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Post by thomascovenant on Aug 31, 2021 7:08:05 GMT
Is it me who is lost or the ranger bow as my toon is class Lash of Hatred level 42 with... 25 rangers/16 Bg / 1 wiz should be able to use the Ranger long bow, if i am right then something is wrong as i cannot equip it like you can see on this screen shot
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Post by witlak on Aug 31, 2021 7:17:48 GMT
Hey TC,
legendary levels dont count. You must have 25 levels of ranger with level 40.
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Post by thomascovenant on Aug 31, 2021 7:22:27 GMT
Ah ok cool didnt know this, ty Witlak
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Post by chainlink on Aug 31, 2021 10:59:29 GMT
If you really want to use a bow (although for what ungodly reason on a Lash I can't imagine) you can always pick up a Ssithrak or the Beholder wiki.hgweb.org/wiki/Taramanus one as they both have a decent AB boost and can be used with the more recently implemented Malbolge quiver arrows or in fact any of the other quivers you fancy.
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Post by chirality on Aug 31, 2021 11:22:35 GMT
That bow doesn't have much reason to exist and should be modified or deleted, honestly. It seems to be a relic of some bygone age, before ranger bows were introduced. As a longbow, it is useless for a zen. As a ranged toy for a non-zen it also makes no sense, because even a ranger that can't qualify to use that bow (like a lash) can use the special ranger shortbows.
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Post by thomascovenant on Aug 31, 2021 13:47:06 GMT
If you really want to use a bow (although for what ungodly reason on a Lash I can't imagine) you can always pick up a Ssithrak or the Beholder wiki.hgweb.org/wiki/Taramanus one as they both have a decent AB boost and can be used with the more recently implemented Malbolge quiver arrows or in fact any of the other quivers you fancy. I use a bow for when i solo mostly at mortal or low immos levels this allow me in some place to make mobs come to me instead of me to go to them and by this way i avoid to have another spaw to happen. As for the Taramanus it need lvl 55 to use it, for the Ssithrak i could be wrong but it need the ssithrak tag to use it, then in both case at this moment i dont have the requirement to use them.
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Post by thomascovenant on Aug 31, 2021 13:49:57 GMT
That bow doesn't have much reason to exist and should be modified or deleted, honestly. It seems to be a relic of some bygone age, before ranger bows were introduced. As a longbow, it is useless for a zen. As a ranged toy for a non-zen it also makes no sense, because even a ranger that can't qualify to use that bow (like a lash) can use the special ranger shortbows. You right when you say this bow should be modified, and more as the ranger shortbows from URO dont need a minimum of ranger level to use them but just the URO tag.
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Post by chainlink on Aug 31, 2021 14:33:29 GMT
If you are just using them to attract stuff to you and don't expect to do damage with them then any of the low level throwing axes or darts will do the job, as you hadn't mentioned what you wanted them for or the likely level of usage it wasn't really possible to be more specific. In fact if you were determined to use a bow any quiver (including the Ranger secret one) and a shop bought bow would still meet your requirements.
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Post by chirality on Aug 31, 2021 19:54:25 GMT
I enjoy using the legendry ranger bow on my lash for the scenarios that call for projectiles. The extra attack and flexible damage types from the ranger bows helps make up for any potential loss in dps when compared to thrown weapons or other bows. It ends up being relatively successful versus other options. The ability to have the full complement of combined union damage types is a far more efficient use of inventory space than carrying around multiple ammo containers and/or LL bows and quivers. Pazuzu ammos deal elec which makes them undesirable or unusable for healers (in a situation where you're actually trying to damage something rather than just shoot it to draw aggro). Beholder bow is +17 which is superior to ranger bows, but at +16 they are also better than the +15 from abyss thrown ammo. I find div might + lash sneaks to provide a reasonable phys damage output, assuming you can get close enough (which you usually can depending on islands) and being able to pick the ideal ele type is cool. For bashing placeables, axes are good, but a lash can make use of the ranger bows so there's no reason not take advantage of it.
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Post by thomascovenant on Sept 1, 2021 0:54:14 GMT
If you are just using them to attract stuff to you and don't expect to do damage with them then any of the low level throwing axes or darts will do the job, as you hadn't mentioned what you wanted them for or the likely level of usage it wasn't really possible to be more specific. In fact if you were determined to use a bow any quiver (including the Ranger secret one) and a shop bought bow would still meet your requirements. I said mostly to make the mobs come to me, not only to make them come to me. As for the darts, throwing axes i dont think some can have +15 to +17 ehanced on them.
