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Post by Deleted on Aug 18, 2020 19:47:58 GMT
!randomize
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Post by jelricle on Aug 18, 2020 21:06:33 GMT
My lowly character is still in the fun stage, I guess. :-D However, I plan to keep a sharp eye on this thread for thoughts when I get up to higher levels. (Yeah, I know I am not adding to the _subject_ matter of the thread, but I do want to give _support_ to Kiieran and Zent for posting)
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Post by FunkySwerve on Aug 19, 2020 19:35:30 GMT
Some really great replies here. Heartening to see this kind of community still after all the years we've been at this. Funky
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Post by thomascovenant on Aug 28, 2020 21:53:16 GMT
Most of us old players had played open subraces for months if not a year before to have the chance to put hand on a subrace book, even doing hell,s runs for this with open subraces.
since years i think we do our best to help newbies players with gold, gears to help them to have it a lot easyer to hit lvl 60, by gold and gears but also by taking them leech for xp, tags and even on leeching to allow them to have or pick in the loots.
There was at time where there was no levels restrictions to use subraces books but this was not good, as many of us gave secret, UR and even BUR books for free and thoses players in reality didnt win the books but had them for free even without to need to reach a certain level to use them. Some didnt apprecated the subraces for what they worth, it's understanding as they didnt realy work to have thoses subraces. When you work hard to have something there you are in a good position to appreciate it at what they worth.
If we was like 10 years ago you was to find it a way more hard to progress on the game, with all the free help from old players and even players who are on the game since less then a year this is realy easy to progress and have nice gears to survive on high lvl runs. Also i dont count with the randomized gears who lvl up good the protection and power of your toon no matter if it,s a open subrace or not.
I suggest you to try to play the more in party with players who know good the runs, to have them bring you on higher level runs, there you will have more chance to find subraces books. I dont remember how much time this took me to put hand on my first subrace books, i remember my first secret subrace i win was one form the maze at sphynx as for with books this was from sissy run the minotaur and also RAA for the Tri Kreen one, and thoses 3 need to have a toon good gear and immo levels, at this time leeching on other was kind of not usual we had to fight like all others in the party, and you know what at that time when we fugue or limbo when in hell's runs we lose like now one of our gears we wearing but this was kind a little less fun as we was loosing it forever there was no restoration for it at this time, i let you imagine how much this hurted when you lose a gear who took you months to put hand on it.
As for my first UR subrace book this took me months before to put hand on it and for my first BUR well think this need me over a year and half to have it. Even after near 12 years on hg i realy dont have all the subraces and you know what i still dont have XR subrace tag on my account.
597 hours is nothing compare to what we had to do for the same 10-12 years ago, but i can say we highly appreciate what we acquired along the years as we worked hard to have them.
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Post by yune on Aug 28, 2020 23:58:25 GMT
I've been playing for about 2-3 weeks on a tank and just got Zerial's token. Is there a set item with petrify immunity somewhere I missed? Getting petrified by sanders in desert on a 1 is a real pain. About the autofail on 1, could it be changed to something like a 1 is the equivalent of rolling a -10? It's odd that saves have the autofail but skill and ability checks don't. The best way to handle the saves vs immunity-piercing death is to carry stones of rebirth, there are set ones in blood moor and mantakaloss docks.
My worst experience by far was in desert facing a group of lost souls. I rolled a 1 to the no-immunity possess and got softlocked for around 5 minutes since I rolled more ones and got repossessed before it wore off, but they couldn't kill me since I outregenerated their damage. If they actually killed me, I'd get back up, but they couldn't. The lost souls seem special since they can refresh the duration on possess unlike say dust elementals who don't refresh the blind duration if you fail another save. Can the lost souls be made to not refresh the possess duration?
Thids boss fight seemed really meh. It's a cool concept but the only danger in the fight is rolling a 1 to the save or die attack it does sometimes. The rest of the time the boss doesn't actually do anything meaningful while you bash the objects. All of the other mind attacks it does get blocked by mind blank and it can't remove mind blank if you have mord immunity. None of the other boss room spawns do much of anything if you have mind blank other than cerebmancers doing more save or die attacks.
Elemental vortices are very annoying with the immunity-piercing 5% to die they do every round. Far worse than the energons. And that's supposed to be a solo-capable area. Can those be made to not spawn solo?
