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Post by FunkySwerve on Jun 18, 2011 16:10:15 GMT
Roo I believe upgrading summons have been planned for a long time, but that is not trivial. and the game hasn't been designed around pets in general, which means it's harder to introduce with balance. -G Gand is correct, Roo. It's actually looming close, though, since we've got hells, hades, and abyss critters to work with now. One team member, Were, has already drawn up some tenative scalings for them. Funky
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Post by FunkySwerve on Jun 18, 2011 16:12:02 GMT
Ah ok Funky. Can't say my Str assassin is terribly impressed but I can see why it was needed. Ret. Hopefully Assassins can get access to Crit Immunity with 40 base STR thru one of their spells like Paladins, BG's, Clerics & Rangers... Would seem to fit with the rest of the non arcane spell using classes that melee. KE. Wasn't the Team's last consensus that they didn't need the D nearly as much as the others? Or that their offense compensated? Don't recall. Funky
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Post by FunkySwerve on Jun 18, 2011 16:13:11 GMT
just a quick word... love the update. Can't wait to try the hells, abyss with the new nerf song, and nerfed baddies... Star needs to take a vacation day and play it seems Good to see you about. Funky
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Post by Torin on Jun 18, 2011 16:23:24 GMT
just a quick word... love the update. Can't wait to try the hells, abyss with the new nerf song, and nerfed baddies... Star needs to take a vacation day and play it seems Update brings all-stars back ;D
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Post by CataclysmicDeath on Jun 18, 2011 16:33:04 GMT
All in all I am quite impressed by the update. I can see how some aspects might cause some upset, but those are easily dismissed. It will be interesting to see how hells runs and such will go without a bard in party. I've seen them done before with great success. Apparently the things causing the most distress are the things we DIDN'T do, like nerfing UUU. Funky Probably cause they're the things causing us the most waiting time to get runs going. I mean it's quite obviously fantastic logging on at 8pm to do a deep hell run then logging off at 9pm in disgust cause we couldn't get a UUU Bot, sorry bard, and finding I just completely wasted a good part of my night and now don't have time to do another run cause I gotta get up at 7am in the morning for work. Freaking awesome, I should do it every night.....yeah I can do sarcasm too....... I'd actually said what I wanted to say and was gunna leave it at that but then this..... You know if I make an ass out of myself cause my reasoning is skewed fine. I deserve it. If I make a complete idiot of myself cause I'm talking utter idiocy or acting like a complete asshat go ahead and take a shot. I'm a grown man, it's fine, I can take it. But I'd like to know the reasoning behind this childish little dig...... I mean what are you Funky 5? Sorry but intended or not that was just an annoying and completely pointless comment. Cata
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Post by KnightErrant on Jun 18, 2011 16:38:35 GMT
Hopefully Assassins can get access to Crit Immunity with 40 base STR thru one of their spells like Paladins, BG's, Clerics & Rangers... Would seem to fit with the rest of the non arcane spell using classes that melee. KE. Wasn't the Team's last consensus that they didn't need the D nearly as much as the others? Or that their offense compensated? Don't recall. Funky Don't recall talking about STR Assassins in any of the meetings but I wasn't there for all of them to the end. Compared to Rangers, the other insta kill melee class, Assassins seem to "get the short end of the stick" with regard to "extras"....no free stat points for CC, no improved AC in certain armor, no access to Crit Immunity, no free level based feats and lack of BUR/Set class based gear. I have a STR based Assassin and a STR based Ranger..the Ranger is a nearly unkillable overpowered killing machine, the Assassin is a lower AB, AC, Crit vulnerable version whose only real plus is being able to MS more stuff than a Ranger can CS----but the number of mobs in this category is less than you'd think....(It also doesn't have to spam the CS hot key but that's fairly minor). Apologies for derailing the thread further... KE.
