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Post by tomaan on Oct 7, 2013 16:03:13 GMT
I don't have any easy solution to the issue regarding the sturdy rope, well none that would not involve a great deal of work better spent on other issues and development of the game here. The only suggestion I could reasonably put forward is for a DM once a week to look on the chest and remove such items. That seems a bit excessive. Buyers will determine if the price is appropriate or not. My recommendation would be to use the Market List on Webdash, find something you want, and then log-in to purchase it. You can sort by price or seller if you want...it's pretty easy to find things you need and leave things you don't. And don't forget -- this is a "market", so the principles of supply and demand apply. Server population is a bit low (it's an older game, after all), which means the supply of goods for sell/trade is also low, which means that the prices for said items is higher. Buyers vote with their virtual wallets - if the price is excessive, it simply won't sell.
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Post by Werehound Silverfang on Oct 7, 2013 16:32:21 GMT
Really, unless the market chest is actually filling up, it's not such an issue. Like tomaan said, buyers will determine appropriateness.
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Post by Mudeye on Oct 7, 2013 18:14:30 GMT
Why do you think rope for 12M is in there? Is it an attempt to fool someone into accidentally buying the object? Is it spamming the market with junk to break the market by overloading it? Is it somebodies idea of a joke?
It would be nice not to have stuff like that in there.
I mentioned this before and got no response, but is there any way to get an appraisal value for the items in the market? The game builder tools indicate an estimated value of an item whenever you design an item. Not that the estimate is exactly what you'd pay, but it would certainly highlight things like rope that would sell for maybe 1gp instead of 12,000,000gp.
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Post by chirality on Oct 7, 2013 18:18:42 GMT
Just because it's "allowed" to put any amount of whatever item you want into the chests doesn't mean it's not annoying and douchey. Should it be made "not" allowed? No, but people exercising some rational thought would be nice.
Well, maybe it's just for fun. Or maybe newbs are really so rich and vets are really so lazy that they really do buy such things as ropes and sealbreakers and tp gems and bars of iron and thri kreen books. More power to these sellers I guess; yous a hustla!
I mean no more offense than the intrinsic offensive value; I really respect the time that bad and KE (in particular) and other players devote to the market system and putting this stuff out in circulation; I remember some times checking the market feed and seeing it completely dead except for some stuff KE puts in which is quite obviously intended to help nubs.
That said--it'd be nice to see more of "yeah dude that book is a set drop on easy ass sissy run, i got like 27 of em in the bank, here take it, let's go do some run together now so you can learn something"; instead of expecting them to beg gold from other vets and then buy your stuff from the market and avoid actually interacting with the vet they're getting the item for.
And as for helping newbs...I don't get the honor of charging cash to newbs for something that literally has zero value to you as a vet; I don't buy an argument of "well i don't want to give handouts, so i charge money" because where is that money coming from? Other vets who're handing it out to help the newbs buy stuff. Not to insult anyone but that's just a difference of opinion I guess...taking money for something that you don't need and can't get rid of to other vets doesn't teach any lessons of value, honor, or import to a new player: it teaches that everything has a price and everyone wants to get paid and no one gets anything for free (kind of more like the real world than a fun community video game). I guess this lesson is equally important in HG with such greedy street corner hustlers; but some more laid back generosity could be nice for new players. I think the days of "newbies getting hooked up and quitting after all these handouts made em bored" is over; we are missing the pro vets who burned out on multiboxing to beat the game 3 ways from sunday, not the rich newbies who got bored in 4 days.
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Post by KnightErrant on Oct 7, 2013 18:54:36 GMT
I mentioned this before and got no response, but is there any way to get an appraisal value for the items in the market? The game builder tools indicate an estimated value of an item whenever you design an item. Not that the estimate is exactly what you'd pay, but it would certainly highlight things like rope that would sell for maybe 1gp instead of 12,000,000gp. The game itself is pretty bad at item value's... All the books are 1 gp iirc, UR immunity rings are something silly like 300 thousand even if they're 100/100/35. I don't think your going to be able to convince anyone that adjusting the values in the games AI/Brain is worth the Dev time to do it, if it's even possible. KE. (Once when I was bored I loaded stuff up and went to the vender to see what the game thought was really valuable... iirc the Cania Paladin Plate was the winner but it was awhile ago before Abyss dropped)
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Post by Mudeye on Oct 7, 2013 18:57:21 GMT
Ah, good point. I didn't realize that it wouldn't handle some items.
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Deleted
Deleted Member
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Post by Deleted on Oct 7, 2013 19:10:05 GMT
Just providing some feedback: I personally have now stopped using the fixed price chest. I really don't have sufficient enthusiasm to examine all those items on the off chance that one is of interest to me. I know, that's my decision, my loss, etc.
For those that do wish to have their shopping made easier, how about banding the fixed price chests in value e.g. 111 chest 1-10M, 211 chest 11M-150M and 311 chest 150M+? Perhaps DMs could delete anything they think is inappropriately priced (I thought there was a warning to this effect on the board by the chests, but maybe I am mistaken).
As I said, just my opinion, I'm not too bothered about it as I don't often see something I want there anyway.
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Post by arek on Oct 7, 2013 19:13:56 GMT
I agree that putting a Sturdy Rope in for 12M is just silly (if you grab loot while doing your very first quests, you'll find it). Same deal with TP Gems for 24k (2.4k is a good deal for a newbie, since players only start with 10k so gold can be very tight early, but 24k is just highway robbery). On the other hand, both Sheaths or Stealth and Stones of Rebirth take at least a bit of time to farm, and can be a bit of a hassle as well, even if one knows the locations (I don't know all of them), so those DO have value, even to vets. As for the other lowbie gear in the chests, the prices aren't out of hand on it, imo. Wanna see why I think that? Go farm all the spots on the road to town (or any other lowbie area with a bucketload of loot spots like that), grabbing anything that'll randomize, randomize it all, sell it in the mass seller (unless it got really amazing somehow), and see how much gold you get for it. Chances are, you'll be surprised. And then there's always the possibility of getting a nice ego item that way. TL;DR: I agree with kicking stuff like Sturdy Rope and possibly TP Gems out of the 4sale chests, but for the other stuff, gold is surprisingly easy to get, even for someone who's just been playing for 5 minutes or so. --Arek
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Post by Yojimbo on Oct 7, 2013 19:48:06 GMT
I rarely bother with either chest unless I see an item name in the market listing of something I might want depending on randomizations if it is/can be randomized but I prefer to pick up static items like tomes, race books, consumables and such items. I bought 3 Beakers of Healing a month of so ago off there sure they were a bit pricey but was better than running Thids even is I could feasibly solo it the time for me isn't worth soloing them plus Im not a big fan of soloing it is too tedious to me even the easiest runs.
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Post by magecat on Oct 8, 2013 4:14:55 GMT
Lately, I am more likely to buy non-randomized items since there also seems to be a penchant for throwing "junk" versions into the chest; imm rings with half the original value, etc.
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