Myconids, the shriekers spam their save or die scream, but they can't move so you can stay away and kill from range and they're helpless. This is a good example of a way to use save or dies that adds something to the game and isn't just a roll the dice mechanic.
I get why there are so many checks vs. disability or death since non-fatal damage isn't very scary when you can drink a heal pot whenever you want if not disabled. Another reason why all the chip damage in thids boss room isn't very meaningful.
I've been playing a tank. I never expected to do as much damage as casters, it's called tank not DPS. I learned to carry lots of different weapons quickly, even if they're not what I have focus in. The enemies that only take one element but have a huge weakness to it (looking at you, desert) tend to be crit immune and have no AC so weapon type doesn't matter. A 5d12 electric ssithrak weapon clears living sands fairly quickly.
I've bought several good URs from the sell chest and found several of my own. No issue with gear quality so far and I'm on an open subrace. What's the logic behind reincarnating into a higher tier subrace being twice as expensive as making a new toon of that subrace? It makes me not want to start say a cleric knowing that I'd need 2 books to upgrade it but only one if I started it after getting a better sub. For a new player, one UR or BUR subrace is a big stretch, two is nearly impossible, two of the same subrace is just forget it. The sphinx subraces are perfectly doable to upgrade to since the bloods are a guaranteed drop.
Still, this is the best PvE NWN server I've seen.
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Post by chainlink on Aug 29, 2020 5:55:52 GMT
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Post by magecat on Aug 29, 2020 15:07:46 GMT
I've been playing a tank. I never expected to do as much damage as casters, it's called tank not DPS. I learned to carry lots of different weapons quickly, even if they're not what I have focus in. The enemies that only take one element but have a huge weakness to it (looking at you, desert) tend to be crit immune and have no AC so weapon type doesn't matter. A 5d12 electric ssithrak weapon clears living sands fairly quickly. Don't forget, you can ask the server at large if anyone has things they'd be willing to part with. A lot of the veterans have so much in stow that they don't remember everything they have. Often, they'll either sell it to you or gift it to you just because it has been sitting so long they forgot it is there.
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Post by woqued on Aug 29, 2020 15:28:44 GMT
I've been playing a tank. I never expected to do as much damage as casters, it's called tank not DPS. I learned to carry lots of different weapons quickly, even if they're not what I have focus in. The enemies that only take one element but have a huge weakness to it (looking at you, desert) tend to be crit immune and have no AC so weapon type doesn't matter. A 5d12 electric ssithrak weapon clears living sands fairly quickly. I've bought several good URs from the sell chest and found several of my own. No issue with gear quality so far and I'm on an open subrace. What's the logic behind reincarnating into a higher tier subrace being twice as expensive as making a new toon of that subrace? It makes me not want to start say a cleric knowing that I'd need 2 books to upgrade it but only one if I started it after getting a better sub. For a new player, one UR or BUR subrace is a big stretch, two is nearly impossible, two of the same subrace is just forget it. The sphinx subraces are perfectly doable to upgrade to since the bloods are a guaranteed drop. Still, this is the best PvE NWN server I've seen. Tanks end up doing -more- damage (at least, singletarget, vs most enemies) than Casters do, in the end-endgame. Something to look forward to I guess if you prefer that playstyle. The double subrace book requirement is one I'd like to hear the answer to as well. Mega irritating, getting a single book is already an achievement but it going to naught sucks. There's enough class variance to keep people making new characters on its own, the added "make a new cleric yay" probably made more sense when lvl cap was 60.
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Post by thomascovenant on Aug 30, 2020 16:25:43 GMT
I've bought several good URs from the sell chest and found several of my own. No issue with gear quality so far and I'm on an open subrace. What's the logic behind reincarnating into a higher tier subrace being twice as expensive as making a new toon of that subrace? It makes me not want to start say a cleric knowing that I'd need 2 books to upgrade it but only one if I started it after getting a better sub. For a new player, one UR or BUR subrace is a big stretch, two is nearly impossible, two of the same subrace is just forget it. The sphinx subraces are perfectly doable to upgrade to since the bloods are a guaranteed drop. In real you dont need 2 books, i mean first you need to have your account tag with the subrace then this is one book, but when your account is tag with a subrace you can build unlimited toon with this subrace, this mean if your account is already tag with the subrace you want to upgrade your toon you just need one book of this subrace to sacrifice it to upgrade in this subrace the toon you reincarnate For my part i never did it and i prefer to start from a fresh new toon in the subrace i want
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Post by boroie on Aug 31, 2020 10:53:45 GMT
I can see the pros and cons to double book reincarnation, it certainly keeps you hunting and working with others rather than giving you everything straight up. I've reincarnated one open subby to a secret subby, and one open subby to a UR. Other than that, I know I'll be waiting a very long time to get even 1, much less 2 of the BUR books I really want. And I'm okay with that. I do have some BURs (purchased and traded for) that are not my ideal race/class, but it does mean I can get a head start on reincarnation as it only takes one book to reincarnate in the same subrace tier. So I've built up a couple of characters, the trick is to either keep them with the class combination you want, or do not make them immortal. Also it can be fun playing a race designed for a certain character type and experiencing a different side of the game than the usual.
