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Post by nathyrra on Feb 13, 2007 12:14:50 GMT
Heya guys!! My question is: is there a difference between having reflex saves of 55 or 60?? Will this difference ever be put to use? Or, putting at other words, will we face, even in hells, DCs so high that makes sense to increase the reflex or other saves from 55 to 60, or will I need only to avoid the "take 1" scenario in both cases??
And can we take 2 times the same epic save feat??
A great hug 2 u all.
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Post by chainlink on Feb 13, 2007 12:32:55 GMT
There are saves of 65 in the Hells, plus the deeper you go the more your saves are dropped so basically higher is better. the max you could benefit from feat saves bonuses is as follows - Luck of Heroes +1, LL Luck of Heroes +3 Iron Will +2, Epic Will +4, LL Will +7 Great Fortitude +2, Epic Fortitude +4, LL Fortitude +7 Lightning reflexes +2, Epic reflexes +4, LL Reflex +7 Giving you a grand total of +17 to all your saves for 11 feats, not that there are many builds that can afford this many feats for saves. And no you can't take epic save feats more than once.
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Post by nathyrra on Feb 14, 2007 12:45:19 GMT
Kk, ty, chainlink!! And here goes another one: can we take the LL saves without having taken the epic ones? Cause we can take epic reflexes without going to lightning reflexes first... And I suppose LL feats doesnt stack too, meaning that u cant take LL luck of heroes more than once, right??
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Post by chainlink on Feb 14, 2007 14:09:54 GMT
You only need the basic saves Iron Will, Lighning Reflexes, etc. to take the LL ones and no save feats can be taken more than once (for obvious balancing reasons, ooh I'll take three LL Reflex saves that should sort out my gimpy leg issue). After initially creating some save challenged builds (like the original Dev Crit Master) when huge saves were not as important I've recently been specialising in collossal saves, I'd have a look at "The Hunter" if you want to see some truly impressive saves.
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Post by nathyrra on Feb 22, 2007 12:49:04 GMT
I see... You only need the basic saves Iron Will, Lighning Reflexes, etc. to take the LL ones Does that mean that I NEED them to take the LL feats, or can I take an epic will and then I´ll be able to take the LL will? (this way I think is better than to lose a feat to those crap feats like lightning reflexes or iron will). Btw, are the LL saves already implemented??
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Post by phalthallus on Feb 22, 2007 14:23:42 GMT
Quoting the Legendary Levels thread in the Class/Ability/Spell Customization portion of the forums: -Legendary Saving Throw feats: o Legendary Fortitude requires the Great Fortitude feat and adds +7 to your fortitude save o Legendary Reflexes requires the Lightning Reflexes feat and adds +7 to your reflex save o Legendary Will requires the Iron Will feat and adds +7 to your will save o Legendary Luck requires the Luck of Heroes feat and adds +3 to your fortitude, reflex, and will saves So, assuming I'm reading that correctly, and if I get your meaning, the LL saving feats do require their respective "low" saving feat. So you are required to take Iron Will to get LL Will. But you are not required to take all 3 low feats (Iron Will, Lightning Reflexes, and Great Fortitude) to take LL Will. Does that answer your question? I think that's what you're asking, but it's always hard to tell in forums.
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Post by nathyrra on Feb 22, 2007 15:41:02 GMT
Yep, that was pretty much my doubt, ty vm!! I didnt find that thread at the class section of the forums, ty for the quote. A hug 2u.
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Post by tsmsf on Mar 3, 2007 8:20:22 GMT
A few noobish questions here...
- You can change your alignment to Lawful Good any time between lvl 14 and 19, but have to be LG by 20, correct? - You need to change back to at least Lawful Neutral before you hit lvl 21? - You can become a Lich as early as level 30? - Did you choose Necro as a spell school focus at character creation?
Thanks, sorry if these are obvious... fun build so far =)
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Post by nathyrra on Mar 3, 2007 14:43:36 GMT
Heya, tsmsf!! - u can change your alignment at any time at priest town, in the axis good-evil, and at crypt lvl 3 in the axis chaotic-lawful. U dont need to be LG at lvl 20, only at the time when u wanna take your PAL lvl. My suggestion is to begin with Lawful evil, then u will need to change only the axis good-evil, which u may do at town. - to resume your pm progression, u need to get rid of your goodness , so any neutral alignment would do. - yep, u can. - I choosed it at my first feat choice, at lvl 2 or 3 if I remember well. And I have a new question for the vets: - do u know if theres a problem transforming to lich at later lvls, after 30? Cause im thinking to profit a liitle more from my increased move rate, but im wondering if becoming lich at lvl 40, for example, could mess with lichsong in some way, dc or effectiveness, i dunno... A hug to all of u! Nath.
