Post by cathedralmaster on Jul 5, 2007 4:02:08 GMT
I'd like to suggest removing the +1 to Dex per 5 LLs for Barbarians given the changes to the Pentavite shield. As it stands now, that dex is actually a liability to you since, if you take advantage of the:
-Double Weapon Added Attacks All double weapons (dire mace, double axe, and double sword) add an extra 2 attacks per round BEYOND the normal additional offhand attacks, giving a medium character with all dual wield proficiencies 9 attacks per round instead of 7 (including 4 attacks base and haste). This works for large creatures as well, but as they do not gain the standard offhand attacks because of their size a large character with all dual wield proficiencies would get 7 attacks per round max instead of 5. If a large creature equips anything in their offhand this bonus is lost, UNLESS they are a barbarian with shapestrong rage.
You must have 15 dex for the ambidexterity feat which means if you want to take it pre-immortal, you'll be stuck with 19 dex at lvl 60 and hence the shield which is almost a required piece of gear for strength tanks is now off limits to you.
Fighter LL Ability Increases I would like to see characters with Fighters as their control class receive a +1 to their Strength and(or) Dexterity totals for every 5 Legendary Levels.
I know they are currently able to exchange Bonus Feats for Strength or Dexterity points and some might say this is enough. I would disagree. While I realize it is a personal choice to as to how you select your Bonus Feats, it is not always more beneficial to select Feats to exchange for ability points.
There has been some discussion regarding the lack of Control Class Fighters and this could give a small boost to those who choose to go this route. In turn it could increase interest in Fighter as a Control Class. Barbarians currently receive +1 to Strength, Dexterity and Constitution and I would not want to go as far as Barbarians as to not decrease their Control Class value.
In fact, if there were a way to script the Legendary Level Alter to allow the player to select EITHER Strength or Dexterity (depending on the build focus) then I would prefer this option. This would allow the player to gain a little something extra for their character thus incrasing the viability of a Control Class Fighter while alowing for Control Class Barbarians to receive a +1 in 2 additional abilities in Legendary Levels.
Would like to suggest that Divine Shield get an even more extended duration over divine might. As it is the duration is short enough it's barely worth using. Divine might is worth keeping up for the damage but to keep both of them going, rapidly becomes a waste of time.
Hrm, that make me think about another server I used to play on: Divine shield was shield bonus to AC instead of dodge. Pally's should use greatswords, imho, and if they could !opt for shield or dodge ac... well...
Post by johannhowitzer on Aug 28, 2007 13:24:37 GMT
With the proposed addition of the alternate Called Shot death-strike for Rangers, it might be nice to see them get +1 WIS every five LLs. +2 AB for WIS-based archers, a few extra spell slots, plus if you have a +6 WIS subby and go all-out with WIS and use a Pyramid Energy, you'll get +1 DC upon reaching Demigod. That would help reward that class for going demi and using an artifact... or going double-demi without arti. It would also help reward the "pureness" of maxing WIS; I know this server is all about rewarding "pure" builds.
FrozenFirebird new acct Kaori, the Rain in the Storm - Guardinal druid, x2 Keiwa, Deadly Sacred Beast - Gold Dragon cleric, hell Momoi, the Omen at the Gate - Masked staffmaster Reina, who Rides the Eastern Wind - White Dragon