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Post by Lil' Mikey (Msowby2) on Dec 10, 2020 23:50:56 GMT
eradicate has a 5 min cooldown, does that mean it now has more than one charge or that you no longer can use it, then rest to use it again in very bad situations? 5 min cooldown- you cannot use the spell more than once per five minutes (even if you rest). Still one charge. Not sure if its a global cooldown or single person (aka multiple characters can erad inside the 5min cooldown- Funky confirm?)
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Post by Deleted on Dec 10, 2020 23:52:15 GMT
It’s like immute. You can’t use immute immediately after testing / bio. That timer has to expire. Same thing with eradicate now. Regardless of charge availability, it can’t be used til the timer is up. FunkySwerve Can we please have Eradicate and Lure Phane give a message when used that appears in the log so we can use HGX to track this timer please? Similar to the addition made for Death of Magic.
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Post by johannhowitzer on Dec 11, 2020 0:49:31 GMT
The Shadow Shield change has me slightly concerned about the drain on Solis Gaobin and Razhid's guards, need to get in there and test it, though. Without that spell blocking the healing, both can often be really miserable to fight, and Solis can be a crash threat.
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Post by FunkySwerve on Dec 11, 2020 1:10:16 GMT
It’s like immute. You can’t use immute immediately after testing / bio. That timer has to expire. Same thing with eradicate now. Regardless of charge availability, it can’t be used til the timer is up. FunkySwerve Can we please have Eradicate and Lure Phane give a message when used that appears in the log so we can use HGX to track this timer please? Similar to the addition made for Death of Magic. Have you checked to see if it has one? Funky
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Post by FunkySwerve on Dec 11, 2020 1:10:57 GMT
eradicate has a 5 min cooldown, does that mean it now has more than one charge or that you no longer can use it, then rest to use it again in very bad situations? 5 min cooldown- you cannot use the spell more than once per five minutes (even if you rest). Still one charge. Not sure if its a global cooldown or single person (aka multiple characters can erad inside the 5min cooldown- Funky confirm?) It's per player, though we did consider making it by area. Funky
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Post by FunkySwerve on Dec 11, 2020 1:12:43 GMT
eradicate has a 5 min cooldown, does that mean it now has more than one charge or that you no longer can use it, then rest to use it again in very bad situations? All cooldowns should replenish if you try to use it early. Mostly applies if people are using spell-restoring items like biorejuvenators, or if they rest just after using it. Funky
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Post by AW O'Reilly on Dec 11, 2020 1:57:08 GMT
The Shadow Shield change has me slightly concerned about the drain on Solis Gaobin and Razhid's guards, need to get in there and test it, though. Without that spell blocking the healing, both can often be really miserable to fight, and Solis can be a crash threat. Also the vampiric spiders in House Fenlis. Let the draining begin!
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Post by Lil' Mikey (Msowby2) on Dec 11, 2020 2:05:02 GMT
The Shadow Shield change has me slightly concerned about the drain on Solis Gaobin and Razhid's guards, need to get in there and test it, though. Without that spell blocking the healing, both can often be really miserable to fight, and Solis can be a crash threat. nep potions still function normally.
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Post by sabregirl on Dec 11, 2020 2:46:11 GMT
The Shadow Shield change has me slightly concerned about the drain on Solis Gaobin and Razhid's guards, need to get in there and test it, though. Without that spell blocking the healing, both can often be really miserable to fight, and Solis can be a crash threat. nep potions still function normally. Um, Shadow shield still provides 100% negative immunity. The only thing that was nerfed was immunity to necromancy spells. Rakshasas will mess you up, but Rhazids guards and Solis Gaobin should not be an issue. -S
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Post by horbag on Dec 11, 2020 7:58:12 GMT
eradicate has a 5 min cooldown, does that mean it now has more than one charge or that you no longer can use it, then rest to use it again in very bad situations? All cooldowns should replenish if you try to use it early. Mostly applies if people are using spell-restoring items like biorejuvenators, or if they rest just after using it. Funky got it, be more carefull with the useage thanks for clearing it up ^^
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Post by johannhowitzer on Dec 11, 2020 9:20:16 GMT
I mention Shadow Shield versus Solis and the guards because it does something neg potions don't - it prevents the self-healing. Neg potion only blocks the damage. And I really shouldn't have mentioned the guards, because they heal themselves with neg burst, not a vamp effect. Solis and the vampiric spiders have a vamp effect that gives them temporary health, even if you're immune to the damage. If they heal faster than you can damage, and you fight them for long enough, it will cause a crash from what I've heard, though I've never been in a situation to see it happen.
The removal of the necromancy immunity is what tipped me off - I think it's what was blocking their healing.
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Post by simpetar on Dec 11, 2020 9:44:10 GMT
I mention Shadow Shield versus Solis and the guards because it does something neg potions don't - it prevents the self-healing. Neg potion only blocks the damage. And I really shouldn't have mentioned the guards, because they heal themselves with neg burst, not a vamp effect. Solis and the vampiric spiders have a vamp effect that gives them temporary health, even if you're immune to the damage. If they heal faster than you can damage, and you fight them for long enough, it will cause a crash from what I've heard, though I've never been in a situation to see it happen. The removal of the necromancy immunity is what tipped me off - I think it's what was blocking their healing. That is correct, neg potion blocks the damage, but immunity to necromancy blocks their healing. There are quite a few low level (i.e. level appropriate for Solis) items with immunity to lvl 3 and below which also blocks Vampiric Touch, but nobody bothered with them due to the existence of shadow pots. Also (Minor) Globe of Invulnerability will do the trick. If you are seeing "error: stack overflown", you have managed to feed Solis well over 50k health and it is probably a good time to start over on another server (don't ask me how I know ) Anyways, nice sneaky buff to wizards and PMs, /clap. So many enemies will be scary now, like raks, and the notorious Destruction spammers (in Locathah and other places)
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Post by Deleted on Dec 12, 2020 2:47:48 GMT
Limbo is fun again!! Thank you Funky and devs for all the hard work. Seriously. KUDOS
Ok, I will edit this in. We have done two part 2 limbo normal modes since edits but both were very enjoyable.
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Post by manuka on Dec 12, 2020 3:47:05 GMT
thoughts about changing poisons so the electrifyer works on them? And then increasing the base cost of the poison alot, to say 2b could be a nice QOL change?
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Post by Pulpo on Dec 12, 2020 14:29:22 GMT
thoughts about changing poisons so the electrifyer works on them? And then increasing the base cost of the poison alot, to say 2b could be a nice QOL change? I foresee this as inherently balanced due to still needing to use toy shop electrifiers thus keeping them well in the economy and older players will now need to be even more mindful of reg electrifier charges further increasing the value of reg BUR items. Nice suggestion. I would still keep the Demi price down for those without reg electrifiers tho
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