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Post by MurphysLawAgain on Jun 15, 2008 10:56:24 GMT
A fighter suggestion. Since they are more versatile warriors, perhaps the weapon focus feats could apply to ALL weapons that they can use? So rather than focussing in katana, a fighter with more than 21 FTR pre-legendary could use any exotic weapon with maxed AB? This change shouldn't be overpowered (since you can only use up to 2 weapons at once) and would be of great benefit to newer players who often cannot get hold of the better weapons initially. Advanced players would be able to fit weapon damages to enemies better so there would be some advantage even for them.
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Post by felicity on Jul 9, 2008 8:32:56 GMT
I have some suggestions to make the staffmaster quasi more attractive. They're supposed to sacrifice defensive in order to be a offensive power house, only tank build with big sacrifice can match it. However at present it's not the case. All staffmaster get is a +20 qstaff with lackluster crit mod 16-20/x4 even with dev/wm crit, 1d6+45 bonus dmg, and 7 attacks from tenser. A barbarian dev dualer with shapestrong get 9 attacks at crit mod of 14-20/x4 and still be able to wear shield/armor. Barb are also crit imm, buff independent, and have good health.
Staffmaster are overshadowed by barbarian IMO. I think we should give staffy more offensive power so people have stronger incentive to play this quasi. I suggest we give 2 extra attacks to qstaff when not wielding a shield, since in reality they have 2 heads and can be used in a double weapon style. This may sound overpowering but if you consider it's low ac (can't get any higher than 120 even with 40 dex, which is pointless), low imm and buff reliant, it's a humble advantage... I'd even venture to say 11 attacks on staff/no shield, cos they still get hit a lot even with 90% conceal.
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Post by Ralkain on Jul 9, 2008 11:38:33 GMT
I suggest we give 2 extra attacks to qstaff when not wielding a shield, since in reality they have 2 heads and can be used in a double weapon style. Staves are double weapons in the PnP game, so this has been suggested here before. The response was "Its not possible at this time.". So the dev's aren't opposed to it, they just can't at this time. Although maybe they could make staffmaster stuff work with a dire mace (since that's the closest double weapon to a staff). But I doubt they'll go for that.
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Post by felicity on Jul 14, 2008 7:39:11 GMT
Can the harper boots have more uses per day? The attacks granted are at the lowest ab so it shouldn't be overpowered. It is disappointing that one can sacrifice so much to splash the class but the key ability only last a few mins...
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Post by Lastone Yusee [SL] on Jul 21, 2008 8:18:16 GMT
I'd like to suggest a change to Whisper Gnome.
As it seems to be aimed at the rogue/assassin more than the combat assassin overall, or maybe a hybrid of the two, it would be awfully nice to have Keen Sense added to its features.
Sneak Attack 1d6 and Weapon Specialization: Assassin Dagger are pretty underwhelming feat additions IMHO.
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Post by Tempest on Jul 23, 2008 11:34:40 GMT
Maybe make move silently skill counteract listen/blind fight.
I dont think it should be possible to completely counter listen or bf, but maybe make ms decrease conceal reducing effectiveness by something like (move silently skill/12) capping out at 10% at 120 move silent
Example for someone with 50conceal and 50 move silent 50% base conceal -25% attackers blindfight + 4% (50move silently/12) --------------------------------------- 29% effective conceal
Tempest
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Post by Lord_of_the_Barns on Jul 25, 2008 16:59:48 GMT
I was playing around with making a War Chanter(DD based), and I noticed that it is impossible for you to get "Lasting Inspiration" despite your base ranks in perform. I am guessing this is a NWN restriction since you aren't an "Epic Bard". I was thinking that the quasi should potentially get "Lasting Inspiration" for free upon meeting the requirements or at the very least be able to pick it up at LLs. On the same note, I was wondering that in the case of Maelaphant WCs if epic intimidate could possibly count as the intimidate prerequisite since it's still a focus in intimidate, but far better. This way it would at least make it semi decent to build a STR based WC and at least have a mediocre song.
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Post by mrslayer on Jul 26, 2008 16:50:20 GMT
Fighter Give lvl 50 fighters monk weapon progression with all weapons. Fighters could do with a boost.....
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Post by stonewarrior on Aug 1, 2008 20:06:35 GMT
I would like to see Rogues be allowed to take Great Strength or Great Dexterity as Rogue bonus feats. Once you run out of the customized Rogue Bonus feats you are left only to take Epic Skill Focuses.
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Post by gandoron on Aug 4, 2008 19:18:46 GMT
Cleric Domain: Healing
I'm building my first Clerics (Pure Cleric and LifeThreader) and evaluating the various Domains. I'm surprised about the healing domain. Most healing spells are increased in power, but not Healing Circle, which is the primary high level healing spell in HG. I would suggest an increase to HC and the "heal" skill (not under the +50 cap). A change in the Heal skill would also increase the healing power of threaders.
-G
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Post by blaze997 on Sept 30, 2008 12:43:16 GMT
I just hit level 11 with a fighter and I must say that the whetstone is seriously disappointing. Any opponent with any sort of damage reduction negates the extra damage regardless of whether my weapon's enhancement bonus beats its DR. For example, a monster with DR 10/+1 is negating the extra whetstone damage even though I am using a +3 weapon.
Also, any opponent with slashing DR usually negates it completely or almost completely.
I would suggest that the damage type of the whetstone be changed to something like positive damage just to make it useful, even though positive damage doesn't make that much sense for a fighter's whetstone.
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Post by FunkySwerve on Sept 30, 2008 19:03:15 GMT
I just hit level 11 with a fighter and I must say that the whetstone is seriously disappointing. Any opponent with any sort of damage reduction negates the extra damage regardless of whether my weapon's enhancement bonus beats its DR. For example, a monster with DR 10/+1 is negating the extra whetstone damage even though I am using a +3 weapon. Also, any opponent with slashing DR usually negates it completely or almost completely. I would suggest that the damage type of the whetstone be changed to something like positive damage just to make it useful, even though positive damage doesn't make that much sense for a fighter's whetstone. It's already slated for a damage merge with weapon damage, so resists and immunes only hit once. You'll also find it more useful in legendary levels. Funky
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Post by blaze997 on Oct 1, 2008 11:28:52 GMT
Oh, that is awesome, thank you.
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Post by tomaan on Dec 8, 2008 14:28:20 GMT
so of course i wait until AFTER the update to make my suggestion, but here goes:
Defensive Specialist: Characters wielding 2-handed weapon (empty off-hand, no dbl swords/axes) get shield bonus of 1/5 Parry score, maxed at +12.
Requirements: Parry: 35+ STR or DEX: 25+ Epic Weapon Prof. for weapon in question
Variants: -characters sacrifice one attack per round at highest AB to get bonus.
T
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Post by don on Dec 15, 2008 0:01:41 GMT
Crossbowers are seriously underpowered. Even with two extra attacks, the number is same as Bower with DB bow and quick shot. Crit range for crossbow is 16-20/3x with dev crit while AA's crit range is 17-20/4x with dev and keen. Now, if we compare the ammunitions, we can say AA's bow ammunition is better by far.
To make things equal, I suggest give crossbow a keen property.
Don
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