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Post by FunkySwerve on Jun 18, 2011 16:43:55 GMT
But I'd like to know the reasoning behind this childish little dig...... I mean what are you Funky 5? Sorry but intended or not that was just an annoying and completely pointless comment. Cata It was a direct response to him, completely on point, and completely accurate. Stop trolling, please. Funky
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Post by CataclysmicDeath on Jun 18, 2011 17:03:45 GMT
But I'd like to know the reasoning behind this childish little dig...... I mean what are you Funky 5? Sorry but intended or not that was just an annoying and completely pointless comment. Cata It was a direct response to him, completely on point, and completely accurate. Stop trolling, please. Funky I'm not saying it wasn't, but considering the way things have gone on this thread I'm quite sure you are aware of how some of us feel about the effect UUU has on our gaming times and such. Surely you can see how a comment like that could be seen as an indirect dig at some of us? I'm not purposefully trying to be a troll but if I'm supposed to just sit back and ignore something that I find insulting no matter how it was intended then you should probably just go ahead and ban me from the forums now. I was seriously annoyed about that comment when I wrote my last post, still am to be honest, but if you tell me there was honestly no intended dig at those of us who posted about UUU on this thread I will take your word for it and I will say no more on the matter. Hell I'll even post you an apology for having a go if you wish. But seriously re read what you posted and tell me there is now way it could have been misconstrued as a dig at what we were posting about. Cata
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Post by Roo on Jun 18, 2011 17:07:59 GMT
Roo I believe upgrading summons have been planned for a long time, but that is not trivial. and the game hasn't been designed around pets in general, which means it's harder to introduce with balance. -G Gand is correct, Roo. It's actually looming close, though, since we've got hells, hades, and abyss critters to work with now. One team member, Were, has already drawn up some tenative scalings for them. Funky Sounds good. It would be nice to see some support summons with special abilities like assist other, area restores / area healing etc. Sure its in hand. Thanks for the update, my bard has more room for loot now he doesn't have to carry around 10 inspiration belts
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Post by Bad on Jun 18, 2011 18:41:59 GMT
I must admit I am curious about the new update, and look forward to play testing it before I am able to have an informed opinion on the subject.
I make it a personal policy to confine my posting to things that I believe will benefit the Higher Ground community, and to this end I wanted to bring up the following points:
I currently spend quite a bit of my free time working hard to get new players to stop by the forums and hopefully begin playing Higher Ground. If I was a new player and logged on now, I am not sure that I would be tempted to get involved with us. Further, I am not sure that we are currently conveying to those perspective new players the really amazing community we have on Higher Ground.
In order to help us present our community in the best possible light, free up Dev time and keep population erosion to a minimum; I would share a rule my old pen and paper campaign used to keep things on track.
Quite simply it worked this way:
The DM would make a ruling (In this case make a re-balancing update).
If a player felt that this was something he/she had an issue with, the player was allowed to plead their case one time.
After this the DM ruled, and the ruling was final; we went back to playing AD&D, which was why we were there.
Something like this on the forums (Even if not a hard and fast rule but as a tacit understanding) maybe of help in keeping us on point, and save precious Dev time.
It should also keep the discussions on a games and rules level rather than getting feelings involved.
Thank you for your attention,
Bad
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Post by wolf on Jun 18, 2011 23:20:43 GMT
Very succinctly put Bad. One of the reasons that I am still here is the Camaraderie on this server and the people that i call friends. The whole reason for playing is having fun, enjoyment and relaxing with friends.
Which when u look at it, was why people played pen and paper AD & D. Also as u said once the DM ruling was made it was final.
The Main thing is people it is only it is only a GAME so why oh why are we getting all bent of out shape.
We all need to take a step back take a deep breathe and get back to having fun. I totally agree with Bad if i was new player and coming on the forums for the very first time and reading this i would be having second thoughts about staying on this server. So come people lets be positive and give time for other things that are in the pipeline to come in and then see where we are, because at the moment this is not a very good advertisement for what is a brilliant server and fun friendly community.
Blass
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Post by CataclysmicDeath on Jun 18, 2011 23:30:16 GMT
I'll remind you of that sentiment Blass next time ya burst me eardrums on skype after an Asmo loss Cata
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Post by wolf on Jun 18, 2011 23:46:40 GMT
U can Cata
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Post by jonuhey on Jun 19, 2011 0:57:30 GMT
Evards AB is being calculated wrong when Free channeling is applied.
My pure sorc with 72 cha (x1 demi) is getting AB 77
60 + 1(free channel) + 15 (half cha mod) + 12 (Leg focus conj) = 88 - 10 = 78
Normal channeling is being applied correctly, channeling 3 spells I get 79 AB, which should be 80.
Im not sure whats wrong, my orbs AB is still working normally (88 AB) but evards only at 77. Should be a loss of only 10 AB afaik, right, at least my wiz only lost 10.
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Post by FunkySwerve on Jun 19, 2011 2:40:59 GMT
It's not a flat - 10. Rather, it's:
int nAB = (si.clevel*5)/6;
if (si.class != CLASS_TYPE_INVALID) { int nMod = GetCasterAbilityModifier(si.id, si.class, si.caster); int nFocus = GetCasterSpellFocus(si.school, si.caster, si.clevel, si.class);
nAB += (nMod / 2) + (nFocus * 3);
So the extra 1 from base channel is not enough for another point (ints always round down).
Funky
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