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Post by FunkySwerve on Apr 2, 2006 18:48:45 GMT
There are 4 suggestions threads: -Changes to Spells that would effect them in Legendary Levels ONLY -Changes to Abilities or Suggested New Abilities that would effect them in Legendary Levels ONLY -Changes to Existing Abilities or Suggested New Abilities -Changes to Existing Spells (We can't add new ones without a hak, though we can fundamentally alter existing ones)
Please make an effort to post in the right one, it helps the DM Team find them easily when the time to implement them rolls around. Thanks, Funky
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Post by Bakchuda on Apr 10, 2006 17:38:22 GMT
How about modifying Shadow Daze to something like "Shadow Meld", gives GS until you break it, then 80% conceal for (SD level) rounds ?
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Post by FunkySwerve on Apr 10, 2006 21:20:02 GMT
Thanks for moving this. I'm gonna check if I can mod this after the next update, but thats gonna be a bit cuz its a biggie. Funky
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Post by holla on Apr 11, 2006 13:49:35 GMT
For PMs Deathless mastery touch, can the DC improved? Was thinking along the lines of 10+Necromancy casterlvl.
Holla.
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Post by holla on Apr 11, 2006 13:55:55 GMT
Was playing using my shapestrong barb for a while the other day. I feel the main advantage of barbarians has now been superceded by the introduction of large size subraces. The other main ability, Mighty Rage, is too short lived imo. Could the duration be doubled for this and/or give barbarians the abilty to use the fighter prepare weapon abilty?
Holla.
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Post by holla on Apr 11, 2006 14:21:13 GMT
Have been trying to think of a way to make epic RDD an option, not easy as they get alot by just lvling to 10, have a couple of suggestions tho. Modify Breath to :- DC = str mod + 20, Fire damage = RDD level x 10. Grant a DR bonus of 3/- every 5 levels after level 10. True sight at RDD lvl 30. All the best. Holla
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Post by FunkySwerve on Apr 11, 2006 15:37:22 GMT
Was playing using my shapestrong barb for a while the other day. I feel the main advantage of barbarians has now been superceded by the introduction of large size subraces. The other main ability, Mighty Rage, is too short lived imo. Could the duration be doubled for this and/or give barbarians the abilty to use the fighter prepare weapon abilty? Holla. I definitely like this idea, since I agree about the poor barb. Funky
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Post by FunkySwerve on Apr 11, 2006 15:38:12 GMT
Have been trying to think of a way to make epic RDD an option, not easy as they get alot by just lvling to 10, have a couple of suggestions tho. Modify Breath to :- DC = str mod + 20, Fire damage = RDD level x 10. Grant a DR bonus of 3/- every 5 levels after level 10. True sight at RDD lvl 30. All the best. Holla I've also been trying to think of ways to do this. Does giving him the DR screw over the DDs out there? Funky
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Post by holla on Apr 11, 2006 17:18:18 GMT
The DD DR was a consideration when i thought about this. My thinking is that currently a DD at lvl 30 gets 21/- and usually would take the epic DR feats to boost to 30/-, also I would suggest that the DD gets prehaps a further 9/- DR possibly 3/- at lvls 46, 52 and 58 (for another post really I know but seems related to this). The RDD builds however tend to be WM builds as players looks to maximum use of the str boost, this generally would mean that con 21 is rarely reached and therefore the epic DR feats would be seldom taken. Also could change the 3/- DR to every 6 lvls after 10 given a max of 9/- rather than 12/-, DR seems logical (to me anyway)for a RDD due to scaly skin.
Holla.
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Post by Cimion on Apr 11, 2006 19:08:24 GMT
I was thinking about the monk disadvantage of having a low AB, and since all they do is hit stuff it is a big disadvantage. My suggestion is to make the oppositte of Flurry of Blows, but maybe scaled up for according to lvl, or more extreme. It could be like the Barb rage ability where ac is sacrificed, but I was thinking more like attacks per round go down adding +2, or whatever, ab per lost attack. That way a Monk can fight boss's and accually hit them, even if it is only a couple times a round.
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Post by FunkySwerve on Apr 12, 2006 0:26:35 GMT
I was thinking about the monk disadvantage of having a low AB, and since all they do is hit stuff it is a big disadvantage. My suggestion is to make the oppositte of Flurry of Blows, but maybe scaled up for according to lvl, or more extreme. It could be like the Barb rage ability where ac is sacrificed, but I was thinking more like attacks per round go down adding +2, or whatever, ab per lost attack. That way a Monk can fight boss's and accually hit them, even if it is only a couple times a round. Welcome to the forums! Interesting idea, and probably doable, though it'd have to be from an item since we can't add or modify most feats without a hak. There's also the problem of ab - bonuses cap out at 20 via all scripted bounses and weapon bonuess, so if you have +16 gloves, that only leaves room for 4 bonus, with many other possible buffs running. Funky
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Post by holla on Apr 13, 2006 10:06:06 GMT
Could the circle kick feat be modified to give a +1ab and possibly +1 damage for every 5 monk levels at the expense of the +1ac every 5 levels monk lvls, this would give a similar effect as barb rage as mention by cimion. Circle kick iirc is automatic use, not selected, so this would make it build choice.
Just a thought, Holla.
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Post by sabregirl on Apr 13, 2006 14:00:26 GMT
*quote from old thread* Okay I keep forgetting to mention this but there's at least one creature I've noticed is impossible to turn at ANY level - I swear. Heck I thought my turn undead was broken for a while. The Skeleton Warriors and skeleton champions in the ruins of anduin. Even at low levels - you look at them and they die but TURN them? Nooo sireee. And of course looking into improving turn undead in LL would be nice @ holla - I've been told by quite a number of people that circle kick is basically bugged in that it tends to target enemies outside combat range - breaking combat - or something along those lines. I'm not sure how true it is since I've been too scared to try it myself much at all. But I sure don't see many monks that have it . . . besides if we can't change feats very well anyway . . . But yes, I agree, monks could really use some help in the AB department. If there's a cap on boosting AB with item/scripts, could we give high level monks a secret item to lower the AC of a single target for a short time? Or is it possible to just change the AB scaling of the class itself? -S
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Post by sunkistwarrior on Apr 13, 2006 14:57:10 GMT
im no expert but the problem i found with circle kick is that for example your fighting solo on 3 spiders and they are all pounding on ya. your focused on killing the one in front of ya ( to drop the number of attackers to 2 vice 3) and at the end of every round your monk attacks a different one and you have to go and manually click on the one your specifically trying to kill at the end of every round. its annoying and not worth the trouble so i dont take that anymore. now if the circle kick would attack the focused one at the end that would be great
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Post by hiryuu on Apr 13, 2006 14:58:34 GMT
Can't change a class AB progression, but lowering AC is interesting. Hmm... monk fear aura at level 35?
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