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Post by boroie on Sept 1, 2021 14:01:41 GMT
I said mostly to make the mobs come to me, not only to make them come to me. As for the darts, throwing axes i dont think some can have +15 to +17 ehanced on them. Malbo darts are +16
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Deleted
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Post by Deleted on Sept 1, 2021 14:07:53 GMT
All of these posts are to say the Ranger Longbow needs to be deleted due to the existence of the Ranger shortbows and we are golden.
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Post by chirality on Sept 1, 2021 18:42:13 GMT
Or just make it a shortbow at least. It kind of has a "niche" as far as being a "special" bow for rangers that is usable *little bit sooner* and before any LL tags, I guess. The fact that an archery-focused ranger build doesn't take longbow feats, but does take shortbow feats, is a big disconnect. I suppose with 1-40 content+rules pushing people to take advantage of free reinc and just tag up and get immortality with builds that are designed for that, rather than levelling up the actual build they're going to play, it could be argued that this is a nonissue, but I think it's a shame to have a system designed to favor beating 1-40 content with builds optimized for 1-40 and then reinc into the "real build" after that chunk of sloggy/low-fun segment is thankfully over with. At any rate, if there was no possibility to (for example) get dragged for uro tag at L40/pre-immo, zen having a "lowbie" special bow would make a lot more sense. As it stands, there's absolutely zero point in even acquiring that Ranger Bow. Though, I'm sure non-immos being able to port into Uro and evade the code that prevents them from transitioning in normally, is exploit abuse and should be fixed. Maybe when the next round of "do content at proper level only" edits goes through, runs will be given a minimum level as well, to restrict the cheeziness of toons being dragged. It's probably also worth noting that part of the reason why the LL ranger shortbows overlap heavily with any niche of this longbow is due to the different system than that used by AA and their bows. Whereas AA bows progress in a very organic and linear fashion, the ranger system was designed retroactively, and as a result it lacks the common-sense and organic flow of starting with the building block "universal bow recombination machine" and getting better and more powerful bows as you progress through the game's content. --AA legendary bow: drops in L40-accessible/doable by only L40 zone (in fact "required" as a tag), acquired early in career; then LL (and hell) bows; so you start with the "master combiner" and collect better bows to add to it as you go through your career. The L40 special bow is the legendary bow that forms the foundation for the AAs other bows, so there's a streamlined process. --Ranger legendary bow: drops in rona, because it was designed after all the other bows. The special longbow doesn't even sit inside the "special shortbow" evolution tree--instead, it's a one-off oddity that is mismatched for any real build or any real use. It also feels like part of the designation of "zen only exists as a CS robot and has crap damage" is because, well, there's been no attempt at providing them with bows that approach the damage flexibility/precision of AA options. There's less ranger bows, 3 of them all drop from the same run (which is far "lower" of a run than, or example, a deep hells bow, and therefore should have less "power"), and the damage types are seemingly designed based on the theme of the LL run's set weapons with an afterthought of covering all 5 ele types without necessarily pairing the exo and ele in a way that makes sense. So rather than the intent of making them actually effective (such as fire/neg pom), zens are being told by the game that they should never deal good damage, and should only be plinking away at stuff they can't CS. It's not fun by design or in practice, and never was, which is why zens got the "zogue" treatment for the last decade+. The legendary bow should just replace the "Ranger Bow" instead of dropping from a run that has a L50 requirement attached to its original set gear. This would give zens (or some hypothetical dex hybrid archer/melee) the ability to grab their "special bow" and start CSing with it at the same career point as assassins (@ that: btw, that 30+ level mark is far too high and lame, but that's another rant). Rona bow could be replaced by a new bow that offers a new combination of damage types (fire+div/pos for example) or something cool (like mord but integrated into the unlimited ammo + union swapper, rather than finite set ammos) that makes playing zen a bit more enjoyable and less obnoxious (aka should still feel like you're contributing if you miss a CS).
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Post by boroie on Sept 1, 2021 22:57:10 GMT
Some really good points there Chirality Specifically - level requirement for Rona bow and the disconnect with the other bows, especially vs AAs ele/exo pairs on the rona bows shortbow vs longbow altogether (why?)
Another thing (to go off topic slightly) is why drop ranger rapiers in the same drop as the ranger longbow? That makes very little sense thematically or mechanically.
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Post by chainlink on Sept 2, 2021 11:18:53 GMT
One thing to bear in mind if you are talking about AA bows being better is that all of the elemental ones also do 2d12 Magic and Negative damage which might seem like a good thing until you start to experience mobs that heal on these damage types, then it becomes a pita as you have to root around for the best out of the Divine or Positive bows. At least the ranger bows don't have this issue although I completely agree that the Fire/Negative and Cold/Positive options seem out of sync.
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