boss.
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Post by chainlink on Sept 21, 2016 7:25:25 GMT
Somewhat surprisingly death magic works on the slimes and cubes but if you don't have the foci its not very efficient for killing them. U2D works very well on the Bog Mummys but yet again if you don't have the foci.... The biggest danger for Deadpool is if you take too long and it fires off a Timestop in which case you're toast especially if you're there alone.
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Post by rhansen on Sept 21, 2016 11:27:15 GMT
you could always try casting silence on a bbod/summons. as long as it stays close to the dragon there will be no timestops cast.
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Post by johannhowitzer on Sept 21, 2016 22:26:07 GMT
I have never seen Deadpool use Timestop, and he is also vulnerable to Bigby Swarm.
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Post by sabregirl on Sept 24, 2016 14:49:15 GMT
FYI I just had Deadpool timestop me, but it was a ways into the fight. I assume if you kill him fast enough he won't TS.
-S
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Post by woqued on Sept 24, 2016 18:33:37 GMT
FYI I just had Deadpool timestop me, but it was a ways into the fight. I assume if you kill him fast enough he won't TS. -S Were you on one toon or more? I'm wondering if it's related to party size.
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Post by sabregirl on Sept 24, 2016 18:41:47 GMT
FYI I just had Deadpool timestop me, but it was a ways into the fight. I assume if you kill him fast enough he won't TS. -S Were you on one toon or more? I'm wondering if it's related to party size. Just one. It's on my most recent twitch broadcast if you skip close to the end. -S
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Post by johannhowitzer on Sept 29, 2016 23:55:04 GMT
Yeah, Deadpool Timestop does ring a bell from years past, now that I think on it for a bit.
Been finally doing some work on Manatakloss tonight. I'm not going to spend a huge amount of time right now trying to gather all enemy stats I can to figure out a slight improvement to my strategy... the main improvement I hope would work would be Maxed Acid Fog instead of Maxed Vortex of Teeth - but so far, everything I've bothered to test elemental damage clouds on has Evasion. Interestingly, Xulrae does NOT have Evasion, but all the other Drey do, and the Clerics in the Temple do too. Deadpool's slime minions don't, so Static Field and Ball Lightning work, as I mentioned.
Past that I've been spamming Evard and Vortex everywhere, Bigby Swarm on anything troubling, and Timestop into Missile Barrage to knock over the Matrons. I was at 95 AC for most of this work - would be 91 AC without the rare Eye of Everwhole I found - but I ran into Vampiric Drow Spiders, who have 83 AB and hit hard enough to be a concern.
So I decided to rehash my gear. Traded out my Arch Wizard Robe for the Elytron of Isis, and my First Defense shield for the Trojen, both fixed drops. AC is now 103 (99 without amulet), and I swapped staff for a +STR/CON shop axe for convenience. Just more and more reasons to continue looking for good fixed drops. A fixed drop amulet over +10 would be a big find, and if Elytron is guaranteed and not a % chance like Humbaba, consistency will be very strong. Barring all of this, even stuff with super high AB can be reduced a bit with Prayer and Battletide, which I haven't been using lately.
One thing about dying alone... I have a bunch of countermeasures even if it does happen. Rebirth stones are always a thing, and I'll be running by quite a few spots I know of for those. For any area where porting is allowed and I'm not saving Gate somewhere else to skip backtracking, setting Gate before running in will allow me to pop out of Fugue, rest, and get back to where I was before despawn. Gate just keeps on showing its impeccable quality. In fact, in almost all places, dying is more of a threat due to loss of item - if I fugue something like Elytron armor or Gift of Undeath (have done the latter several times in practice), the run will encounter some serious issues. But as long as I still have Rebirths, that won't happen.
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Post by Deleted on Sept 30, 2016 0:35:34 GMT
if Elytron is guaranteed and not a % chance like Humbaba AFAIK Elytron and Humbaba both come from the same chest, I believe they are 50% chance each - it's the bottom-right chest in the SW-corner chamber.
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Post by condude on Sept 30, 2016 1:08:42 GMT
- if I fugue something like Elytron armor or Gift of Undeath (have done the latter several times in practice), the run will encounter some serious issues. But as long as I still have Rebirths, that won't happen. If you fugue a key piece of defensive gear, I'd recommend falling back to the old mage standby of BBOD and spells. It's more precarious, but should be able to work. DO NOT try running for another gift of undeath. It only spawns if you're below a certain level, which means there's a good chance you'll kill the boss who drops it, which is a long run as it is, and get nothing. As for a higher natural armour ammy, I swear there's one out there. If I remember where, I'll let you know.
