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Post by Lokison on Aug 19, 2004 23:07:15 GMT
Oh it just occured. You may want to make the Fence mobile despawning and respawning in different location to prevent "camping" Otherwise players who think will realize that instead of hunting down the thief they just need to camp the fence.
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Post by Slayer on Aug 19, 2004 23:08:13 GMT
Paladin, laundering? That seems backwards! Laundering items is evil! Simply, because anyone can take PP points, it should be global for all players to use. Either that, or have it check for if you are evil, or not. Make it so that the Launderer doesn't even want to talk to Good people, like they are Narcs. No no. The problem I am seeing is that EVERY item that is tagged stolen will be dropped OnDeath. Let's say you just came back from Cats, and while you were there a Spec picked your BOJ and now it is tagged stolen. You die on the way back through the temple. When you die, the BOJ will drop on the ground cause it's tagged stolen. Not cool.
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Post by Slayer on Aug 19, 2004 23:10:20 GMT
We could have the OnDeath check to see who killed you, PC or mob. Which would knock out that prob. But you'd still need someone to remove the Stolen tag for all chars. If a paly is dueling and dies, his stolen stuff would still drop.
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Post by FormerAdmin on Aug 19, 2004 23:10:51 GMT
Hmmm, I see your point, and you are right, that is not cool.
But, what if you just add a script to the Spectre's, making it so that any item they drop, is pushed back to a normal item, not stolen?
That shouldnt be hard, should it?
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Post by FormerAdmin on Aug 19, 2004 23:12:50 GMT
And about the Paladin part: ok, so we make it so that anyone can talk to the Item Launderer, not just Evil people.
That will wipe out the problem, completely.
And yes, having OnDeath check to see who killed you, sounds like a great idea.
Also, we should make it so that the Launderer checks for the item level, and sets a laundering price, per item, off of that.
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Post by Slayer on Aug 19, 2004 23:14:52 GMT
Nope. Brick wall. There are many items that we have intentionally tagged as stolen to prevent selling them or other reasons. Having a person who can arbitrarily remove the tag would erase all that work.
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Post by Lokiyn on Aug 19, 2004 23:15:23 GMT
Lokison: be my quest!... *snip You should be happy we are even doing this!... *snip ?? i was joking....
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Post by FormerAdmin on Aug 19, 2004 23:16:08 GMT
My bad, man. Sorry, humor doesn't come through all the time on the internet. No harm, no foul.
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Post by FormerAdmin on Aug 19, 2004 23:17:35 GMT
Nope. Brick wall. There are many items that we have intentionally tagged as stolen to prevent selling them or other reasons. Having a person who can arbitrarily remove the tag would erase all that work. Well, how about setting up a distinct new variable to assign to pickpocketed items, then?
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Post by Lokison on Aug 19, 2004 23:17:55 GMT
Nope. Brick wall. There are many items that we have intentionally tagged as stolen to prevent selling them or other reasons. Having a person who can arbitrarily remove the tag would erase all that work. Hmm you could try setting up say, a box. you pay the fence and put your item in the box which deletes the item and makes a new version of the item. Since some items are naturally flagged as stolen that should prevent that from happening
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Post by Slayer on Aug 19, 2004 23:23:08 GMT
Hmm you could try setting up say, a box. you pay the fence and put your item in the box which deletes the item and makes a new version of the item. Since some items are naturally flagged as stolen that should prevent that from happening Then you'd have to get into transferring item charges over.
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Post by Slayer on Aug 19, 2004 23:24:15 GMT
Well, how about setting up a distinct new variable to assign to pickpocketed items, then? That's not bad. Not bad at all.
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Post by FormerAdmin on Aug 19, 2004 23:30:16 GMT
That's not bad. Not bad at all. Woot! It sounded some what logical to me. Hope it isn't a pain in the ass to implement. And this way, you CAN add the Launderer, and have him ONLY fix items that were truely Pickpocketed, not just tagged Stolen so they can't be sold.
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Post by Slayer on Aug 19, 2004 23:31:39 GMT
A campaign int wouldn't be able to store enough info about the item in question because every item in the game of that type has the same tag and resref. It works good for players since each player has a unique ID and IP.
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Post by FormerAdmin on Aug 19, 2004 23:33:59 GMT
Well, you are the authority when it comes to scripting, so I will let you draw what conclusions need to be made. I'll stop making endless suggestions, now. ;D
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