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Post by alandrian on Mar 3, 2007 23:58:49 GMT
Hi everyone, I started lawful neutral. Changed for pala to lawful good. And after leveling back to neutral good. I think this involes the least change and money . I got my lich quite late and havent noticed any drawback. You will lose your speel but you sr will progress normal. The great plus is that staff is not a 2h weapon anymore when you are a lich. I think that is way more important then the speed. You will have haste on items with 30 anyway. So i would go lich as fast as possible to get the additional item slot.
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Post by darkfyre on Mar 4, 2007 13:57:48 GMT
Nath, shouldnt see any differnece as curse song is based on PM level-10
Alos need to update build to reflect DC changes from Necromancy specialization and try to squeezxe in some save boosts......
'Darkfyre
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Post by darkfyre on Mar 4, 2007 14:35:04 GMT
Updated build to incorporate more Save feats by eliminating Enchant Focuses, Think Wall is going to be more important in Hells as will saves.
Base Raw Race Str 9 7 Dex 8 10 Con 16 14 Int 17 19 Wis 8 10 Cha 14 16
HP: 824 AC 133 wih +16 Gear and +18 Armor SR: 70
SPene 75 School Spec Necromancy (+2 DC Bonus) Base DC 55 +2 Spec +1 Eye Final DC 58
Fort 67 Reflex 68 Will 67
Overall Stat Base Bonus 1st W1 Luck of Heroes S. Focus (Nec), Dodge 2nd W2 3rd W3 Toughness 4th PM1 Int 20 5th PM2 6th PM3 G. S. Focus (Nec) 7th PM4 8th PM5 Int 21 9th PM6 Still Spell 10th PM7 11th PM8 12th PM9 Int 22 Empower Spell 13th PM10 14th W4 15th W5 Spell Pene G. Spell Pene 16th W6 Int 23 17th W7 18th W8 Maximize Spell 19th W9 20th Pal1 Int 24 Disc Dump Taunt Dump 21st PM11 Armorskin 22nd PM12 23rd PM13 Epic Spell Pene 24th PM14 Int 25 G. Int 26 25th PM15 26th PM16 Auto Still 1 27th PM17 G. Int 27 28th PM18 Int 28 29th PM19 Auto still 2 30th PM20 G. Int 29 31st PM21 32nd PM22 Int 30 Auto Still 3 33rd PM23 G. Int 31 34th PM24 35th PM25 E. S. Focus (Nec) 36th PM26 Int 32 G. Int 33 37th PM27 38th PM28 use Tome XP, PM Feat 39th PM29 G Int 34 40th PM30 Int 35 use Tome (Trans) 41st PM31 42nd PM32 Int 36 L. S. Focus (Nec) 43rd PM33 44th PM34 Int 37 45th PM35 L. S. Pene 46th PM36 Int 38 47th PM37 48th PM38 Int 39 G. Int 40 49th PM39 50th PM40 Int 41 51st PM41 G. Int 42 52nd PM42 Int 43 53rd PM43 54th PM44 Int 44 G. Int 45 55th PM45 56th PM46 Int 46 57th PM47 Legnedary Luck 58th PM48 Int 47 59th PM49 60th PM50 Int 48 Epic Reflex
Death of Magic Transmute Barrier Specialized in Necromancy No Rings Needed
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Post by tsmsf on Mar 5, 2007 2:38:07 GMT
Re: Necro specialization
Is +2 DC worth giving up a whole school of spells?
Also, what are you losing by dropping Ench focus?
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Post by fusa on Mar 5, 2007 5:43:19 GMT
Illudion specialization might be a better choice for higher dc weird. You just loose enchantment school that way. If you focus in necro then you loose power word kill (divination) which is a nice instant death spell for pm's.
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Post by nathyrra on Mar 8, 2007 11:37:07 GMT
And betwwen enchant and illusion specialization, what do u think is best?
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