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Post by Balduvard on Jan 19, 2009 19:16:19 GMT
I assume that you will not be required to rest when switching between song and curse using this, but both will drain from the same pool of songs. Legendary artist will also add a second configuration of bard song and curse song that you will be able to hotswap with !opt song and !opt curse.
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Post by nataani on Jan 20, 2009 2:49:53 GMT
I'm also open to hearing other ideas for song, now that we're planning to implement this system How about the ability to add certain immunity buffs/debuffs to song? Not in any great quantity of course, but enough to make a smidgeon of difference. It suspect it would have to be a very expensive addition to buy, possibly so expensive that there would be little room for anything else in your song.
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Post by Trazik on Jan 20, 2009 6:58:34 GMT
I wanted to solicit people's thoughts on what the changes may mean for "splash" and non-pure bards, specifically thinking of my str-bard (Bd36-F2-Pal2) as an example.
It would seem that pure (presumably caster) bards would get the strongest song and most points. That makes good sense. I would hope, however, that characters with 30ish (30-38) bard levels would not be significantly weakened under this system.
Trazik
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Post by chirikov on Jan 20, 2009 7:04:03 GMT
my understanding is that while splash bards still cant max out their song like pure bards, they can still perform quite comparably when it comes to generalized song, due to the increasing costs of song specialization
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Post by nataani on Jan 20, 2009 13:27:49 GMT
If I understand the system correctly you will still be able to max parts of your song to 63 caster levels, which you were never able to do before. The difference between pure and splash is that your song will suffer more in the aspects of it that you dont specialize in.
Personally I see this system making uef/AoV much more important as ac buffs, since I dont see many bards spending points to boost ac when other parts are far more important.
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Post by the1kobra on Jan 20, 2009 14:28:32 GMT
Well, as I see it, it actually provides more incentive to splash, in fact, I think once the new system is in, I'll end up changing my dual katana dexer bard from a 38/1/1 into a 35/4/1 (though I'd lose the wings ) Here is something I came up with, on how many points to allocate, 35 bard levels and at character level 60(Character will have artist and legendary artist): Song: 550 total 176 AC (60th level) 167 AB (57th level) 176 Skill 31 Damage (23rd level) CurseSong: 176 AC 176 Saves 167 AB 31 Skill I don't think saves are really all that important for the song, and I don't think that damage is all that important for the cursesong. Damage on the song certainly gets shafted (goes from 8 to 4), and skill reduction on the curse song is much lower. 30 Points added to those categories would give some improvements, but this should be able to get me about anywhere. (As far as the song goes anyways)
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Post by FunkySwerve on Jan 21, 2009 0:39:40 GMT
Well, as I see it, it actually provides more incentive to splash, in fact Exactly, the indended outcome is to go help splash melee and pure caster bards. Funky
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Post by drunkenboaster on Jan 21, 2009 1:02:21 GMT
There seems to be next to no incentive to have curse song do any damage. Perhaps making the song unresistable damage and/or having the ability to hit the same target multple times with the damage effect from the song may improve this. An additional effect of allowing the song to damage a target multiple times would add value to the extra music feat.
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Post by the1kobra on Jan 21, 2009 3:53:23 GMT
Points into damage represent the amount of damage a target deals, aka a maxed curse song would reduce 8 damage off of every swing an affected monster deals when he hits. Considering the numbers however, there is little incentive to invest points into damage. Disarmers however, would hate me for not putting points into skill on my curse song. I also see little reason to raise saves on my bard song, since that is pretty easy to cover with gear. Now... if I do reinc... there is just the matter of my bard's wings... I like them...
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Post by sithdad on Jan 24, 2009 13:35:26 GMT
I am pretty sure I didn't see this in the many posts this thread has all ready generated, but what about shifters harpy curse? How is that going to be handled?
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Post by FunkySwerve on Jan 24, 2009 19:13:43 GMT
A few questions- 1) Assuming I understand the changes correctly, In the short to medium term, how will other classes be enhanced to counteract the decrease in power bards will get? They won't, per my other posts on power balancing (read above), save for the changes I (and acaos) posted. Note that the Shifter Harpy shape is much better off now than it was before, by comparison, as are a number of other debuffs and buffs.
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Post by sithdad on Jan 25, 2009 6:11:58 GMT
I apologize for not being clear. Will shifters be able to change their curse song or are they stuck with a "general" curse song?
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Post by FunkySwerve on Jan 25, 2009 7:41:38 GMT
The changes only apply to bards. They're hardly 'stuck', though, since their song hasn't decreased in power at all.
Funky
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Post by gandoron on Jan 27, 2009 6:52:01 GMT
Will harpy curse song effects stack with bard song. It if you hit the mob with a lvl 50 save bard song, then a max lvl harpy song (lvl 31 I believe), will that do a full lvl 63 song save reduction?
-G
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Post by Acaos on Jan 27, 2009 7:16:39 GMT
No. Songs do not stack. The best applies.
Acaos
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