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Post by tomaan on Sept 3, 2020 16:25:09 GMT
I do have some BURs (purchased and traded for) that are not my ideal race/class, but it does mean I can get a head start on reincarnation as it only takes one book to reincarnate in the same subrace tier. So I've built up a couple of characters, the trick is to either keep them with the class combination you want, or do not make them immortal. Also it can be fun playing a race designed for a certain character type and experiencing a different side of the game than the usual. That's a good approach. I'd also echo TC's point above - you don't have to wait for that second BUR, build a new toon and level it up from scratch. It will be a lot faster than trying to acquire a second book (especially if you take advantage of bonus xp on holidays). When you do finally get that second book, you can trade it for a different subby and repeat the process. My advice would be to level one open or secret subby to 60 and use it to farm gear and other subbies. As you start to acquire URs and BURs, then you can start leveling new toons, which, as you stated can then be reincarnated into other URs or BURs as you acquire them.
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Post by woqued on Sept 3, 2020 18:43:30 GMT
Fallen Angel, Doppleganger, Rakshasa, Stinger are all A-Grade UR/Secret subraces that compete just fine for their respectable characters, all the way to Limbo.
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Post by desocupado on Sept 5, 2020 12:01:32 GMT
1 the 5% is rule a d&d staple. Fixed immunity is the only way to top those odds. There is some loot that ressurrects you after you die and is consumed. Stone of rebirth or something. Truth be told the long lasting status are more problematic than straight death - being stoned or feared for minutes is absurd.
2 This is a high magic server. Items and effects are plentiful. There's also the history of how level caps were developed. Level 20 was endhame. With HoTU the cap was raised to Level 40. Then 60 was endgame. Then 80. Also somewhere in the middle the legendary areas came in existence. You can figure people who played back then had lots of end game gear and still needed to be challenged by said content. That sort of lead to the pattern where it feels like you need the loot that drops on that area to fight in that area.
3 For what's worth, classes are probably stronger now than before upper tier subraces were created. I don't find the way the subrace system works that fun or rewarding. It restricts what you can play effectively. Since each character is such a big time commitment, the limitation of character optimization on creation feels like a restriction on what you can play instead of a reward most of the time. Truth be told it takes more skill to make a build with a weaker chassis than the other way around (making newbies get in double disadvantage as they lack both the knowledge and races - edit also lack gear so that 3 disadvantages)
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Post by zentraxius on Sept 5, 2020 19:25:28 GMT
Something being a D&D staple doesn't necessarily mean it's good "gameplay" it might be more rewarding when you are physically rolling a dice, but in an actual video game hundreds of rolls go out per round and that measly 5% becomes very common, far too common. The scenerios you experience in NWN are practically unfeasible in a DND setting because you'd spend weeks of gameplay to get through a single turn. In a computer game however that entire week can be autocalculated and performed in seconds, also you died. Because you, a grandmaster level 60 paladin with 96 fort, rolled a 1 against some goblins 12 dc death spell.
That's not remotely good gameplay
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Post by desocupado on Sept 5, 2020 19:44:35 GMT
Well you are picking the unreliable defense (saving throws). Any fortitude above 11 is a waste in your example. But a death ward spell or some gear piece with immunity would be reliable.
Try the command "!list imm" to quickly check on this type of information without going over each piece of gear. Unfortunately you can't simulate old D&D on an old engine without such issues.
Truth be told I don't think removing both the natural 1 and natural 20 would matter much. And it probably would work even better if the removal was only in player's favor.
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