Correct me if I'm wrong, but from an outside understanding, I would think most of the issues would be avoided by having the first cycle still staying the same?
After the first cycle, how about just having the Writ activating a menu that lets you select the tag you want? Should be a similar script, for example, to the evil tag in Solis Gaobin. Select the right option, and you get the tag. Also I imagine the cycle completion has to be revamped to work the same way Prince wins do if the scripting for the cycle is too tied up into the order that the hell tags are done.
Time benefits What could be helpful in this analysis is dividing the playerpool into three categories and how they would be affected. Hell runs can be split into randomly announced single runs, randomly announced multi-layer runs and Hell trains (runs done in a day or over multiple days)
Helpful breakdown, thanks. What if we were to get rid of writs altogether? I don't see how they fit in an orderless Hells, other than potentially allowing you to skip most of the Hells and still tag, which strikes me as odd at best.
Removing writs and allowing out-of-order tagging is a very significant upgrade overall. To mention the downsides:
Downsides: A) Nessus and Hells in general lose one cool secret, but then again as an upside makes it more likely to drop Ulith/Serps blood unless another lootpool dilutant secret is added. B) We can no longer skip the most hated layers if we so choose, or avoid doing a layer that is hard for our character, or just doing less layers in general if we are rich and prefer farming Nessus to doing Hell layers (guilty as charged, skipped several cold layers myself). Mostly they just help people tag Nessus on the scarcer Nessus runs, but if out of order tagging is implemented that is no longer an issue.
Taking these into account, I still think it is a huge upgrade. If you have an idea for a cool secret to replace the Writ to keep Ulith/Serps blood/Fine Print more rare, then go for it but it should be similar in value to a Writ rather than Pit Fiend balls or Malebranche teeth - but I think it would be fine to just remove. Can't think of anything besides BUR craft books to add as a replacement off the cuff.
Baneknights would be balanced if they could splash paladin. -Caeha Everyone should stop using the same portrait so I can GR them better, damnit. -Caeha
In no way was my post(s) intended to bring in a ton of negativity towards someone's idea. I just don't see it as a "no brainer" because there are other, more pressing issues on this server. I don't know how this thread became a hate filled conquest because there is a difference of opinion. Also, to call me selfish because I have a difference of opinion is ridiculous.
I tend to agree with this sentiment as well. Ad hominem attacks are thoroughly unpersuasive to me, and counterproductive, as they tend to make me disregard that person's post.
That said, it seems like quite a few people think this change will help. Curious how much they think it would help if we did away with writs altogether.
Thoughts on reducing number of hells cycles needed to five as well? Would you even consider this Funky?
Not sure what you mean. If I recall correctly iterations above 5 do nothing, though we track up to 7.
Win 6 doubles all previously gained skill point bonuses to +10 (falls within the 50 cap, but still helpful) Win 7 gives +2 to all saves and stat checks, both fall within the +20 cap. Saves are hardly noticeable, but stat checks help a lot, you generally don't come anywhere close to the cap.
Yeah, looks like u can cs anythin non crit imm. - Big Crit
as of update 2018-05-24: asmo1: 2 stats, arti, glow asmo2: 2 stats
asmo3: +5 magic bonus (+50 cap) to Heal, Taunt, Bluff, Persuade and +10 Regeneration. asmo4: +5 magic bonus to Hide, Concentration, Lore, Animal Empathy, Appraise. asmo5: +5 magic bonus to Discipline, Craft Armor, Craft Trap, Craft Weapon, Listen and Parry asmo6: the maximum summon level of your summoned creatures increases by 4 levels, double all previous skill boosts (+10) asmo7: stacking +2 to all ability checks and +2 to all saving throws. ===================================================== abyss1: vest/mote, 8dmg, -1layerpen (no glow change)
abyss2: +1vest, -1layerpen
abyss3: +1vest, -1layerpen
abyss4: +1vest, -1layerpen
abyss5: +1vest, -1layerpen
Yeah, looks like u can cs anythin non crit imm. - Big Crit
Why even bother. At levelup to 55, give everyone a timer on finish of leveling process and start monitoring game hours. Once X number of hours is reached, TA-DA Demi bonus stats! (Snark.org) Or, on the other hand, start with Tia, finish with Ness, and do any order in between and eliminate the writ. I'm not the most prolific end game runner, but I do have several demi 4,5,6X iterations and I've never used a writ. I would miss them about as much as I miss the Temporal Autocaster (that i've never seen drop.) Flame away if you must.
7 cycles is fine, if you don't like it don't do more of them. As for the writ, it should definitely NOT just let you pick a tag and bam you get that tag, that is an awful idea, no offense, but the repercussions of that would be astounding. Rich players would simply farm writs and never do any hell runs they don't have to, at least as it is now you have to do half of them if you have a bunch of writs. If anything, leave it like it is. when you get a hell tag, if you used a writ on that run you get the tag just before it. So you can skip every other hell map, which is exactly what you could do currently. That also leaves you unable to writ your way out of doing Nessus, and for good reason, Nessus should not be something you can just skip.
Post by thomascovenant on Apr 17, 2020 17:11:44 GMT
Would like to say i am ok for the change but i am not, they way it is for the hell's run tags is simple and ok like this.
Same as many i have toons who are waiting for a specific hell's run tags, the problem is not because there are no run going but because the lack of runmsg, many runs are not shout. I am less up to answer on runmsg from some players, when i see thoses players go a lot on runs who where not shout. this look like as you can see shout on only some hell,s runs but not on some others, what look like if they can make a run with a small party they dont shout but when they cannot for some runs then they send a runmsg.
What bring to think "some just send runmsg when they cannot do otherwise, then why go help them when they dont mind of others when they are not in need"