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Post by johannhowitzer on Sept 30, 2016 2:06:20 GMT
For a run at a marathon, if one happens, I will have backups for certain things. Backup Gift of Undeath, backup Elytron, etc. - in the event of an awful thing happening, I want to still be able to finish the run at a marathon. Sort of like how runners of other games will often have some safety saves just in case. For normal runs, if I fugued Gift, it would probably just mean a reset.
And if Humbaba and Elytron are a guarantee to get at least one, that's great too. I still need to test drop chance there by killing that room of Kings repeatedly.
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Post by johannhowitzer on Oct 2, 2016 20:30:49 GMT
Good news. The Mother of All Dragons can be killed by a solo theurge with only one stop in town to rest, which means despawn should not be a danger. Without a rare wizard belt it's a little close, with one it should be a near-guarantee.
Still need to figure out the killcount - killing only the Draconians around her was not enough. Also, killing the Draconians in the first place is a little sketchy since I'm trying to avoid breaking my wall down, and they're mostly vulnerable to cold. Almost all cold spells break the wall, and Freezing Fog is far too weak on damage. Considering un-meta'd Greater Orb of Cold, as that takes up level 7 slots, which represent the weakest version of IGMS. Can also use maxed Ice Daggers, and Creeping Doom, while not doing enough damage to MOAD to be worth it otherwise, does chew away at the Draconians. Only issue is that I really need them down fast; I can't use IGMS / Barrage effectively with them around, and I'm already fighting the Transmute Barrier timer. Starfire does drop them to half health.
The only serious challenges remaining are the Crown Sanctum, the Aspect of Lolth, the Abyss, and the Immortal. All of which are terrifying.
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Post by johannhowitzer on Oct 5, 2016 14:46:46 GMT
With the help of TACPILOT, got plenty done today.
- MOAD killcount requires at least some yuan-ti, and Ice Dagger is not good enough for the Draconians. I really need a better way to kill them fast, even with Starfire they're going down far too slowly and my wall is expiring. Haven't tried Weird yet. Can't really afford to tank MOAD thanks to her breath; I have Evasion and didn't get a read on the DC, but a failed save nearly kills me... I wasn't using Elemental Shield, though, and I know the breath is partly fire. Maybe I will be able to handle it in a pinch.
- All Matrons require killing stuff on the way, but maybe not all stuff? I'll try skipping the worst of the spawns in houses K and G, houses D and F are too short to bother.
- All books appear to be in reach without fighting anything. The only locked one is F, and that room has no enemies. For the rest, grab book and GV or gate out. That'll save a ton of time.
- A few enemies really like to gust my Evards away in houses K and G - Warlocks and I think Monasts. These enemies will be grabbed first, and I'll try skipping any spawn with a lot of them. Warlocks even seem to have Mord, which is a huge threat. Nothing else is really dangerous with mage buffs, high AC, and crit ring.
- Houses K and G have no Evasion, making Max Acid Fog a better option than Vortex.
- Very easy to skip Matron heals with Timestop and Barrage. Kinda need to wait for other things to die first, but they have to die anyway.
House Mat'Lis'sk is next.
I should perhaps mention that I am not against people dropping by and helping out, or doing their own research. Not that I'm going to ask for it either, it's just been really awesome when people have shown up while I'm doing ingame research and testing (which is admittedly not super often). If you do, of course be prepared for me to want to do things a certain way; I may ask you to stay out of combat or avoid doing specific things, so I can see how my build's abilities fare in a situation. It's therefore a plus if you have your own Greater Sanctuary.
All in the name of science!
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Post by condude on Oct 6, 2016 2:42:26 GMT
I'd recommend killing off the yuan-ti anyways, they give sick xp. Is there any reason that you can't kill off the draconians with a well aimed freezing sphere? It would take a bit of practice to get the distancing down, but you should be able to hit things near your wall without breaking it (especially if they're aggroed on a BBoD).
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Post by johannhowitzer on Oct 6, 2016 9:54:18 GMT
Yeah, that's not a bad idea. I can summon off the wall, GV to guarantee they all go for it, and that'll give me the spacing. MOAD might be a little too fast for an alternating Freezing Sphere - GV combo to be viable outside of wall. I'll check her breath DC next time I'm there, and see if I can in fact tank her reliably; if I can, I'll just knock over the Draconians before setting wall up, and not care if she decides to rush me.
I've been kind of surprised at how low dragons' SR has been. I thought it was a lot higher last time I played. Even MOAD doesn't require the slightest drop to have a guarantee to hit her. Maybe I'm thinking of LL dragons, though. So far the only SR problems have been the Hall of Kings mummies and the Headmaster / Revenants, and to a lesser extent, some of the Drow - out of which, only the mummies have mattered.
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