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Post by doomsdaybringer on Dec 13, 2005 23:23:16 GMT
I could remove that from the spell, but don't plan to for the moment. Judicious use of spells is key to surtvival. I'm guessing you attacked a grasped critter? That aspedct of the spell does have its uses... Funky "Judicious use of spells is key to surtvival." i know about that......so that why i am asking you to modify that spell. pally only get 5 choice for their lvl 4 spell!!! which include cure serious wounds- useless since everyone use heal pot death ward- almost useless bc so many item have this feature freedom of movement- right now the only safe and useful spell to use...... Neutralize posion- same as cure s wounds u would just use scoll or just rest 2 time and finally Holy sword which is hate by everyone bc its dispell ..... there is not much of spell choice for pally.... if u dont make this change that would mean pally character can fill their lvl 4 spell slot with only freedom of movement
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Post by doomsdaybringer on Dec 13, 2005 23:35:09 GMT
"1st Level Spells: ------------------------- Deafening Clang: enhancement bonus changed to +1 every 4 casterlevels capped at +10 at casterlevel 40; damage bonus increases to 6 sonic at casterlevel 20, 2d8 sonic at casterlevel 30, and 2d12 sonic at casterlevel 40 " can u undo the enhancement bonus plz? the reason for my request is that it realy mass up the weapon buff....for example at my character miko. everytime he cast this spell on his weapon it add damage for near 3 turn. however, when it end it mass up the weapon enhancement. his weapon right now is golor which is a +5 sword but i would cast my own gmw on it to make it +9... and when i cast Deafening Clang it stay at +9, however, when Deafening Clang end it return to +5.....so basicly i lose 4 enhancement every time i use that spell...
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Post by FunkySwerve on Dec 14, 2005 17:07:46 GMT
"Judicious use of spells is key to surtvival." i know about that......so that why i am asking you to modify that spell. pally only get 5 choice for their lvl 4 spell!!! which include Removing it would serve little purpose in any event, since all the best pally weapons in the game have the property. What I meant about judicious use was using it to your advantage, rather than running around whacking at every grasped critter in sight. It requires a bit of thought and teamwork to use correctly. Funky
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Post by FunkySwerve on Dec 14, 2005 17:13:04 GMT
can u undo the enhancement bonus plz? the reason for my request is that it realy mass up the weapon buff....for example at my character miko. everytime he cast this spell on his weapon it add damage for near 3 turn. however, when it end it mass up the weapon enhancement. his weapon right now is golor which is a +5 sword but i would cast my own gmw on it to make it +9... and when i cast Deafening Clang it stay at +9, however, when Deafening Clang end it return to +5.....so basicly i lose 4 enhancement every time i use that spell... Advice: cast gmw again, or this spell again. Its shorter duaration is balanced by the fact that it adds much more damage. The loss of enhancement is actually the result of a bug in Bioware's weapon-enhancing code in GMW, one which I've been poking at with only some success. Removing makes little sense, since either you have someone there to recast it on you, or you don't, and if you dont, you'd want the bonus. If you're complaining that it intereferes with permaing, I'm not going to alter a spell to better accomodate the use of an unavoidable exploit. Funky
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Post by FunkySwerve on Dec 14, 2005 21:13:15 GMT
Update: I have a fix for deafening clang, which I'm adding to the next update.
Funky
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Post by doomsdaybringer on Dec 14, 2005 23:15:31 GMT
"the use of an unavoidable exploit"? what do u mean by that?
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Dacrow99
Initiate
I beleive in One and One beleive in us. Together we are One.
Posts: 36
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Post by Dacrow99 on Dec 24, 2005 20:16:45 GMT
Hi there,
Maybe to bring some good and useful feature for Harper scout would be an item that summon a merchant any place once you use the items. (selling about anything like heal pack rez pack, teleport gems etc. )
Sincerly Dacrow
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Post by hiryuu on Dec 24, 2005 22:20:58 GMT
With Discipline, Tumble, Great Dex, and the secret gear, Harper is a compelling class already. It would be more appropriate to Rogue or Assassin, too. (Since you're in hostile territory, underground ties are more likely than Harper allies.)
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Post by FunkySwerve on Dec 26, 2005 6:09:47 GMT
Harper Scouts are one of the best class atm, imo. I don't forsee any changes to them in the near feature, at least. Thanks for the suggestion, though. Funky
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Dacrow99
Initiate
I beleive in One and One beleive in us. Together we are One.
Posts: 36
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Post by Dacrow99 on Dec 27, 2005 0:21:15 GMT
Hi there everyone,
I can see that Harper are really great and dont need that summon merchant (tho you could put one item that does it for every class ? ).
Anyway, while playing drider I was wondering since its a spiderlike subrace why not put a web ability (i.e. : 5 webs/day). Not sure if they can even be consider as spiders for web.
thanks in advance for the reply,
Sincerely Dacrow
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Post by FunkySwerve on Dec 27, 2005 17:30:54 GMT
I did think about it, but decided it was more trouble than it was worth, since each subrace ability has to be put on an item, and in most cases would be useless at higher levels. Funky
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Post by doomsdaybringer on Dec 29, 2005 23:39:59 GMT
hi the random loot are really wonder however i dont have a question: I found a +8 belt for cleric which need something like high lvl 20 to use it, but the spell slot bous on the belt is only for lvl 1 to lvl 3 spell... so did u make that on perpose? i ask this bc cleric and all spell caster have ton of lower lvl spell and they dont really need more. So wouldnt the item be more useful if it give high lvl spell slot? and also i have some suggestion on is that all the nice caster item(for high lvl 20) i found all seem to have spell fous for all school... which isn't all that useful since they should have epic spell fous by high lvl 20s. so is it possible to replace those spell fous into spell pen, Greater spell and epic spell pen? i dont know about everyone but i never take those feat however they are very very handly.... the last thing is that would u make the pally/cot serct weapon more "holy-er"(more divine damge). the only divne damage it does is 1d6 vs evil and that was from the holy aveger thingly.....
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Post by FunkySwerve on Dec 30, 2005 4:06:05 GMT
hi the random loot are really wonder however i dont have a question: For future reference, most of this post belongs under the random loot section I made. That's the common version. There's also an uncommon, at 3-7, a rare, at 6-9, and an ultrarare at 8-9. More useful? Probably. But I obviously cant put only super-useful abilitites on level 40 commons, or there won't be an distinction between them and rares (and uncommons). Again, can't make everything superuseful. Also can't put anything past regular focuses on items without 2da edits, which I'm waiting until the Hells to do. The pally weapon is already maxed out at level 39 or 40. Since the holy avenger does divine, and the paladin can also add damage via abilities, AND some creatures are immune to divine in weapon-based amounts, I put the damage into other types. Funky
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Post by gaxx on Mar 14, 2006 17:12:55 GMT
it just seems to me str based fighter types are behind they lost dev crits all the added spell benifets and add-ons i just think str based should get some more // maybe a feat to replace dev crit that adds+20 devine damage? or alot more options with heavy plate only, that helps gets ac higher // the dex based have good cloth and epic dodge and monk speed and much more..
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Post by FunkySwerve on Mar 14, 2006 18:39:32 GMT
I'd agree that STR builds are still a bit behind. We're gradually taking steps to shift the balance. In todays (coming) update there's a nice new set of heavy plate and a new str-only tower shield. We're also designing monsters in the post-immortal areas with lower % physical immunities, giving the str builds back a large part of the damage edge. New feats are off the table, however, since they require clientside haks. We will get it right, eventually. Funky
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