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Post by Abadname on Sept 19, 2006 2:30:33 GMT
Just wanted to thank the author of this post. It was very usefull to me, and saved me from making a huge post asking a whole ton of questions, or making a useless character and not knowing its flaws till level 40... A real time saver
And regardless of what you think it was well set out IMO.
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Post by mishimayukio on Sept 19, 2006 5:30:52 GMT
slight update for caster druids and pre-epic BAB and saves progression.
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Post by Ironfang on Sept 19, 2006 13:37:49 GMT
Why is it less important for the Casters Druids to Max Wisdom? I am also looking at going with no armor and shield (with Monk bonuses) once I am in LL's I think I might end up with a higher AC and can take advantage of the better premonition spell? What d you think?
It also seems true that Druids need less Spell Penatration Feats as some of their spells ignore SR like EarthQuake is this true?
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Post by maljin on Sept 19, 2006 18:26:40 GMT
Druids get the spell nature's balance, which lowers the spell resistance of enemies up to 8d4 (if it scales into legendary levels up to 12d4), will save negates.
But druids get no ethereal visage so ac is more important to them than to mages. With sorc or wizard you have to find a balance between concealment and damage resistance. Being druid you have to do the same between damage resistance and armor class, as you havent got good conceal but armor/shield prof and barkskinn should make it up for that. Pale masters can try to find a good balance between armor class and hit points (with life blight). They get some conceal too and some damage resistance but I think they're better of having high ac (full plate/tower shield) and high hp.
maljin
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Post by mishimayukio on Sept 19, 2006 19:40:49 GMT
Penetration feats are still very important for druids as their best spell, bombardment, respects SR. And of course maxing wisdom is important, but its more important to get the 5 epic spells focuses in. The only way to do that is by sacrificing feats.
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Post by thedomicron on Sept 20, 2006 1:09:36 GMT
i dunno exactly how *crucial* it is for druids to get the epic spell focus in conjuration. while 60% concealment at level 60 is nice, it takes 3 feats to attain, and mass cammoflague already provides 50% at the same level. granted i understand how its strong, but i don't know how crucial it is for a build to succeed.
furthermore, i dunno how important maximize is either. because druids get their best spells at level 8 and 9, the only spells worth maximizing are call lightning and quillfire. good spells to be sure, but again i don't know how critical it is
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Post by mishimayukio on Sept 20, 2006 1:30:50 GMT
You are forgetting that the druid's best spell, bombardment is a conjuration spell. I'm actually giving up dragonshape for legendary conjuration focus on my druid.
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Post by thedomicron on Sept 20, 2006 2:18:32 GMT
hmm, i AM forgetting that important fact. still, i feel that only three or four of those spells are absolutely necessary, and one can be obtained with a tome
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Post by infamy on Sept 20, 2006 15:27:25 GMT
Maybe I missed this in here, but lets see. Suppose you take the 5 self concealment feats on whatever toon you are building. Is there any other kind of concealment, ie, improve invis, mass camo, shroud of nature that will stack on that?
I was talking with one person who has self conceal 4, and when I use mass camo and shroud of nature(druid level 51), the concealment goes to 51%. Odd.
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Post by maljin on Sept 20, 2006 18:08:50 GMT
Conceal never stacks. I think there was a vague rumour about multiple conceals: Every conceal would get a roll, so an enemy trying to hit you would have to make a roll vs self conceal, another roll vs invisiblity, another vs ethereal visage and so on. But I'm pretty sure that this is NOT true.
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Post by maljin on Sept 23, 2006 8:38:36 GMT
Another question: Do you need to be able to perform bard song to use the pale master's Lichsong? If yes, do your remaining uses of bard song determine the uses of Lichsong?
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Post by FunkySwerve on Sept 23, 2006 14:55:56 GMT
No. Funky
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jekk
Neophyte
Posts: 13
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Post by jekk on Sept 24, 2006 2:07:06 GMT
Hey guys, I just wanted to ask why so many caster builds don't mention extend spell as a neccesary feat?
The 1/round caster level spells never last long enough, sometimes even with extend, most notable spells are grease and creeping doom (CD just gets awesome when you can leave it for 30+ rounds).
Wizards especially with thier more limited spell slots, haveing to take more than 2 sets of short term buffs due to lack of extend would really tax thier offensive ability.
So am I missing something crucial here, or am I just being lazy by not resting/re-casting when I need to? I have always taken this feat with any of my caster builds and never regretted it, so far. Thanks for any input here!!
Jekk
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Post by hiryuu on Sept 24, 2006 6:28:48 GMT
It's not that it's a bad choice, but feats are limited. Extended is nice early on, but it loses value. In later levels, 1/round spells last 2-3 game hours, which is plenty of time to clear a room, if not the whole map. Extend would still help on the damage shield spells, but that's a high cost for such limited benefit.
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Post by cardinal on Oct 4, 2006 22:42:43 GMT
Does anyone know of a soruce of helpful tables and or charts, etc. that I could use for character builds. Something more than those included with game. Have been doing the trial and error method of discovery and it is pain stackingly slow. And at my age (54) I fear there isn't enough time to really sort it all out. Those that might reflect Higher Ground would most be appreciated as I suspect being here for some time. Love this place, great job!
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